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tModLoader v2024.07
A mod to make and play Terraria mods
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This is the complete list of members for TileLoader, including all inherited members.
AdjTiles(Player player, int type) (defined in TileLoader) | TileLoader | static |
AnimateTiles() (defined in TileLoader) | TileLoader | static |
AutoSelect(int i, int j, Player player) (defined in TileLoader) | TileLoader | static |
CanDropAcorn(int type) (defined in TileLoader) | TileLoader | static |
CanExplode(int i, int j) (defined in TileLoader) | TileLoader | static |
CanGrowModCactus(int type) (defined in TileLoader) | TileLoader | static |
CanGrowModPalmTree(int type) (defined in TileLoader) | TileLoader | static |
CanGrowModTree(int type) (defined in TileLoader) | TileLoader | static |
CanKillTile(int i, int j, int type, ref bool blockDamaged) (defined in TileLoader) | TileLoader | static |
CanPlace(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
CanReplace(int i, int j, int type, int tileTypeBeingPlaced) (defined in TileLoader) | TileLoader | static |
ChangeWaterfallStyle(int type, ref int style) (defined in TileLoader) | TileLoader | static |
CheckModTile(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
CloseDoorID(Tile tile) (defined in TileLoader) | TileLoader | static |
CreateDust(int i, int j, int type, ref int dustType) (defined in TileLoader) | TileLoader | static |
DefaultContainerName(int type, int frameX, int frameY) | TileLoader | static |
DrawEffects(int i, int j, int type, SpriteBatch spriteBatch, ref TileDrawInfo drawData) (defined in TileLoader) | TileLoader | static |
Drop(int i, int j, int type, bool includeLargeObjectDrops=true) (defined in TileLoader) | TileLoader | static |
DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) (defined in TileLoader) | TileLoader | static |
DropPalmTreeWood(int type, ref int wood) (defined in TileLoader) | TileLoader | static |
DropTreeWood(int type, ref int wood) (defined in TileLoader) | TileLoader | static |
FloorVisuals(int type, Player player) (defined in TileLoader) | TileLoader | static |
GetCactusTexture(int type) (defined in TileLoader) | TileLoader | static |
GetItemDropFromTypeAndStyle(int type, int style=0) | TileLoader | static |
GetItemDrops(int x, int y, Tile tileCache, bool includeLargeObjectDrops=false, bool includeAllModdedLargeObjectDrops=false) (defined in TileLoader) | TileLoader | static |
GetTile(int type) | TileLoader | static |
HasSmartInteract(int i, int j, int type, SmartInteractScanSettings settings) (defined in TileLoader) | TileLoader | static |
HasWalkDust(int type) (defined in TileLoader) | TileLoader | static |
HitWire(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
IsClosedDoor(Tile tile) | TileLoader | static |
IsClosedDoor(int type) | TileLoader | static |
IsLockedChest(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
IsModMusicBox(Tile tile) (defined in TileLoader) | TileLoader | static |
IsTileBiomeSightable(int i, int j, int type, ref Color sightColor) (defined in TileLoader) | TileLoader | static |
IsTileDangerous(int i, int j, int type, Player player) (defined in TileLoader) | TileLoader | static |
IsTileSpelunkable(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
KillMultiTile(int i, int j, int frameX, int frameY, int type) (defined in TileLoader) | TileLoader | static |
KillSound(int i, int j, int type, bool fail) (defined in TileLoader) | TileLoader | static |
KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem) (defined in TileLoader) | TileLoader | static |
LockChest(int i, int j, int type, ref short frameXAdjustment, ref bool manual) (defined in TileLoader) | TileLoader | static |
ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b) (defined in TileLoader) | TileLoader | static |
ModifySittingTargetInfo(int i, int j, int type, ref TileRestingInfo info) (defined in TileLoader) | TileLoader | static |
ModifySleepingTargetInfo(int i, int j, int type, ref TileRestingInfo info) (defined in TileLoader) | TileLoader | static |
ModifySmartInteractCoords(int type, ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY) (defined in TileLoader) | TileLoader | static |
ModifyTorchLuck(Player player, ref float positiveLuck, ref float negativeLuck) (defined in TileLoader) | TileLoader | static |
MouseOver(int i, int j) (defined in TileLoader) | TileLoader | static |
MouseOverFar(int i, int j) (defined in TileLoader) | TileLoader | static |
NearbyEffects(int i, int j, int type, bool closer) (defined in TileLoader) | TileLoader | static |
NumDust(int i, int j, int type, bool fail, ref int numDust) (defined in TileLoader) | TileLoader | static |
OpenDoorID(Tile tile) (defined in TileLoader) | TileLoader | static |
PalmTreeDust(Tile tile, ref int dust) (defined in TileLoader) | TileLoader | static |
PickPowerCheck(Tile target, int pickPower, ref int damage) (defined in TileLoader) | TileLoader | static |
PlaceInWorld(int i, int j, Item item) (defined in TileLoader) | TileLoader | static |
PostDraw(int i, int j, int type, SpriteBatch spriteBatch) (defined in TileLoader) | TileLoader | static |
PostSetupTileMerge() (defined in TileLoader) | TileLoader | static |
PreDraw(int i, int j, int type, SpriteBatch spriteBatch) (defined in TileLoader) | TileLoader | static |
PreHitWire(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
RandomUpdate(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
RecountTiles(SceneMetrics metrics) (defined in TileLoader) | TileLoader | static |
RightClick(int i, int j) (defined in TileLoader) | TileLoader | static |
SaplingGrowthType(int soilType, ref int saplingType, ref int style) (defined in TileLoader) | TileLoader | static |
SetAnimationFrame(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | TileLoader | static |
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY) (defined in TileLoader) | TileLoader | static |
SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects) (defined in TileLoader) | TileLoader | static |
Slope(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
SpecialDraw(int type, int specialTileX, int specialTileY, SpriteBatch spriteBatch) | TileLoader | static |
TileCount (defined in TileLoader) | TileLoader | static |
TileFrame(int i, int j, int type, ref bool resetFrame, ref bool noBreak) (defined in TileLoader) | TileLoader | static |
TreeDust(Tile tile, ref int dust) (defined in TileLoader) | TileLoader | static |
UnlockChest(int i, int j, int type, ref short frameXAdjustment, ref int dustType, ref bool manual) (defined in TileLoader) | TileLoader | static |
WalkDust(int type, ref int dustType, ref bool makeDust, ref Color color) (defined in TileLoader) | TileLoader | static |