tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for CustomCurrencySystem, including all inherited members.
_valuePerUnit (defined in CustomCurrencySystem) | CustomCurrencySystem | protected |
Accepts(Item item) (defined in CustomCurrencySystem) | CustomCurrencySystem | virtual |
CombineStacks(out bool overFlowing, params long[] coinCounts) (defined in CustomCurrencySystem) | CustomCurrencySystem | virtual |
CountCurrency(out bool overFlowing, Item[] inv, params int[] ignoreSlots) (defined in CustomCurrencySystem) | CustomCurrencySystem | virtual |
CurrencyCap (defined in CustomCurrencySystem) | CustomCurrencySystem | |
DrawSavingsMoney(SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false) (defined in CustomCurrencySystem) | CustomCurrencySystem | virtual |
GetItemExpectedPrice(Item item, out long calcForSelling, out long calcForBuying) (defined in CustomCurrencySystem) | CustomCurrencySystem | virtual |
GetPriceText(string[] lines, ref int currentLine, long price) (defined in CustomCurrencySystem) | CustomCurrencySystem | virtual |
Include(int coin, int howMuchIsItWorth) (defined in CustomCurrencySystem) | CustomCurrencySystem | |
ItemCacheCreate(List< Item[]> inventories) (defined in CustomCurrencySystem) | CustomCurrencySystem | protected |
ItemCacheRestore(List< Tuple< Point, Item > > cache, List< Item[]> inventories) (defined in CustomCurrencySystem) | CustomCurrencySystem | protected |
SetCurrencyCap(long cap) (defined in CustomCurrencySystem) | CustomCurrencySystem | |
SortByHighest(Tuple< int, int > valueA, Tuple< int, int > valueB) (defined in CustomCurrencySystem) | CustomCurrencySystem | protected |
TryPurchasing(long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4) (defined in CustomCurrencySystem) | CustomCurrencySystem | virtual |