tModLoader v2022.09
A mod to make and play Terraria mods
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This is the complete list of members for Terraria.GameContent.Drawing.TileDrawing, including all inherited members.
AddSpecialLegacyPoint(Point p) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
AddSpecialLegacyPoint(int x, int y) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
ClearCachedTileDraws(bool solidLayer) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
EmitLivingTreeLeaf(int i, int j, int leafGoreType) | Terraria.GameContent.Drawing.TileDrawing | |
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
GetTileDrawTexture(Tile tile, int tileX, int tileY) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
GetTreeVariant(int x, int y) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | static |
GetWindCycle(int x, int y, double windCounter) | Terraria.GameContent.Drawing.TileDrawing | |
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame) | Terraria.GameContent.Drawing.TileDrawing | |
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop) | Terraria.GameContent.Drawing.TileDrawing | |
IsTileDangerous(int tileX, int tileY, Player player) | Terraria.GameContent.Drawing.TileDrawing | static |
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
PreparePaintForTilesOnScreen() (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
ShouldSwayInWind(int x, int y, Tile tileCache) | Terraria.GameContent.Drawing.TileDrawing | |
TileDrawing(TilePaintSystemV2 paintSystem) (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
Update() (defined in Terraria.GameContent.Drawing.TileDrawing) | Terraria.GameContent.Drawing.TileDrawing | |
Wind | Terraria.GameContent.Drawing.TileDrawing |