Apply() (defined in Terraria.GameContent.Shaders.BlizzardShaderData) | Terraria.GameContent.Shaders.BlizzardShaderData | virtual |
BlizzardShaderData(string passName) (defined in Terraria.GameContent.Shaders.BlizzardShaderData) | Terraria.GameContent.Shaders.BlizzardShaderData | |
CombinedOpacity (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
GetSecondaryShader(Player player) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | virtual |
Intensity (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
ScreenShaderData(string passName) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
ScreenShaderData(Ref< Effect > shader, string passName) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
Shader (defined in Terraria.Graphics.Shaders.ShaderData) | Terraria.Graphics.Shaders.ShaderData | |
ShaderData(Ref< Effect > shader, string passName) (defined in Terraria.Graphics.Shaders.ShaderData) | Terraria.Graphics.Shaders.ShaderData | |
SwapProgram(string passName) (defined in Terraria.Graphics.Shaders.ShaderData) | Terraria.Graphics.Shaders.ShaderData | |
Update(GameTime gameTime) (defined in Terraria.GameContent.Shaders.BlizzardShaderData) | Terraria.GameContent.Shaders.BlizzardShaderData | virtual |
UseColor(float r, float g, float b) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseColor(Color color) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseColor(Vector3 color) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseDirection(Vector2 direction) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseGlobalOpacity(float opacity) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseImage(Texture2D image, int index=0, SamplerState samplerState=null) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseImage(string path, int index=0, SamplerState samplerState=null) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseImageOffset(Vector2 offset) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseImageScale(Vector2 scale, int index=0) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseIntensity(float intensity) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseOpacity(float opacity) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseProgress(float progress) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseSecondaryColor(float r, float g, float b) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseSecondaryColor(Color color) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseSecondaryColor(Vector3 color) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |
UseTargetPosition(Vector2 position) (defined in Terraria.Graphics.Shaders.ScreenShaderData) | Terraria.Graphics.Shaders.ScreenShaderData | |