tModLoader v2023.01
A mod to make and play Terraria mods
Terraria.ModLoader.GlobalTile Member List

This is the complete list of members for Terraria.ModLoader.GlobalTile, including all inherited members.

AddToArray(ref int[] array, int type)Terraria.ModLoader.GlobalTile
AdjTiles(int type)Terraria.ModLoader.GlobalTilevirtual
AnimateTile()Terraria.ModLoader.GlobalTilevirtual
AutoSelect(int i, int j, int type, Item item)Terraria.ModLoader.GlobalTilevirtual
CanExplode(int i, int j, int type)Terraria.ModLoader.GlobalBlockTypevirtual
CanKillTile(int i, int j, int type, ref bool blockDamaged)Terraria.ModLoader.GlobalTilevirtual
CanPlace(int i, int j, int type)Terraria.ModLoader.GlobalBlockTypevirtual
ChangeWaterfallStyle(int type, ref int style)Terraria.ModLoader.GlobalTilevirtual
Clone(TEntity newEntity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
CloneNewInstancesTerraria.ModLoader.ModType< TEntity, TModType >protected
CreateDust(int i, int j, int type, ref int dustType)Terraria.ModLoader.GlobalBlockTypevirtual
CreateTemplateEntity() (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >protectedpure virtual
DrawEffects(int i, int j, int type, SpriteBatch spriteBatch, ref TileDrawInfo drawData)Terraria.ModLoader.GlobalTilevirtual
Drop(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance)Terraria.ModLoader.GlobalTilevirtual
Entity (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >
FloorVisuals(int type, Player player)Terraria.ModLoader.GlobalTilevirtual
FullNameTerraria.ModLoader.ModType< TEntity, TModType >
HitWire(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
IsCloneableTerraria.ModLoader.ModType< TEntity, TModType >
IsLoadingEnabled(Mod mod)Terraria.ModLoader.ModType< TEntity, TModType >virtual
IsTileDangerous(int i, int j, int type, Player player)Terraria.ModLoader.GlobalTilevirtual
IsTileSpelunkable(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
KillSound(int i, int j, int type, bool fail)Terraria.ModLoader.GlobalBlockTypevirtual
KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem)Terraria.ModLoader.GlobalTilevirtual
Load()Terraria.ModLoader.ModType< TEntity, TModType >virtual
ModTerraria.ModLoader.ModType< TEntity, TModType >
ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b)Terraria.ModLoader.GlobalBlockTypevirtual
MouseOver(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
MouseOverFar(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
NameTerraria.ModLoader.ModType< TEntity, TModType >
NearbyEffects(int i, int j, int type, bool closer)Terraria.ModLoader.GlobalTilevirtual
NewInstance(TEntity entity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
NumDust(int i, int j, int type, bool fail, ref int num)Terraria.ModLoader.GlobalBlockTypevirtual
PlaceInWorld(int i, int j, int type, Item item)Terraria.ModLoader.GlobalBlockTypevirtual
PostDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalBlockTypevirtual
PreDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalBlockTypevirtual
PreHitWire(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
RandomUpdate(int i, int j, int type)Terraria.ModLoader.GlobalBlockTypevirtual
Register()Terraria.ModLoader.GlobalTileprotectedvirtual
RightClick(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects)Terraria.ModLoader.GlobalTilevirtual
SetStaticDefaults()Terraria.ModLoader.ModType< TEntity, TModType >virtual
SetupContent()Terraria.ModLoader.GlobalTilevirtual
Slope(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
SpecialDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalTilevirtual
TileFrame(int i, int j, int type, ref bool resetFrame, ref bool noBreak)Terraria.ModLoader.GlobalTilevirtual
Unload()Terraria.ModLoader.ModType< TEntity, TModType >virtual
ValidateType()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual