tModLoader v2024.04
A mod to make and play Terraria mods
UnloadedWall Member List

This is the complete list of members for UnloadedWall, including all inherited members.

AddMapEntry(Color color, LocalizedText name=null)ModWall
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc)ModWall
AnimateWall(ref byte frame, ref byte frameCounter)ModWallvirtual
CanExplode(int i, int j)ModBlockTypevirtual
CanPlace(int i, int j)ModBlockTypevirtual
Clone(TEntity newEntity)ModType< TEntity, TModType >virtual
CloneNewInstancesModType< TEntity, TModType >protected
ModType.CloneNewInstancesModType< TEntity, TModType >protected
CreateDust(int i, int j, ref int type)ModBlockTypevirtual
CreateMapEntryName()ModBlockType
CreateTemplateEntity() (defined in ModType< TEntity, TModType >)ModType< TEntity, TModType >protectedpure virtual
Drop(int i, int j, ref int type)ModWallvirtual
DustTypeModBlockType
Entity (defined in ModType< TEntity, TModType >)ModType< TEntity, TModType >
Entity (defined in ModType< TEntity, TModType >)ModType< TEntity, TModType >
FullNameModType< TEntity, TModType >
ModType.FullNameModType< TEntity, TModType >
GetMapOption(int i, int j)ModBlockTypevirtual
HitSoundModBlockType
InitTemplateInstance()ModType< TEntity, TModType >protectedvirtual
InitTemplateInstance()ModType< TEntity, TModType >protectedvirtual
IsCloneableModType< TEntity, TModType >
ModType.IsCloneableModType< TEntity, TModType >
IsLoadingEnabled(Mod mod)ModType< TEntity, TModType >virtual
KillSound(int i, int j, bool fail)ModBlockTypevirtual
KillWall(int i, int j, ref bool fail)ModWallvirtual
Load()ModType< TEntity, TModType >virtual
LocalizationCategoryModWall
ModModType< TEntity, TModType >
ModType.ModModType< TEntity, TModType >
ModifyLight(int i, int j, ref float r, ref float g, ref float b)ModBlockTypevirtual
NameModType< TEntity, TModType >
ModType.NameModType< TEntity, TModType >
NewInstance(TEntity entity)ModType< TEntity, TModType >virtual
NumDust(int i, int j, bool fail, ref int num)ModBlockTypevirtual
PlaceInWorld(int i, int j, Item item)ModBlockTypevirtual
PostDraw(int i, int j, SpriteBatch spriteBatch)ModBlockTypevirtual
PreDraw(int i, int j, SpriteBatch spriteBatch)ModBlockTypevirtual
PrettyPrintName() (defined in ModType< TEntity, TModType >)ModType< TEntity, TModType >
PrettyPrintName() (defined in ModType< TEntity, TModType >)ModType< TEntity, TModType >
RandomUpdate(int i, int j)ModBlockTypevirtual
Register()ModWallprotectedvirtual
RegisterItemDrop(int itemType)ModWall
SetStaticDefaults()UnloadedWallvirtual
SetupContent()ModWallvirtual
Texture (defined in UnloadedWall)UnloadedWall
TypeModBlockType
Unload()ModType< TEntity, TModType >virtual
ValidateType()ModType< TEntity, TModType >protectedvirtual
VanillaFallbackOnModDeletionModBlockType
WallFrame(int i, int j, bool randomizeFrame, ref int style, ref int frameNumber)ModWallvirtual