tModLoader v2024.10
A mod to make and play Terraria mods
ModMount Member List

This is the complete list of members for ModMount, including all inherited members.

AimAbility(Player player, Vector2 mousePosition)ModMountvirtual
Clone(TEntity newEntity)ModType< Mount.MountData, ModMount >virtual
CloneNewInstancesModType< Mount.MountData, ModMount >protected
CreateTemplateEntity() (defined in ModMount)ModMountprotectedvirtual
Dismount(Player player, ref bool skipDust)ModMountvirtual
Draw(List< DrawData > playerDrawData, int drawType, Player drawPlayer, ref Texture2D texture, ref Texture2D glowTexture, ref Vector2 drawPosition, ref Rectangle frame, ref Color drawColor, ref Color glowColor, ref float rotation, ref SpriteEffects spriteEffects, ref Vector2 drawOrigin, ref float drawScale, float shadow)ModMountvirtual
FullNameModType< Mount.MountData, ModMount >
GetExtraTexture(MountTextureType textureType) (defined in ModMount)ModMountprotectedvirtual
InitTemplateInstance()ModType< Mount.MountData, ModMount >protectedvirtual
InitTemplateInstance()ModType< Mount.MountData, ModMount >protected
IsCloneableModType< Mount.MountData, ModMount >
IsLoadingEnabled(Mod mod)ModType< Mount.MountData, ModMount >virtual
JumpHeight(Player mountedPlayer, ref int jumpHeight, float xVelocity)ModMountvirtual
JumpSpeed(Player mountedPlayer, ref float jumpSeed, float xVelocity)ModMountvirtual
Load()ModType< Mount.MountData, ModMount >virtual
ModModType< Mount.MountData, ModMount >
MountDataModMount
NameModType< Mount.MountData, ModMount >
NewInstance(Mount.MountData entity) (defined in ModMount)ModMount
ModType< Mount.MountData, ModMount >.NewInstance(TEntity entity)ModType< Mount.MountData, ModMount >virtual
Register()ModMountprotectedvirtual
SetMount(Player player, ref bool skipDust)ModMountvirtual
SetStaticDefaults()ModMountvirtual
SetupContent()ModMountvirtual
TextureModMount
TypeModMount
Unload()ModType< Mount.MountData, ModMount >virtual
UpdateEffects(Player player)ModMountvirtual
UpdateFrame(Player mountedPlayer, int state, Vector2 velocity)ModMountvirtual
UseAbility(Player player, Vector2 mousePosition, bool toggleOn)ModMountvirtual
ValidateType()ModType< Mount.MountData, ModMount >protectedvirtual