tModLoader v2024.03
A mod to make and play Terraria mods
BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events Class Reference

Static Public Attributes

static SpawnConditionBestiaryOverlayInfoElement Blizzard
 
static SpawnConditionBestiaryInfoElement BloodMoon
 
static SpawnConditionBestiaryInfoElement Christmas
 
static SpawnConditionBestiaryInfoElement Eclipse
 
static SpawnConditionBestiaryInfoElement Halloween
 
static SpawnConditionBestiaryInfoElement Party
 
static SpawnConditionBestiaryOverlayInfoElement Rain
 
static SpawnConditionBestiaryOverlayInfoElement Sandstorm
 
static SpawnConditionBestiaryInfoElement SlimeRain
 
static SpawnConditionBestiaryInfoElement WindyDay
 

Member Data Documentation

◆ Blizzard

SpawnConditionBestiaryOverlayInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.Blizzard
static
Initial value:
= new SpawnConditionBestiaryOverlayInfoElement("Bestiary_Events.Blizzard", 42) {
DisplayTextPriority = 1,
HideInPortraitInfo = true,
OrderPriority = -2f
}
Definition: SpawnConditionBestiaryOverlayInfoElement.cs:8

◆ BloodMoon

SpawnConditionBestiaryInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.BloodMoon
static
Initial value:
= new SpawnConditionBestiaryInfoElement("Bestiary_Events.BloodMoon", 38, "Images/MapBG26", new Color(200, 190, 180)) {
DisplayTextPriority = 1,
OrderPriority = -2f
}
Definition: SpawnConditionBestiaryInfoElement.cs:8

◆ Christmas

SpawnConditionBestiaryInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.Christmas
static
Initial value:
= new SpawnConditionBestiaryInfoElement("Bestiary_Events.Christmas", 46, "Images/MapBG12") {
DisplayTextPriority = 1,
OrderPriority = -2f
}

◆ Eclipse

SpawnConditionBestiaryInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.Eclipse
static
Initial value:
= new SpawnConditionBestiaryInfoElement("Bestiary_Events.Eclipse", 39, "Images/MapBG1", new Color(60, 30, 0)) {
DisplayTextPriority = 1,
OrderPriority = -2f
}

◆ Halloween

SpawnConditionBestiaryInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.Halloween
static
Initial value:
= new SpawnConditionBestiaryInfoElement("Bestiary_Events.Halloween", 45, "Images/MapBG1") {
DisplayTextPriority = 1,
OrderPriority = -2f
}

◆ Party

SpawnConditionBestiaryInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.Party
static
Initial value:
= new SpawnConditionBestiaryInfoElement("Bestiary_Events.Party", 48, "Images/MapBG1") {
DisplayTextPriority = 1,
OrderPriority = -2f
}

◆ Rain

SpawnConditionBestiaryOverlayInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.Rain
static
Initial value:
= new SpawnConditionBestiaryOverlayInfoElement("Bestiary_Events.Rain", 40) {
DisplayTextPriority = 1,
OrderPriority = -2f
}

◆ Sandstorm

SpawnConditionBestiaryOverlayInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.Sandstorm
static
Initial value:
= new SpawnConditionBestiaryOverlayInfoElement("Bestiary_Events.Sandstorm", 43, "Images/MapBGOverlay1", Color.White) {
DisplayTextPriority = 1,
OrderPriority = -2f
}

◆ SlimeRain

SpawnConditionBestiaryInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.SlimeRain
static
Initial value:
= new SpawnConditionBestiaryInfoElement("Bestiary_Events.SlimeRain", 47, "Images/MapBG1") {
DisplayTextPriority = 1,
OrderPriority = -2f
}

◆ WindyDay

SpawnConditionBestiaryInfoElement BestiaryDatabaseNPCsPopulator.CommonTags.SpawnConditions.Events.WindyDay
static
Initial value:
= new SpawnConditionBestiaryInfoElement("Bestiary_Events.WindyDay", 41, "Images/MapBG1") {
DisplayTextPriority = 1,
OrderPriority = -2f
}