tModLoader v2022.09
A mod to make and play Terraria mods
Terraria.GameContent.Drawing.TileDrawing Member List

This is the complete list of members for Terraria.GameContent.Drawing.TileDrawing, including all inherited members.

AddSpecialLegacyPoint(Point p) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
AddSpecialLegacyPoint(int x, int y) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
ClearCachedTileDraws(bool solidLayer) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
EmitLivingTreeLeaf(int i, int j, int leafGoreType)Terraria.GameContent.Drawing.TileDrawing
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
GetTileDrawTexture(Tile tile, int tileX, int tileY) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
GetTreeVariant(int x, int y) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawingstatic
GetWindCycle(int x, int y, double windCounter)Terraria.GameContent.Drawing.TileDrawing
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame)Terraria.GameContent.Drawing.TileDrawing
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop)Terraria.GameContent.Drawing.TileDrawing
IsTileDangerous(int tileX, int tileY, Player player)Terraria.GameContent.Drawing.TileDrawingstatic
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
PreparePaintForTilesOnScreen() (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
ShouldSwayInWind(int x, int y, Tile tileCache)Terraria.GameContent.Drawing.TileDrawing
TileDrawing(TilePaintSystemV2 paintSystem) (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
Update() (defined in Terraria.GameContent.Drawing.TileDrawing)Terraria.GameContent.Drawing.TileDrawing
WindTerraria.GameContent.Drawing.TileDrawing