tModLoader v2024.04
A mod to make and play Terraria mods
TileDrawing Member List

This is the complete list of members for TileDrawing, including all inherited members.

AddSpecialLegacyPoint(Point p) (defined in TileDrawing)TileDrawing
AddSpecialLegacyPoint(int x, int y) (defined in TileDrawing)TileDrawing
ClearCachedTileDraws(bool solidLayer) (defined in TileDrawing)TileDrawing
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) (defined in TileDrawing)TileDrawing
DrawLiquidBehindTiles(int waterStyleOverride=-1) (defined in TileDrawing)TileDrawing
EmitLivingTreeLeaf(int i, int j, int leafGoreType)TileDrawing
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType)TileDrawing
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType)TileDrawing
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing)TileDrawingstatic
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing)TileDrawingstatic
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) (defined in TileDrawing)TileDrawing
GetTileDrawTexture(Tile tile, int tileX, int tileY) (defined in TileDrawing)TileDrawing
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride) (defined in TileDrawing)TileDrawing
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) (defined in TileDrawing)TileDrawing
GetTreeVariant(int x, int y) (defined in TileDrawing)TileDrawingstatic
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing)TileDrawingstatic
GetWindCycle(int x, int y, double windCounter)TileDrawing
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame)TileDrawing
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop)TileDrawing
IsTileDangerous(int tileX, int tileY, Player player)TileDrawingstatic
IsVisible(Tile tile)TileDrawingstatic
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in TileDrawing)TileDrawing
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in TileDrawing)TileDrawing
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) (defined in TileDrawing)TileDrawing
PreparePaintForTilesOnScreen() (defined in TileDrawing)TileDrawing
ShouldSwayInWind(int x, int y, Tile tileCache)TileDrawing
SpecificHacksForCapture() (defined in TileDrawing)TileDrawing
TileDrawing(TilePaintSystemV2 paintSystem) (defined in TileDrawing)TileDrawing
Update() (defined in TileDrawing)TileDrawing
WindTileDrawing