Dispose() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
IsTrackPlaying(int trackIndex) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
LoadCue(int cueIndex, string cueName) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
LoadFromSources() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
PauseAll() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
PrepareWaveBank() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
ResumeAll() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
Update() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
UpdateAudioEngine() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
UpdateMisc() (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |
UseSources(List< IContentSource > sources) (defined in Terraria.Audio.DisabledAudioSystem) | Terraria.Audio.DisabledAudioSystem | |