| Dispose() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| IsTrackPlaying(int trackIndex) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| LoadCue(int cueIndex, string cueName) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| LoadFromSources() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| PauseAll() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| PrepareWaveBank() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| ResumeAll() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| Update() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| UpdateAudioEngine() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| UpdateMisc() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
| UseSources(List< IContentSource > sources) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |