| AddMapEntry(Color color, LocalizedText name=null) | Terraria.ModLoader.ModTile | |
| AddMapEntry(Color color, ModTranslation name) | Terraria.ModLoader.ModTile | |
| AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile | |
| AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile | |
| AddToArray(ref int[] array) | Terraria.ModLoader.ModTile | |
| adjTiles | Terraria.ModLoader.ModTile | |
| AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | Terraria.ModLoader.ModTile | virtual |
| AnimateTile(ref int frame, ref int frameCounter) | Terraria.ModLoader.ModTile | virtual |
| animationFrameHeight | Terraria.ModLoader.ModTile | |
| Autoload(ref string name, ref string texture) | Terraria.ModLoader.ModTile | virtual |
| AutoSelect(int i, int j, Item item) | Terraria.ModLoader.ModTile | virtual |
| bed | Terraria.ModLoader.ModTile | |
| CanExplode(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| CanKillTile(int i, int j, ref bool blockDamaged) | Terraria.ModLoader.ModTile | virtual |
| CanPlace(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| ChangeWaterfallStyle(ref int style) | Terraria.ModLoader.ModTile | virtual |
| chest | Terraria.ModLoader.ModTile | |
| chestDrop | Terraria.ModLoader.ModTile | |
| closeDoorID | Terraria.ModLoader.ModTile | |
| CreateDust(int i, int j, ref int type) | Terraria.ModLoader.ModTile | virtual |
| CreateMapEntryName(string key=null) | Terraria.ModLoader.ModTile | |
| Dangersense(int i, int j, Player player) | Terraria.ModLoader.ModTile | virtual |
| disableSmartCursor | Terraria.ModLoader.ModTile | |
| disableSmartInteract | Terraria.ModLoader.ModTile | |
| DrawEffects(int i, int j, SpriteBatch spriteBatch, ref Color drawColor, ref int nextSpecialDrawIndex) | Terraria.ModLoader.ModTile | virtual |
| dresser | Terraria.ModLoader.ModTile | |
| dresserDrop | Terraria.ModLoader.ModTile | |
| drop | Terraria.ModLoader.ModTile | |
| Drop(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | Terraria.ModLoader.ModTile | virtual |
| dustType | Terraria.ModLoader.ModTile | |
| FloorVisuals(Player player) | Terraria.ModLoader.ModTile | virtual |
| GetMapOption(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| HasSmartInteract() | Terraria.ModLoader.ModTile | virtual |
| HasWalkDust() | Terraria.ModLoader.ModTile | virtual |
| HighlightTexture | Terraria.ModLoader.ModTile | |
| HitWire(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| IsLockedChest(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| KillMultiTile(int i, int j, int frameX, int frameY) | Terraria.ModLoader.ModTile | virtual |
| KillSound(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem) | Terraria.ModLoader.ModTile | virtual |
| mineResist | Terraria.ModLoader.ModTile | |
| minPick | Terraria.ModLoader.ModTile | |
| mod | Terraria.ModLoader.ModTile | |
| ModifyLight(int i, int j, ref float r, ref float g, ref float b) | Terraria.ModLoader.ModTile | virtual |
| MouseOver(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| MouseOverFar(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| Name | Terraria.ModLoader.ModTile | |
| NearbyEffects(int i, int j, bool closer) | Terraria.ModLoader.ModTile | virtual |
| NewRightClick(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| NumDust(int i, int j, bool fail, ref int num) | Terraria.ModLoader.ModTile | virtual |
| openDoorID | Terraria.ModLoader.ModTile | |
| PlaceInWorld(int i, int j, Item item) | Terraria.ModLoader.ModTile | virtual |
| PostDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual |
| PostSetDefaults() | Terraria.ModLoader.ModTile | virtual |
| PreDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual |
| RandomUpdate(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| RightClick(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| sapling | Terraria.ModLoader.ModTile | |
| SaplingGrowthType(ref int style) | Terraria.ModLoader.ModTile | virtual |
| SetDefaults() | Terraria.ModLoader.ModTile | virtual |
| SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height) | Terraria.ModLoader.ModTile | virtual |
| SetModCactus(ModCactus cactus) | Terraria.ModLoader.ModTile | |
| SetModPalmTree(ModPalmTree palmTree) | Terraria.ModLoader.ModTile | |
| SetModTree(ModTree tree) | Terraria.ModLoader.ModTile | |
| SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects) | Terraria.ModLoader.ModTile | virtual |
| Slope(int i, int j) | Terraria.ModLoader.ModTile | virtual |
| soundStyle | Terraria.ModLoader.ModTile | |
| soundType | Terraria.ModLoader.ModTile | |
| SpecialDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual |
| TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak) | Terraria.ModLoader.ModTile | virtual |
| torch | Terraria.ModLoader.ModTile | |
| Type | Terraria.ModLoader.ModTile | |
| UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual) | Terraria.ModLoader.ModTile | virtual |
| WalkDust(ref int dustType, ref bool makeDust, ref Color color) | Terraria.ModLoader.ModTile | virtual |