| AddMapEntry(Color color, LocalizedText name=null) | Terraria.ModLoader.ModTile |  | 
  | AddMapEntry(Color color, ModTranslation name) | Terraria.ModLoader.ModTile |  | 
  | AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile |  | 
  | AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile |  | 
  | AddToArray(ref int[] array) | Terraria.ModLoader.ModTile |  | 
  | adjTiles | Terraria.ModLoader.ModTile |  | 
  | AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | Terraria.ModLoader.ModTile | virtual | 
  | AnimateTile(ref int frame, ref int frameCounter) | Terraria.ModLoader.ModTile | virtual | 
  | animationFrameHeight | Terraria.ModLoader.ModTile |  | 
  | Autoload(ref string name, ref string texture) | Terraria.ModLoader.ModTile | virtual | 
  | AutoSelect(int i, int j, Item item) | Terraria.ModLoader.ModTile | virtual | 
  | bed | Terraria.ModLoader.ModTile |  | 
  | CanExplode(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | CanKillTile(int i, int j, ref bool blockDamaged) | Terraria.ModLoader.ModTile | virtual | 
  | CanPlace(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | ChangeWaterfallStyle(ref int style) | Terraria.ModLoader.ModTile | virtual | 
  | chest | Terraria.ModLoader.ModTile |  | 
  | chestDrop | Terraria.ModLoader.ModTile |  | 
  | closeDoorID | Terraria.ModLoader.ModTile |  | 
  | CreateDust(int i, int j, ref int type) | Terraria.ModLoader.ModTile | virtual | 
  | CreateMapEntryName(string key=null) | Terraria.ModLoader.ModTile |  | 
  | Dangersense(int i, int j, Player player) | Terraria.ModLoader.ModTile | virtual | 
  | disableSmartCursor | Terraria.ModLoader.ModTile |  | 
  | disableSmartInteract | Terraria.ModLoader.ModTile |  | 
  | DrawEffects(int i, int j, SpriteBatch spriteBatch, ref Color drawColor, ref int nextSpecialDrawIndex) | Terraria.ModLoader.ModTile | virtual | 
  | dresser | Terraria.ModLoader.ModTile |  | 
  | dresserDrop | Terraria.ModLoader.ModTile |  | 
  | drop | Terraria.ModLoader.ModTile |  | 
  | Drop(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | Terraria.ModLoader.ModTile | virtual | 
  | dustType | Terraria.ModLoader.ModTile |  | 
  | FloorVisuals(Player player) | Terraria.ModLoader.ModTile | virtual | 
  | GetMapOption(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | HasSmartInteract() | Terraria.ModLoader.ModTile | virtual | 
  | HasWalkDust() | Terraria.ModLoader.ModTile | virtual | 
  | HighlightTexture | Terraria.ModLoader.ModTile |  | 
  | HitWire(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | IsLockedChest(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | KillMultiTile(int i, int j, int frameX, int frameY) | Terraria.ModLoader.ModTile | virtual | 
  | KillSound(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem) | Terraria.ModLoader.ModTile | virtual | 
  | mineResist | Terraria.ModLoader.ModTile |  | 
  | minPick | Terraria.ModLoader.ModTile |  | 
  | mod | Terraria.ModLoader.ModTile |  | 
  | ModifyLight(int i, int j, ref float r, ref float g, ref float b) | Terraria.ModLoader.ModTile | virtual | 
  | MouseOver(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | MouseOverFar(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | Name | Terraria.ModLoader.ModTile |  | 
  | NearbyEffects(int i, int j, bool closer) | Terraria.ModLoader.ModTile | virtual | 
  | NewRightClick(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | NumDust(int i, int j, bool fail, ref int num) | Terraria.ModLoader.ModTile | virtual | 
  | openDoorID | Terraria.ModLoader.ModTile |  | 
  | PlaceInWorld(int i, int j, Item item) | Terraria.ModLoader.ModTile | virtual | 
  | PostDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual | 
  | PostSetDefaults() | Terraria.ModLoader.ModTile | virtual | 
  | PreDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual | 
  | RandomUpdate(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | RightClick(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | sapling | Terraria.ModLoader.ModTile |  | 
  | SaplingGrowthType(ref int style) | Terraria.ModLoader.ModTile | virtual | 
  | SetDefaults() | Terraria.ModLoader.ModTile | virtual | 
  | SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height) | Terraria.ModLoader.ModTile | virtual | 
  | SetModCactus(ModCactus cactus) | Terraria.ModLoader.ModTile |  | 
  | SetModPalmTree(ModPalmTree palmTree) | Terraria.ModLoader.ModTile |  | 
  | SetModTree(ModTree tree) | Terraria.ModLoader.ModTile |  | 
  | SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects) | Terraria.ModLoader.ModTile | virtual | 
  | Slope(int i, int j) | Terraria.ModLoader.ModTile | virtual | 
  | soundStyle | Terraria.ModLoader.ModTile |  | 
  | soundType | Terraria.ModLoader.ModTile |  | 
  | SpecialDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual | 
  | TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak) | Terraria.ModLoader.ModTile | virtual | 
  | torch | Terraria.ModLoader.ModTile |  | 
  | Type | Terraria.ModLoader.ModTile |  | 
  | UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual) | Terraria.ModLoader.ModTile | virtual | 
  | WalkDust(ref int dustType, ref bool makeDust, ref Color color) | Terraria.ModLoader.ModTile | virtual |