AI() | Terraria.ModLoader.ModProjectile | virtual |
AIType | Terraria.ModLoader.ModProjectile | |
AutoStaticDefaults() | Terraria.ModLoader.ModProjectile | virtual |
CanCutTiles() | Terraria.ModLoader.ModProjectile | virtual |
CanDamage() | Terraria.ModLoader.ModProjectile | virtual |
CanHitNPC(NPC target) | Terraria.ModLoader.ModProjectile | virtual |
CanHitPlayer(Player target) | Terraria.ModLoader.ModProjectile | virtual |
CanHitPvp(Player target) | Terraria.ModLoader.ModProjectile | virtual |
CanUseGrapple(Player player) | Terraria.ModLoader.ModProjectile | virtual |
Clone(TEntity newEntity) | Terraria.ModLoader.ModType< Projectile, ModProjectile > | virtual |
CloneNewInstances | Terraria.ModLoader.ModType< Projectile, ModProjectile > | protected |
Colliding(Rectangle projHitbox, Rectangle targetHitbox) | Terraria.ModLoader.ModProjectile | virtual |
CooldownSlot | Terraria.ModLoader.ModProjectile | |
CreateTemplateEntity() (defined in Terraria.ModLoader.ModProjectile) | Terraria.ModLoader.ModProjectile | protectedvirtual |
CutTiles() | Terraria.ModLoader.ModProjectile | virtual |
DisplayName | Terraria.ModLoader.ModProjectile | |
DrawBehind(int index, List< int > behindNPCsAndTiles, List< int > behindNPCs, List< int > behindProjectiles, List< int > overPlayers, List< int > overWiresUI) | Terraria.ModLoader.ModProjectile | virtual |
DrawHeldProjInFrontOfHeldItemAndArms | Terraria.ModLoader.ModProjectile | |
DrawOffsetX | Terraria.ModLoader.ModProjectile | |
DrawOriginOffsetX | Terraria.ModLoader.ModProjectile | |
DrawOriginOffsetY | Terraria.ModLoader.ModProjectile | |
FullName | Terraria.ModLoader.ModType< Projectile, ModProjectile > | |
GetAlpha(Color lightColor) | Terraria.ModLoader.ModProjectile | virtual |
GlowTexture | Terraria.ModLoader.ModProjectile | |
GrapplePullSpeed(Player player, ref float speed) | Terraria.ModLoader.ModProjectile | virtual |
GrappleRange() | Terraria.ModLoader.ModProjectile | virtual |
GrappleRetreatSpeed(Player player, ref float speed) | Terraria.ModLoader.ModProjectile | virtual |
GrappleTargetPoint(Player player, ref float grappleX, ref float grappleY) | Terraria.ModLoader.ModProjectile | virtual |
InitTemplateInstance() | Terraria.ModLoader.ModType< Projectile, ModProjectile > | protectedvirtual |
InitTemplateInstance() | Terraria.ModLoader.ModType< Projectile, ModProjectile > | protected |
IsCloneable | Terraria.ModLoader.ModType< Projectile, ModProjectile > | |
IsLoadingEnabled(Mod mod) | Terraria.ModLoader.ModType< Projectile, ModProjectile > | virtual |
Kill(int timeLeft) | Terraria.ModLoader.ModProjectile | virtual |
Load() | Terraria.ModLoader.ModType< Projectile, ModProjectile > | virtual |
MinionContactDamage() | Terraria.ModLoader.ModProjectile | virtual |
Mod | Terraria.ModLoader.ModType< Projectile, ModProjectile > | |
ModifyDamageHitbox(ref Rectangle hitbox) | Terraria.ModLoader.ModProjectile | virtual |
ModifyDamageScaling(ref float damageScale) | Terraria.ModLoader.ModProjectile | virtual |
ModifyFishingLine(ref Vector2 lineOriginOffset, ref Color lineColor) | Terraria.ModLoader.ModProjectile | virtual |
ModifyHitNPC(NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection) | Terraria.ModLoader.ModProjectile | virtual |
ModifyHitPlayer(Player target, ref int damage, ref bool crit) | Terraria.ModLoader.ModProjectile | virtual |
ModifyHitPvp(Player target, ref int damage, ref bool crit) | Terraria.ModLoader.ModProjectile | virtual |
Name | Terraria.ModLoader.ModType< Projectile, ModProjectile > | |
NewInstance(TEntity entity) | Terraria.ModLoader.ModType< Projectile, ModProjectile > | virtual |
NumGrappleHooks(Player player, ref int numHooks) | Terraria.ModLoader.ModProjectile | virtual |
OnHitNPC(NPC target, int damage, float knockback, bool crit) | Terraria.ModLoader.ModProjectile | virtual |
OnHitPlayer(Player target, int damage, bool crit) | Terraria.ModLoader.ModProjectile | virtual |
OnHitPvp(Player target, int damage, bool crit) | Terraria.ModLoader.ModProjectile | virtual |
OnSpawn(IEntitySource source) | Terraria.ModLoader.ModProjectile | virtual |
OnTileCollide(Vector2 oldVelocity) | Terraria.ModLoader.ModProjectile | virtual |
PostAI() | Terraria.ModLoader.ModProjectile | virtual |
PostDraw(Color lightColor) | Terraria.ModLoader.ModProjectile | virtual |
PreAI() | Terraria.ModLoader.ModProjectile | virtual |
PreDraw(ref Color lightColor) | Terraria.ModLoader.ModProjectile | virtual |
PreDrawExtras() | Terraria.ModLoader.ModProjectile | virtual |
PreKill(int timeLeft) | Terraria.ModLoader.ModProjectile | virtual |
Projectile | Terraria.ModLoader.ModProjectile | |
ReceiveExtraAI(BinaryReader reader) | Terraria.ModLoader.ModProjectile | virtual |
Register() | Terraria.ModLoader.ModProjectile | protectedvirtual |
SendExtraAI(BinaryWriter writer) | Terraria.ModLoader.ModProjectile | virtual |
SetDefaults() | Terraria.ModLoader.ModProjectile | virtual |
SetStaticDefaults() | Terraria.ModLoader.ModType< Projectile, ModProjectile > | virtual |
SetupContent() | Terraria.ModLoader.ModProjectile | virtual |
ShouldUpdatePosition() | Terraria.ModLoader.ModProjectile | virtual |
SingleGrappleHook(Player player) | Terraria.ModLoader.ModProjectile | virtual |
Texture | Terraria.ModLoader.ModProjectile | |
TileCollideStyle(ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) | Terraria.ModLoader.ModProjectile | virtual |
Type | Terraria.ModLoader.ModProjectile | |
Unload() | Terraria.ModLoader.ModType< Projectile, ModProjectile > | virtual |
UseGrapple(Player player, ref int type) | Terraria.ModLoader.ModProjectile | virtual |
ValidateType() | Terraria.ModLoader.ModType< Projectile, ModProjectile > | protectedvirtual |