| GetRandomPitch() (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| GetRandomSound() (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| Identifier | Terraria.Audio.SoundStyle | |
| IsLooped | Terraria.Audio.SoundStyle | |
| IsTheSameAs(SoundStyle style) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| MaxInstances | Terraria.Audio.SoundStyle | |
| minPitch | Terraria.Audio.SoundStyle | |
| Pitch | Terraria.Audio.SoundStyle | |
| PitchRange (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| PitchVariance | Terraria.Audio.SoundStyle | |
| PlayOnlyIfFocused | Terraria.Audio.SoundStyle | |
| SoundLimitBehavior | Terraria.Audio.SoundStyle | |
| SoundPath | Terraria.Audio.SoundStyle | |
| SoundStyle(string soundPath, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| SoundStyle(string soundPath, int numVariants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| SoundStyle(string soundPath, int variantSuffixesStart, int numVariants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| SoundStyle(string soundPath, ReadOnlySpan< int > variants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| SoundStyle(string soundPath, ReadOnlySpan<(int variant, float weight)> weightedVariants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| Type | Terraria.Audio.SoundStyle | |
| Variants | Terraria.Audio.SoundStyle | |
| VariantsWeights | Terraria.Audio.SoundStyle | |
| Volume | Terraria.Audio.SoundStyle | |
| WithPitchOffset(float offset) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
| WithVolumeScale(float scale) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |