tModLoader v2024.10
A mod to make and play Terraria mods
CustomCurrencySystem Member List

This is the complete list of members for CustomCurrencySystem, including all inherited members.

_valuePerUnit (defined in CustomCurrencySystem)CustomCurrencySystemprotected
Accepts(Item item) (defined in CustomCurrencySystem)CustomCurrencySystemvirtual
CombineStacks(out bool overFlowing, params long[] coinCounts) (defined in CustomCurrencySystem)CustomCurrencySystemvirtual
CountCurrency(out bool overFlowing, Item[] inv, params int[] ignoreSlots) (defined in CustomCurrencySystem)CustomCurrencySystemvirtual
CurrencyCap (defined in CustomCurrencySystem)CustomCurrencySystem
DrawSavingsMoney(SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false) (defined in CustomCurrencySystem)CustomCurrencySystemvirtual
GetItemExpectedPrice(Item item, out long calcForSelling, out long calcForBuying) (defined in CustomCurrencySystem)CustomCurrencySystemvirtual
GetPriceText(string[] lines, ref int currentLine, long price) (defined in CustomCurrencySystem)CustomCurrencySystemvirtual
Include(int coin, int howMuchIsItWorth) (defined in CustomCurrencySystem)CustomCurrencySystem
ItemCacheCreate(List< Item[]> inventories) (defined in CustomCurrencySystem)CustomCurrencySystemprotected
ItemCacheRestore(List< Tuple< Point, Item > > cache, List< Item[]> inventories) (defined in CustomCurrencySystem)CustomCurrencySystemprotected
SetCurrencyCap(long cap) (defined in CustomCurrencySystem)CustomCurrencySystem
SortByHighest(Tuple< int, int > valueA, Tuple< int, int > valueB) (defined in CustomCurrencySystem)CustomCurrencySystemprotected
TryPurchasing(long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4) (defined in CustomCurrencySystem)CustomCurrencySystemvirtual