tModLoader v2022.09
A mod to make and play Terraria mods
Terraria.ModLoader.Default.UnloadedNonSolidTile Member List

This is the complete list of members for Terraria.ModLoader.Default.UnloadedNonSolidTile, including all inherited members.

AddMapEntry(Color color, LocalizedText name=null)Terraria.ModLoader.ModTile
AddMapEntry(Color color, ModTranslation name)Terraria.ModLoader.ModTile
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModTile
AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModTile
AddToArray(ref int[] array)Terraria.ModLoader.ModTile
AdjTilesTerraria.ModLoader.ModTile
AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset)Terraria.ModLoader.ModTilevirtual
AnimateTile(ref int frame, ref int frameCounter)Terraria.ModLoader.ModTilevirtual
AnimationFrameHeightTerraria.ModLoader.ModTile
AutoSelect(int i, int j, Item item)Terraria.ModLoader.ModTilevirtual
CanExplode(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
CanKillTile(int i, int j, ref bool blockDamaged)Terraria.ModLoader.ModTilevirtual
CanPlace(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
ChangeWaterfallStyle(ref int style)Terraria.ModLoader.ModTilevirtual
ChestDropTerraria.ModLoader.ModTile
Clone(TEntity newEntity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
CloneNewInstancesTerraria.ModLoader.ModType< TEntity, TModType >protected
CloseDoorIDTerraria.ModLoader.ModTile
ContainerNameTerraria.ModLoader.ModTile
CreateDust(int i, int j, ref int type)Terraria.ModLoader.ModBlockTypevirtual
CreateMapEntryName(string key=null)Terraria.ModLoader.ModBlockType
CreateTemplateEntity() (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >protectedpure virtual
DrawEffects(int i, int j, SpriteBatch spriteBatch, ref TileDrawInfo drawData)Terraria.ModLoader.ModTilevirtual
DresserDropTerraria.ModLoader.ModTile
Drop(int i, int j)Terraria.ModLoader.ModTilevirtual
DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance)Terraria.ModLoader.ModTilevirtual
DustTypeTerraria.ModLoader.ModBlockType
Entity (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >
FloorVisuals(Player player)Terraria.ModLoader.ModTilevirtual
FullNameTerraria.ModLoader.ModType< TEntity, TModType >
GetMapOption(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
GetTorchLuck(Player player)Terraria.ModLoader.ModTilevirtual
HasSmartInteract(int i, int j, SmartInteractScanSettings settings)Terraria.ModLoader.ModTilevirtual
HasWalkDust()Terraria.ModLoader.ModTilevirtual
HighlightTextureTerraria.ModLoader.ModTile
HitSoundTerraria.ModLoader.ModBlockType
HitWire(int i, int j)Terraria.ModLoader.ModTilevirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
IsCloneableTerraria.ModLoader.ModType< TEntity, TModType >
IsDoor (defined in Terraria.ModLoader.ModTile)Terraria.ModLoader.ModTile
IsLoadingEnabled(Mod mod)Terraria.ModLoader.ModType< TEntity, TModType >virtual
IsLockedChest(int i, int j)Terraria.ModLoader.ModTilevirtual
IsTileDangerous(int i, int j, Player player)Terraria.ModLoader.ModTilevirtual
IsTileSpelunkable(int i, int j)Terraria.ModLoader.ModTilevirtual
ItemDropTerraria.ModLoader.ModBlockType
KillMultiTile(int i, int j, int frameX, int frameY)Terraria.ModLoader.ModTilevirtual
KillSound(int i, int j, bool fail)Terraria.ModLoader.ModBlockTypevirtual
KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem)Terraria.ModLoader.ModTilevirtual
Load()Terraria.ModLoader.ModType< TEntity, TModType >virtual
MineResistTerraria.ModLoader.ModTile
MinPickTerraria.ModLoader.ModTile
ModTerraria.ModLoader.ModType< TEntity, TModType >
ModifyLight(int i, int j, ref float r, ref float g, ref float b)Terraria.ModLoader.ModBlockTypevirtual
ModifySittingTargetInfo(int i, int j, ref TileRestingInfo info)Terraria.ModLoader.ModTilevirtual
ModifySleepingTargetInfo(int i, int j, ref TileRestingInfo info)Terraria.ModLoader.ModTilevirtual
ModifySmartInteractCoords(ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY)Terraria.ModLoader.ModTilevirtual
MouseOver(int i, int j)Terraria.ModLoader.Default.UnloadedTilevirtual
MouseOverFar(int i, int j)Terraria.ModLoader.ModTilevirtual
NameTerraria.ModLoader.ModType< TEntity, TModType >
NearbyEffects(int i, int j, bool closer)Terraria.ModLoader.ModTilevirtual
NewInstance(TEntity entity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
NumDust(int i, int j, bool fail, ref int num)Terraria.ModLoader.ModBlockTypevirtual
OpenDoorIDTerraria.ModLoader.ModTile
PlaceInWorld(int i, int j, Item item)Terraria.ModLoader.ModBlockTypevirtual
PostDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModBlockTypevirtual
PostSetDefaults()Terraria.ModLoader.ModTilevirtual
PreDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModBlockTypevirtual
RandomUpdate(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
Register()Terraria.ModLoader.ModTileprotectedvirtual
RightClick(int i, int j)Terraria.ModLoader.ModTilevirtual
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY)Terraria.ModLoader.ModTilevirtual
SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects)Terraria.ModLoader.ModTilevirtual
SetStaticDefaults()Terraria.ModLoader.Default.UnloadedNonSolidTilevirtual
SetupContent()Terraria.ModLoader.ModTilevirtual
Slope(int i, int j)Terraria.ModLoader.ModTilevirtual
SpecialDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModTilevirtual
Texture (defined in Terraria.ModLoader.Default.UnloadedNonSolidTile)Terraria.ModLoader.Default.UnloadedNonSolidTile
TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak)Terraria.ModLoader.ModTilevirtual
TypeTerraria.ModLoader.ModBlockType
Unload()Terraria.ModLoader.ModType< TEntity, TModType >virtual
UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual)Terraria.ModLoader.ModTilevirtual
ValidateType()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
VanillaFallbackOnModDeletionTerraria.ModLoader.ModBlockType
WalkDust(ref int dustType, ref bool makeDust, ref Color color)Terraria.ModLoader.ModTilevirtual