AI() | Terraria.ModLoader.ModProjectile | virtual |
aiType | Terraria.ModLoader.ModProjectile | |
Autoload(ref string name) | Terraria.ModLoader.ModProjectile | virtual |
AutoStaticDefaults() | Terraria.ModLoader.ModProjectile | virtual |
CanCutTiles() | Terraria.ModLoader.ModProjectile | virtual |
CanDamage() | Terraria.ModLoader.ModProjectile | virtual |
CanHitNPC(NPC target) | Terraria.ModLoader.ModProjectile | virtual |
CanHitPlayer(Player target) | Terraria.ModLoader.ModProjectile | virtual |
CanHitPvp(Player target) | Terraria.ModLoader.ModProjectile | virtual |
CanUseGrapple(Player player) | Terraria.ModLoader.ModProjectile | virtual |
Clone() | Terraria.ModLoader.ModProjectile | virtual |
CloneNewInstances | Terraria.ModLoader.ModProjectile | |
Colliding(Rectangle projHitbox, Rectangle targetHitbox) | Terraria.ModLoader.ModProjectile | virtual |
cooldownSlot | Terraria.ModLoader.ModProjectile | |
CutTiles() | Terraria.ModLoader.ModProjectile | virtual |
DisplayName | Terraria.ModLoader.ModProjectile | |
DrawBehind(int index, List< int > drawCacheProjsBehindNPCsAndTiles, List< int > drawCacheProjsBehindNPCs, List< int > drawCacheProjsBehindProjectiles, List< int > drawCacheProjsOverWiresUI) | Terraria.ModLoader.ModProjectile | virtual |
drawHeldProjInFrontOfHeldItemAndArms | Terraria.ModLoader.ModProjectile | |
drawOffsetX | Terraria.ModLoader.ModProjectile | |
drawOriginOffsetX | Terraria.ModLoader.ModProjectile | |
drawOriginOffsetY | Terraria.ModLoader.ModProjectile | |
GetAlpha(Color lightColor) | Terraria.ModLoader.ModProjectile | virtual |
GlowTexture | Terraria.ModLoader.ModProjectile | |
GrapplePullSpeed(Player player, ref float speed) | Terraria.ModLoader.ModProjectile | virtual |
GrappleRange() | Terraria.ModLoader.ModProjectile | virtual |
GrappleRetreatSpeed(Player player, ref float speed) | Terraria.ModLoader.ModProjectile | virtual |
GrappleTargetPoint(Player player, ref float grappleX, ref float grappleY) | Terraria.ModLoader.ModProjectile | virtual |
Kill(int timeLeft) | Terraria.ModLoader.ModProjectile | virtual |
MinionContactDamage() | Terraria.ModLoader.ModProjectile | virtual |
mod | Terraria.ModLoader.ModProjectile | |
ModifyDamageHitbox(ref Rectangle hitbox) | Terraria.ModLoader.ModProjectile | virtual |
ModifyHitNPC(NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection) | Terraria.ModLoader.ModProjectile | virtual |
ModifyHitPlayer(Player target, ref int damage, ref bool crit) | Terraria.ModLoader.ModProjectile | virtual |
ModifyHitPvp(Player target, ref int damage, ref bool crit) | Terraria.ModLoader.ModProjectile | virtual |
ModProjectile() | Terraria.ModLoader.ModProjectile | |
Name | Terraria.ModLoader.ModProjectile | |
NewInstance(Projectile projectileClone) | Terraria.ModLoader.ModProjectile | virtual |
NumGrappleHooks(Player player, ref int numHooks) | Terraria.ModLoader.ModProjectile | virtual |
OnHitNPC(NPC target, int damage, float knockback, bool crit) | Terraria.ModLoader.ModProjectile | virtual |
OnHitPlayer(Player target, int damage, bool crit) | Terraria.ModLoader.ModProjectile | virtual |
OnHitPvp(Player target, int damage, bool crit) | Terraria.ModLoader.ModProjectile | virtual |
OnTileCollide(Vector2 oldVelocity) | Terraria.ModLoader.ModProjectile | virtual |
PostAI() | Terraria.ModLoader.ModProjectile | virtual |
PostDraw(SpriteBatch spriteBatch, Color lightColor) | Terraria.ModLoader.ModProjectile | virtual |
PreAI() | Terraria.ModLoader.ModProjectile | virtual |
PreDraw(SpriteBatch spriteBatch, Color lightColor) | Terraria.ModLoader.ModProjectile | virtual |
PreDrawExtras(SpriteBatch spriteBatch) | Terraria.ModLoader.ModProjectile | virtual |
PreKill(int timeLeft) | Terraria.ModLoader.ModProjectile | virtual |
projectile | Terraria.ModLoader.ModProjectile | |
ReceiveExtraAI(BinaryReader reader) | Terraria.ModLoader.ModProjectile | virtual |
SendExtraAI(BinaryWriter writer) | Terraria.ModLoader.ModProjectile | virtual |
SetDefaults() | Terraria.ModLoader.ModProjectile | virtual |
SetStaticDefaults() | Terraria.ModLoader.ModProjectile | virtual |
ShouldUpdatePosition() | Terraria.ModLoader.ModProjectile | virtual |
SingleGrappleHook(Player player) | Terraria.ModLoader.ModProjectile | virtual |
Texture | Terraria.ModLoader.ModProjectile | |
TileCollideStyle(ref int width, ref int height, ref bool fallThrough) | Terraria.ModLoader.ModProjectile | virtual |
UseGrapple(Player player, ref int type) | Terraria.ModLoader.ModProjectile | virtual |