AddMapEntry(Color color, LocalizedText name=null) | Terraria.ModLoader.ModTile | |
AddMapEntry(Color color, ModTranslation name) | Terraria.ModLoader.ModTile | |
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile | |
AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc) | Terraria.ModLoader.ModTile | |
AddToArray(ref int[] array) | Terraria.ModLoader.ModTile | |
AdjTiles | Terraria.ModLoader.ModTile | |
AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | Terraria.ModLoader.ModTile | virtual |
AnimateTile(ref int frame, ref int frameCounter) | Terraria.ModLoader.ModTile | virtual |
AnimationFrameHeight | Terraria.ModLoader.ModTile | |
AutoSelect(int i, int j, Item item) | Terraria.ModLoader.ModTile | virtual |
CanExplode(int i, int j) | Terraria.ModLoader.ModBlockType | virtual |
CanKillTile(int i, int j, ref bool blockDamaged) | Terraria.ModLoader.ModTile | virtual |
CanPlace(int i, int j) | Terraria.ModLoader.ModBlockType | virtual |
ChangeWaterfallStyle(ref int style) | Terraria.ModLoader.ModTile | virtual |
ChestDrop | Terraria.ModLoader.ModTile | |
Clone(TEntity newEntity) | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
CloneNewInstances | Terraria.ModLoader.ModType< TEntity, TModType > | protected |
CloseDoorID | Terraria.ModLoader.ModTile | |
ContainerName | Terraria.ModLoader.ModTile | |
CreateDust(int i, int j, ref int type) | Terraria.ModLoader.ModBlockType | virtual |
CreateMapEntryName(string key=null) | Terraria.ModLoader.ModBlockType | |
CreateTemplateEntity() (defined in Terraria.ModLoader.ModType< TEntity, TModType >) | Terraria.ModLoader.ModType< TEntity, TModType > | protectedpure virtual |
DrawEffects(int i, int j, SpriteBatch spriteBatch, ref TileDrawInfo drawData) | Terraria.ModLoader.ModTile | virtual |
DresserDrop | Terraria.ModLoader.ModTile | |
Drop(int i, int j) | Terraria.ModLoader.ModTile | virtual |
DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | Terraria.ModLoader.ModTile | virtual |
DustType | Terraria.ModLoader.ModBlockType | |
Entity (defined in Terraria.ModLoader.ModType< TEntity, TModType >) | Terraria.ModLoader.ModType< TEntity, TModType > | |
FloorVisuals(Player player) | Terraria.ModLoader.ModTile | virtual |
FullName | Terraria.ModLoader.ModType< TEntity, TModType > | |
GetMapOption(int i, int j) | Terraria.ModLoader.ModBlockType | virtual |
GetTorchLuck(Player player) | Terraria.ModLoader.ModTile | virtual |
HasSmartInteract(int i, int j, SmartInteractScanSettings settings) | Terraria.ModLoader.ModTile | virtual |
HasWalkDust() | Terraria.ModLoader.ModTile | virtual |
HighlightTexture | Terraria.ModLoader.ModTile | |
HitSound | Terraria.ModLoader.ModBlockType | |
HitWire(int i, int j) | Terraria.ModLoader.ModTile | virtual |
InitTemplateInstance() | Terraria.ModLoader.ModType< TEntity, TModType > | protectedvirtual |
InitTemplateInstance() | Terraria.ModLoader.ModType< TEntity, TModType > | protectedvirtual |
IsCloneable | Terraria.ModLoader.ModType< TEntity, TModType > | |
IsDoor (defined in Terraria.ModLoader.ModTile) | Terraria.ModLoader.ModTile | |
IsLoadingEnabled(Mod mod) | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
IsLockedChest(int i, int j) | Terraria.ModLoader.ModTile | virtual |
IsTileDangerous(int i, int j, Player player) | Terraria.ModLoader.ModTile | virtual |
IsTileSpelunkable(int i, int j) | Terraria.ModLoader.ModTile | virtual |
ItemDrop | Terraria.ModLoader.ModBlockType | |
KillMultiTile(int i, int j, int frameX, int frameY) | Terraria.ModLoader.ModTile | virtual |
KillSound(int i, int j, bool fail) | Terraria.ModLoader.ModBlockType | virtual |
KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem) | Terraria.ModLoader.ModTile | virtual |
Load() | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
MineResist | Terraria.ModLoader.ModTile | |
MinPick | Terraria.ModLoader.ModTile | |
Mod | Terraria.ModLoader.ModType< TEntity, TModType > | |
ModifyLight(int i, int j, ref float r, ref float g, ref float b) | Terraria.ModLoader.ModBlockType | virtual |
ModifySittingTargetInfo(int i, int j, ref TileRestingInfo info) | Terraria.ModLoader.ModTile | virtual |
ModifySleepingTargetInfo(int i, int j, ref TileRestingInfo info) | Terraria.ModLoader.ModTile | virtual |
ModifySmartInteractCoords(ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY) | Terraria.ModLoader.ModTile | virtual |
MouseOver(int i, int j) | Terraria.ModLoader.ModTile | virtual |
MouseOverFar(int i, int j) | Terraria.ModLoader.ModTile | virtual |
Name | Terraria.ModLoader.ModType< TEntity, TModType > | |
NearbyEffects(int i, int j, bool closer) | Terraria.ModLoader.ModTile | virtual |
NewInstance(TEntity entity) | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
NumDust(int i, int j, bool fail, ref int num) | Terraria.ModLoader.ModBlockType | virtual |
OpenDoorID | Terraria.ModLoader.ModTile | |
PlaceInWorld(int i, int j, Item item) | Terraria.ModLoader.ModBlockType | virtual |
PostDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModBlockType | virtual |
PostSetDefaults() | Terraria.ModLoader.ModTile | virtual |
PreDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModBlockType | virtual |
RandomUpdate(int i, int j) | Terraria.ModLoader.ModBlockType | virtual |
Register() | Terraria.ModLoader.ModTile | protectedvirtual |
RightClick(int i, int j) | Terraria.ModLoader.ModTile | virtual |
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY) | Terraria.ModLoader.ModTile | virtual |
SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects) | Terraria.ModLoader.ModTile | virtual |
SetStaticDefaults() | Terraria.ModLoader.ModBlockType | virtual |
SetupContent() | Terraria.ModLoader.ModTile | virtual |
Slope(int i, int j) | Terraria.ModLoader.ModTile | virtual |
SpecialDraw(int i, int j, SpriteBatch spriteBatch) | Terraria.ModLoader.ModTile | virtual |
Texture | Terraria.ModLoader.ModTexturedType | |
TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak) | Terraria.ModLoader.ModTile | virtual |
Type | Terraria.ModLoader.ModBlockType | |
Unload() | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual) | Terraria.ModLoader.ModTile | virtual |
ValidateType() | Terraria.ModLoader.ModType< TEntity, TModType > | protectedvirtual |
VanillaFallbackOnModDeletion | Terraria.ModLoader.ModBlockType | |
WalkDust(ref int dustType, ref bool makeDust, ref Color color) | Terraria.ModLoader.ModTile | virtual |