tModLoader v2023.01
A mod to make and play Terraria mods
Terraria.ModLoader.ModPylon Member List

This is the complete list of members for Terraria.ModLoader.ModPylon, including all inherited members.

AddMapEntry(Color color, LocalizedText name=null)Terraria.ModLoader.ModTile
AddMapEntry(Color color, ModTranslation name)Terraria.ModLoader.ModTile
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModTile
AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModTile
AddToArray(ref int[] array)Terraria.ModLoader.ModTile
AdjTilesTerraria.ModLoader.ModTile
AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset)Terraria.ModLoader.ModTilevirtual
AnimateTile(ref int frame, ref int frameCounter)Terraria.ModLoader.ModTilevirtual
AnimationFrameHeightTerraria.ModLoader.ModTile
AutoSelect(int i, int j, Item item)Terraria.ModLoader.ModTilevirtual
CanExplode(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
CanKillTile(int i, int j, ref bool blockDamaged)Terraria.ModLoader.ModTilevirtual
CanPlace(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
CanPlacePylon()Terraria.ModLoader.ModPylonvirtual
ChangeWaterfallStyle(ref int style)Terraria.ModLoader.ModTilevirtual
ChestDropTerraria.ModLoader.ModTile
Clone(TEntity newEntity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
CloneNewInstancesTerraria.ModLoader.ModType< TEntity, TModType >protected
CloseDoorIDTerraria.ModLoader.ModTile
ContainerNameTerraria.ModLoader.ModTile
CreateDust(int i, int j, ref int type)Terraria.ModLoader.ModBlockTypevirtual
CreateMapEntryName(string key=null)Terraria.ModLoader.ModBlockType
CreateTemplateEntity() (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >protectedpure virtual
DefaultDrawMapIcon(ref MapOverlayDrawContext context, Asset< Texture2D > mapIcon, Vector2 drawCenter, Color drawColor, float deselectedScale, float selectedScale)Terraria.ModLoader.ModPylon
DefaultDrawPylonCrystal(SpriteBatch spriteBatch, int i, int j, Asset< Texture2D > crystalTexture, Color crystalDrawColor, int frameHeight, int crystalHorizontalFrameCount, int crystalVerticalFrameCount) (defined in Terraria.ModLoader.ModPylon)Terraria.ModLoader.ModPylon
DefaultDrawPylonCrystal(SpriteBatch spriteBatch, int i, int j, Asset< Texture2D > crystalTexture, Asset< Texture2D > crystalHighlightTexture, Vector2 crystalOffset, Color pylonShadowColor, Color dustColor, int dustChanceDenominator, int crystalVerticalFrameCount)Terraria.ModLoader.ModPylon
DefaultMapClickHandle(bool mouseIsHovering, TeleportPylonInfo pylonInfo, string hoveringTextKey, ref string mouseOverText)Terraria.ModLoader.ModPylon
DrawEffects(int i, int j, SpriteBatch spriteBatch, ref TileDrawInfo drawData)Terraria.ModLoader.ModPylonvirtual
DrawMapIcon(ref MapOverlayDrawContext context, ref string mouseOverText, TeleportPylonInfo pylonInfo, bool isNearPylon, Color drawColor, float deselectedScale, float selectedScale)Terraria.ModLoader.ModPylonvirtual
DresserDropTerraria.ModLoader.ModTile
Drop(int i, int j)Terraria.ModLoader.ModTilevirtual
DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance)Terraria.ModLoader.ModTilevirtual
DustTypeTerraria.ModLoader.ModBlockType
Entity (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >
FloorVisuals(Player player)Terraria.ModLoader.ModTilevirtual
FullNameTerraria.ModLoader.ModType< TEntity, TModType >
GetMapOption(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
GetTorchLuck(Player player)Terraria.ModLoader.ModTilevirtual
HasSmartInteract(int i, int j, SmartInteractScanSettings settings)Terraria.ModLoader.ModPylonvirtual
HasWalkDust()Terraria.ModLoader.ModTilevirtual
HighlightTextureTerraria.ModLoader.ModTile
HitSoundTerraria.ModLoader.ModBlockType
HitWire(int i, int j)Terraria.ModLoader.ModTilevirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
IsCloneableTerraria.ModLoader.ModType< TEntity, TModType >
IsDoor (defined in Terraria.ModLoader.ModTile)Terraria.ModLoader.ModTile
IsLoadingEnabled(Mod mod)Terraria.ModLoader.ModType< TEntity, TModType >virtual
IsLockedChest(int i, int j)Terraria.ModLoader.ModTilevirtual
IsPylonForSale(int npcType, Player player, bool isNPCHappyEnough)Terraria.ModLoader.ModPylonvirtual
IsTileDangerous(int i, int j, Player player)Terraria.ModLoader.ModTilevirtual
IsTileSpelunkable(int i, int j)Terraria.ModLoader.ModTilevirtual
ItemDropTerraria.ModLoader.ModBlockType
KillMultiTile(int i, int j, int frameX, int frameY)Terraria.ModLoader.ModTilevirtual
KillSound(int i, int j, bool fail)Terraria.ModLoader.ModBlockTypevirtual
KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem)Terraria.ModLoader.ModTilevirtual
Load()Terraria.ModLoader.ModType< TEntity, TModType >virtual
MineResistTerraria.ModLoader.ModTile
MinPickTerraria.ModLoader.ModTile
ModTerraria.ModLoader.ModType< TEntity, TModType >
ModifyLight(int i, int j, ref float r, ref float g, ref float b)Terraria.ModLoader.ModBlockTypevirtual
ModifySittingTargetInfo(int i, int j, ref TileRestingInfo info)Terraria.ModLoader.ModTilevirtual
ModifySleepingTargetInfo(int i, int j, ref TileRestingInfo info)Terraria.ModLoader.ModTilevirtual
ModifySmartInteractCoords(ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY)Terraria.ModLoader.ModTilevirtual
ModifyTeleportationPosition(TeleportPylonInfo destinationPylonInfo, ref Vector2 teleportationPosition)Terraria.ModLoader.ModPylonvirtual
MouseOver(int i, int j)Terraria.ModLoader.ModTilevirtual
MouseOverFar(int i, int j)Terraria.ModLoader.ModTilevirtual
NameTerraria.ModLoader.ModType< TEntity, TModType >
NearbyEffects(int i, int j, bool closer)Terraria.ModLoader.ModTilevirtual
NewInstance(TEntity entity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
NumDust(int i, int j, bool fail, ref int num)Terraria.ModLoader.ModBlockTypevirtual
OpenDoorIDTerraria.ModLoader.ModTile
PlaceInWorld(int i, int j, Item item)Terraria.ModLoader.ModBlockTypevirtual
PostDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModBlockTypevirtual
PostSetDefaults()Terraria.ModLoader.ModTilevirtual
PreDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModBlockTypevirtual
PylonTypeTerraria.ModLoader.ModPylon
RandomUpdate(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
Register()Terraria.ModLoader.ModTileprotectedvirtual
RightClick(int i, int j)Terraria.ModLoader.ModPylonvirtual
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY)Terraria.ModLoader.ModTilevirtual
SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects)Terraria.ModLoader.ModTilevirtual
SetStaticDefaults()Terraria.ModLoader.ModBlockTypevirtual
SetupContent()Terraria.ModLoader.ModTilevirtual
Slope(int i, int j)Terraria.ModLoader.ModTilevirtual
SpecialDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModTilevirtual
TextureTerraria.ModLoader.ModTexturedType
TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak)Terraria.ModLoader.ModPylonvirtual
TypeTerraria.ModLoader.ModBlockType
Unload()Terraria.ModLoader.ModType< TEntity, TModType >virtual
UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual)Terraria.ModLoader.ModTilevirtual
ValidateType()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
ValidTeleportCheck_AnyDanger(TeleportPylonInfo pylonInfo)Terraria.ModLoader.ModPylonvirtual
ValidTeleportCheck_BiomeRequirements(TeleportPylonInfo pylonInfo, SceneMetrics sceneData)Terraria.ModLoader.ModPylonvirtual
ValidTeleportCheck_DestinationPostCheck(TeleportPylonInfo destinationPylonInfo, ref bool destinationPylonValid, ref string errorKey)Terraria.ModLoader.ModPylonvirtual
ValidTeleportCheck_NearbyPostCheck(TeleportPylonInfo nearbyPylonInfo, ref bool destinationPylonValid, ref bool anyNearbyValidPylon, ref string errorKey)Terraria.ModLoader.ModPylonvirtual
ValidTeleportCheck_NPCCount(TeleportPylonInfo pylonInfo, int defaultNecessaryNPCCount)Terraria.ModLoader.ModPylonvirtual
VanillaFallbackOnModDeletionTerraria.ModLoader.ModBlockType
WalkDust(ref int dustType, ref bool makeDust, ref Color color)Terraria.ModLoader.ModTilevirtual