AddMapEntry(Color color, LocalizedText name=null) | Terraria.ModLoader.ModTile | |
AddMapEntry(Color color, ModTranslation name) | Terraria.ModLoader.ModTile | |
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile | |
AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile | |
AddToArray(ref int[] array) | Terraria.ModLoader.ModTile | |
adjTiles | Terraria.ModLoader.ModTile | |
AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | Terraria.ModLoader.ModTile | virtual |
AnimateTile(ref int frame, ref int frameCounter) | Terraria.ModLoader.ModTile | virtual |
animationFrameHeight | Terraria.ModLoader.ModTile | |
Autoload(ref string name, ref string texture) | Terraria.ModLoader.ModTile | virtual |
AutoSelect(int i, int j, Item item) | Terraria.ModLoader.ModTile | virtual |
bed | Terraria.ModLoader.ModTile | |
CanExplode(int i, int j) | Terraria.ModLoader.ModTile | virtual |
CanKillTile(int i, int j, ref bool blockDamaged) | Terraria.ModLoader.ModTile | virtual |
CanPlace(int i, int j) | Terraria.ModLoader.ModTile | virtual |
ChangeWaterfallStyle(ref int style) | Terraria.ModLoader.ModTile | virtual |
chest | Terraria.ModLoader.ModTile | |
chestDrop | Terraria.ModLoader.ModTile | |
closeDoorID | Terraria.ModLoader.ModTile | |
CreateDust(int i, int j, ref int type) | Terraria.ModLoader.ModTile | virtual |
CreateMapEntryName(string key=null) | Terraria.ModLoader.ModTile | |
Dangersense(int i, int j, Player player) | Terraria.ModLoader.ModTile | virtual |
disableSmartCursor | Terraria.ModLoader.ModTile | |
disableSmartInteract | Terraria.ModLoader.ModTile | |
DrawEffects(int i, int j, SpriteBatch spriteBatch, ref Color drawColor, ref int nextSpecialDrawIndex) | Terraria.ModLoader.ModTile | virtual |
dresser | Terraria.ModLoader.ModTile | |
dresserDrop | Terraria.ModLoader.ModTile | |
drop | Terraria.ModLoader.ModTile | |
Drop(int i, int j) | Terraria.ModLoader.ModTile | virtual |
DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | Terraria.ModLoader.ModTile | virtual |
dustType | Terraria.ModLoader.ModTile | |
FloorVisuals(Player player) | Terraria.ModLoader.ModTile | virtual |
GetMapOption(int i, int j) | Terraria.ModLoader.ModTile | virtual |
HasSmartInteract() | Terraria.ModLoader.ModTile | virtual |
HasWalkDust() | Terraria.ModLoader.ModTile | virtual |
HighlightTexture | Terraria.ModLoader.ModTile | |
HitWire(int i, int j) | Terraria.ModLoader.ModTile | virtual |
IsLockedChest(int i, int j) | Terraria.ModLoader.ModTile | virtual |
KillMultiTile(int i, int j, int frameX, int frameY) | Terraria.ModLoader.ModTile | virtual |
KillSound(int i, int j) | Terraria.ModLoader.ModTile | virtual |
KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem) | Terraria.ModLoader.ModTile | virtual |
mineResist | Terraria.ModLoader.ModTile | |
minPick | Terraria.ModLoader.ModTile | |
mod | Terraria.ModLoader.ModTile | |
ModifyLight(int i, int j, ref float r, ref float g, ref float b) | Terraria.ModLoader.ModTile | virtual |
MouseOver(int i, int j) | Terraria.ModLoader.ModTile | virtual |
MouseOverFar(int i, int j) | Terraria.ModLoader.ModTile | virtual |
Name | Terraria.ModLoader.ModTile | |
NearbyEffects(int i, int j, bool closer) | Terraria.ModLoader.ModTile | virtual |
NewRightClick(int i, int j) | Terraria.ModLoader.ModTile | virtual |
NumDust(int i, int j, bool fail, ref int num) | Terraria.ModLoader.ModTile | virtual |
openDoorID | Terraria.ModLoader.ModTile | |
PlaceInWorld(int i, int j, Item item) | Terraria.ModLoader.ModTile | virtual |
PostDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual |
PostSetDefaults() | Terraria.ModLoader.ModTile | virtual |
PreDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual |
RandomUpdate(int i, int j) | Terraria.ModLoader.ModTile | virtual |
RightClick(int i, int j) | Terraria.ModLoader.ModTile | virtual |
sapling | Terraria.ModLoader.ModTile | |
SaplingGrowthType(ref int style) | Terraria.ModLoader.ModTile | virtual |
SetDefaults() | Terraria.ModLoader.ModTile | virtual |
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height) | Terraria.ModLoader.ModTile | virtual |
SetModCactus(ModCactus cactus) | Terraria.ModLoader.ModTile | |
SetModPalmTree(ModPalmTree palmTree) | Terraria.ModLoader.ModTile | |
SetModTree(ModTree tree) | Terraria.ModLoader.ModTile | |
SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects) | Terraria.ModLoader.ModTile | virtual |
Slope(int i, int j) | Terraria.ModLoader.ModTile | virtual |
soundStyle | Terraria.ModLoader.ModTile | |
soundType | Terraria.ModLoader.ModTile | |
SpecialDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual |
TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak) | Terraria.ModLoader.ModTile | virtual |
torch | Terraria.ModLoader.ModTile | |
Type | Terraria.ModLoader.ModTile | |
UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual) | Terraria.ModLoader.ModTile | virtual |
WalkDust(ref int dustType, ref bool makeDust, ref Color color) | Terraria.ModLoader.ModTile | virtual |