tModLoader v2023.01
A mod to make and play Terraria mods
Terraria.ModLoader.GlobalWall Member List

This is the complete list of members for Terraria.ModLoader.GlobalWall, including all inherited members.

CanExplode(int i, int j, int type)Terraria.ModLoader.GlobalBlockTypevirtual
CanPlace(int i, int j, int type)Terraria.ModLoader.GlobalBlockTypevirtual
Clone(TEntity newEntity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
CloneNewInstancesTerraria.ModLoader.ModType< TEntity, TModType >protected
CreateDust(int i, int j, int type, ref int dustType)Terraria.ModLoader.GlobalBlockTypevirtual
CreateTemplateEntity() (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >protectedpure virtual
Drop(int i, int j, int type, ref int dropType)Terraria.ModLoader.GlobalWallvirtual
Entity (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >
FullNameTerraria.ModLoader.ModType< TEntity, TModType >
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
IsCloneableTerraria.ModLoader.ModType< TEntity, TModType >
IsLoadingEnabled(Mod mod)Terraria.ModLoader.ModType< TEntity, TModType >virtual
KillSound(int i, int j, int type, bool fail)Terraria.ModLoader.GlobalBlockTypevirtual
KillWall(int i, int j, int type, ref bool fail)Terraria.ModLoader.GlobalWallvirtual
Load()Terraria.ModLoader.ModType< TEntity, TModType >virtual
ModTerraria.ModLoader.ModType< TEntity, TModType >
ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b)Terraria.ModLoader.GlobalBlockTypevirtual
NameTerraria.ModLoader.ModType< TEntity, TModType >
NewInstance(TEntity entity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
NumDust(int i, int j, int type, bool fail, ref int num)Terraria.ModLoader.GlobalBlockTypevirtual
PlaceInWorld(int i, int j, int type, Item item)Terraria.ModLoader.GlobalBlockTypevirtual
PostDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalBlockTypevirtual
PreDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalBlockTypevirtual
RandomUpdate(int i, int j, int type)Terraria.ModLoader.GlobalBlockTypevirtual
Register()Terraria.ModLoader.GlobalWallprotectedvirtual
SetStaticDefaults()Terraria.ModLoader.ModType< TEntity, TModType >virtual
SetupContent()Terraria.ModLoader.GlobalWallvirtual
Unload()Terraria.ModLoader.ModType< TEntity, TModType >virtual
ValidateType()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
WallFrame(int i, int j, int type, bool randomizeFrame, ref int style, ref int frameNumber)Terraria.ModLoader.GlobalWallvirtual