_isLoaded (defined in Terraria.Graphics.Effects.GameEffect) | Terraria.Graphics.Effects.GameEffect | protected |
_priority (defined in Terraria.Graphics.Effects.GameEffect) | Terraria.Graphics.Effects.GameEffect | protected |
Activate(Vector2 position, params object[] args) (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | virtual |
Deactivate(params object[] args) (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | virtual |
Draw(SpriteBatch spriteBatch) (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | virtual |
GetShader() (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | |
IsLoaded (defined in Terraria.Graphics.Effects.GameEffect) | Terraria.Graphics.Effects.GameEffect | |
IsVisible() (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | virtual |
Layer (defined in Terraria.Graphics.Effects.Overlay) | Terraria.Graphics.Effects.Overlay | |
Load() (defined in Terraria.Graphics.Effects.GameEffect) | Terraria.Graphics.Effects.GameEffect | |
Mode (defined in Terraria.Graphics.Effects.Overlay) | Terraria.Graphics.Effects.Overlay | |
OnLoad() (defined in Terraria.Graphics.Effects.GameEffect) | Terraria.Graphics.Effects.GameEffect | virtual |
Opacity (defined in Terraria.Graphics.Effects.GameEffect) | Terraria.Graphics.Effects.GameEffect | |
Overlay(EffectPriority priority, RenderLayers layer) (defined in Terraria.Graphics.Effects.Overlay) | Terraria.Graphics.Effects.Overlay | |
Priority (defined in Terraria.Graphics.Effects.GameEffect) | Terraria.Graphics.Effects.GameEffect | |
SimpleOverlay(string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | |
SimpleOverlay(string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | |
TargetPosition (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | |
Update(GameTime gameTime) (defined in Terraria.Graphics.Effects.SimpleOverlay) | Terraria.Graphics.Effects.SimpleOverlay | virtual |