ArmorArmGlowMask(Player drawPlayer, float shadow, ref int glowMask, ref Color color) | Terraria.ModLoader.EquipTexture | virtual |
ArmorSetShadows(Player player) | Terraria.ModLoader.EquipTexture | virtual |
DrawArmorColor(Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor) | Terraria.ModLoader.EquipTexture | virtual |
DrawBody() | Terraria.ModLoader.EquipTexture | virtual |
DrawHair(ref bool drawHair, ref bool drawAltHair) | Terraria.ModLoader.EquipTexture | virtual |
DrawHands(ref bool drawHands, ref bool drawArms) | Terraria.ModLoader.EquipTexture | virtual |
DrawHead() | Terraria.ModLoader.EquipTexture | virtual |
DrawLegs() | Terraria.ModLoader.EquipTexture | virtual |
HorizontalWingSpeeds(Player player, ref float speed, ref float acceleration) | Terraria.ModLoader.EquipTexture | virtual |
IsVanitySet(int head, int body, int legs) | Terraria.ModLoader.EquipTexture | virtual |
item | Terraria.ModLoader.EquipTexture | |
mod | Terraria.ModLoader.EquipTexture | |
Name | Terraria.ModLoader.EquipTexture | |
PreUpdateVanitySet(Player player) | Terraria.ModLoader.EquipTexture | virtual |
SetMatch(bool male, ref int equipSlot, ref bool robes) | Terraria.ModLoader.EquipTexture | virtual |
Slot | Terraria.ModLoader.EquipTexture | |
Texture | Terraria.ModLoader.EquipTexture | |
Type | Terraria.ModLoader.EquipTexture | |
UpdateVanity(Player player, EquipType type) | Terraria.ModLoader.EquipTexture | virtual |
UpdateVanitySet(Player player) | Terraria.ModLoader.EquipTexture | virtual |
VerticalWingSpeeds(Player player, ref float ascentWhenFalling, ref float ascentWhenRising, ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend) | Terraria.ModLoader.EquipTexture | virtual |
WingUpdate(Player player, bool inUse) | Terraria.ModLoader.EquipTexture | virtual |