tModLoader v2022.09
A mod to make and play Terraria mods
Terraria.GameContent.Shaders.WaterShaderData Member List

This is the complete list of members for Terraria.GameContent.Shaders.WaterShaderData, including all inherited members.

_useProjectileWaves (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderData
_useViscosityFilter (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderData
Apply() (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderDatavirtual
CombinedOpacity (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
GetSecondaryShader(Player player) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderDatavirtual
Intensity (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
OnWaveDraw (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderData
QueueRipple(Vector2 position, float strength=1f, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderData
QueueRipple(Vector2 position, float strength, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderData
QueueRipple(Vector2 position, Color waveData, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderData
ScreenShaderData(string passName) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
ScreenShaderData(Ref< Effect > shader, string passName) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
Shader (defined in Terraria.Graphics.Shaders.ShaderData)Terraria.Graphics.Shaders.ShaderData
ShaderData(Ref< Effect > shader, string passName) (defined in Terraria.Graphics.Shaders.ShaderData)Terraria.Graphics.Shaders.ShaderData
SwapProgram(string passName) (defined in Terraria.Graphics.Shaders.ShaderData)Terraria.Graphics.Shaders.ShaderData
Update(GameTime gameTime) (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderDatavirtual
UseColor(float r, float g, float b) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseColor(Color color) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseColor(Vector3 color) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseDirection(Vector2 direction) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseGlobalOpacity(float opacity) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseImage(Texture2D image, int index=0, SamplerState samplerState=null) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseImage(string path, int index=0, SamplerState samplerState=null) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseImageOffset(Vector2 offset) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseImageScale(Vector2 scale, int index=0) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseIntensity(float intensity) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseOpacity(float opacity) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseProgress(float progress) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseSecondaryColor(float r, float g, float b) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseSecondaryColor(Color color) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseSecondaryColor(Vector3 color) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
UseTargetPosition(Vector2 position) (defined in Terraria.Graphics.Shaders.ScreenShaderData)Terraria.Graphics.Shaders.ScreenShaderData
WaterShaderData(string passName) (defined in Terraria.GameContent.Shaders.WaterShaderData)Terraria.GameContent.Shaders.WaterShaderData