tModLoader v0.11.8.9
A mod to make and play Terraria mods
Terraria.ModLoader.ModTile Member List

This is the complete list of members for Terraria.ModLoader.ModTile, including all inherited members.

AddMapEntry(Color color, LocalizedText name=null)Terraria.ModLoader.ModTile
AddMapEntry(Color color, ModTranslation name)Terraria.ModLoader.ModTile
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModTile
AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModTile
AddToArray(ref int[] array)Terraria.ModLoader.ModTile
adjTilesTerraria.ModLoader.ModTile
AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset)Terraria.ModLoader.ModTilevirtual
AnimateTile(ref int frame, ref int frameCounter)Terraria.ModLoader.ModTilevirtual
animationFrameHeightTerraria.ModLoader.ModTile
Autoload(ref string name, ref string texture)Terraria.ModLoader.ModTilevirtual
AutoSelect(int i, int j, Item item)Terraria.ModLoader.ModTilevirtual
bedTerraria.ModLoader.ModTile
CanExplode(int i, int j)Terraria.ModLoader.ModTilevirtual
CanKillTile(int i, int j, ref bool blockDamaged)Terraria.ModLoader.ModTilevirtual
CanPlace(int i, int j)Terraria.ModLoader.ModTilevirtual
ChangeWaterfallStyle(ref int style)Terraria.ModLoader.ModTilevirtual
chestTerraria.ModLoader.ModTile
chestDropTerraria.ModLoader.ModTile
closeDoorIDTerraria.ModLoader.ModTile
CreateDust(int i, int j, ref int type)Terraria.ModLoader.ModTilevirtual
CreateMapEntryName(string key=null)Terraria.ModLoader.ModTile
Dangersense(int i, int j, Player player)Terraria.ModLoader.ModTilevirtual
disableSmartCursorTerraria.ModLoader.ModTile
disableSmartInteractTerraria.ModLoader.ModTile
DrawEffects(int i, int j, SpriteBatch spriteBatch, ref Color drawColor, ref int nextSpecialDrawIndex)Terraria.ModLoader.ModTilevirtual
dresserTerraria.ModLoader.ModTile
dresserDropTerraria.ModLoader.ModTile
dropTerraria.ModLoader.ModTile
Drop(int i, int j)Terraria.ModLoader.ModTilevirtual
DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance)Terraria.ModLoader.ModTilevirtual
dustTypeTerraria.ModLoader.ModTile
FloorVisuals(Player player)Terraria.ModLoader.ModTilevirtual
GetMapOption(int i, int j)Terraria.ModLoader.ModTilevirtual
HasSmartInteract()Terraria.ModLoader.ModTilevirtual
HasWalkDust()Terraria.ModLoader.ModTilevirtual
HighlightTextureTerraria.ModLoader.ModTile
HitWire(int i, int j)Terraria.ModLoader.ModTilevirtual
IsLockedChest(int i, int j)Terraria.ModLoader.ModTilevirtual
KillMultiTile(int i, int j, int frameX, int frameY)Terraria.ModLoader.ModTilevirtual
KillSound(int i, int j)Terraria.ModLoader.ModTilevirtual
KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem)Terraria.ModLoader.ModTilevirtual
mineResistTerraria.ModLoader.ModTile
minPickTerraria.ModLoader.ModTile
modTerraria.ModLoader.ModTile
ModifyLight(int i, int j, ref float r, ref float g, ref float b)Terraria.ModLoader.ModTilevirtual
MouseOver(int i, int j)Terraria.ModLoader.ModTilevirtual
MouseOverFar(int i, int j)Terraria.ModLoader.ModTilevirtual
NameTerraria.ModLoader.ModTile
NearbyEffects(int i, int j, bool closer)Terraria.ModLoader.ModTilevirtual
NewRightClick(int i, int j)Terraria.ModLoader.ModTilevirtual
NumDust(int i, int j, bool fail, ref int num)Terraria.ModLoader.ModTilevirtual
openDoorIDTerraria.ModLoader.ModTile
PlaceInWorld(int i, int j, Item item)Terraria.ModLoader.ModTilevirtual
PostDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModTilevirtual
PostSetDefaults()Terraria.ModLoader.ModTilevirtual
PreDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModTilevirtual
RandomUpdate(int i, int j)Terraria.ModLoader.ModTilevirtual
RightClick(int i, int j)Terraria.ModLoader.ModTilevirtual
saplingTerraria.ModLoader.ModTile
SaplingGrowthType(ref int style)Terraria.ModLoader.ModTilevirtual
SetDefaults()Terraria.ModLoader.ModTilevirtual
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height)Terraria.ModLoader.ModTilevirtual
SetModCactus(ModCactus cactus)Terraria.ModLoader.ModTile
SetModPalmTree(ModPalmTree palmTree)Terraria.ModLoader.ModTile
SetModTree(ModTree tree)Terraria.ModLoader.ModTile
SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects)Terraria.ModLoader.ModTilevirtual
Slope(int i, int j)Terraria.ModLoader.ModTilevirtual
soundStyleTerraria.ModLoader.ModTile
soundTypeTerraria.ModLoader.ModTile
SpecialDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModTilevirtual
TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak)Terraria.ModLoader.ModTilevirtual
torchTerraria.ModLoader.ModTile
TypeTerraria.ModLoader.ModTile
UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual)Terraria.ModLoader.ModTilevirtual
WalkDust(ref int dustType, ref bool makeDust, ref Color color)Terraria.ModLoader.ModTilevirtual