tModLoader v2024.11
A mod to make and play Terraria mods
|
This is the complete list of members for GlobalItem, including all inherited members.
AddRecipes() | GlobalItem | virtual |
AllowPrefix(Item item, int pre) | GlobalItem | virtual |
AltFunctionUse(Item item, Player player) | GlobalItem | virtual |
AnglerChat(int type, ref string chat, ref string catchLocation) | GlobalItem | virtual |
AppliesToEntity(TEntity entity, bool lateInstantiation) | GlobalType< Item, GlobalItem > | virtual |
ArmorArmGlowMask(int slot, Player drawPlayer, float shadow, ref int glowMask, ref Color color) | GlobalItem | virtual |
ArmorSetShadows(Player player, string set) | GlobalItem | virtual |
CanAccessoryBeEquippedWith(Item equippedItem, Item incomingItem, Player player) | GlobalItem | virtual |
CanAutoReuseItem(Item item, Player player) | GlobalItem | virtual |
CanBeChosenAsAmmo(Item ammo, Item weapon, Player player) | GlobalItem | virtual |
CanBeConsumedAsAmmo(Item ammo, Item weapon, Player player) | GlobalItem | virtual |
CanCatchNPC(Item item, NPC target, Player player) | GlobalItem | virtual |
CanChooseAmmo(Item weapon, Item ammo, Player player) | GlobalItem | virtual |
CanConsumeAmmo(Item weapon, Item ammo, Player player) | GlobalItem | virtual |
CanConsumeBait(Player player, Item bait) | GlobalItem | virtual |
CanEquipAccessory(Item item, Player player, int slot, bool modded) | GlobalItem | virtual |
CanHitNPC(Item item, Player player, NPC target) | GlobalItem | virtual |
CanHitPvp(Item item, Player player, Player target) | GlobalItem | virtual |
CanMeleeAttackCollideWithNPC(Item item, Rectangle meleeAttackHitbox, Player player, NPC target) | GlobalItem | virtual |
CanPickup(Item item, Player player) | GlobalItem | virtual |
CanReforge(Item item) | GlobalItem | virtual |
CanResearch(Item item) | GlobalItem | virtual |
CanRightClick(Item item) | GlobalItem | virtual |
CanShoot(Item item, Player player) | GlobalItem | virtual |
CanStack(Item destination, Item source) | GlobalItem | virtual |
CanStackInWorld(Item destination, Item source) | GlobalItem | virtual |
CanUseItem(Item item, Player player) | GlobalItem | virtual |
CaughtFishStack(int type, ref int stack) | GlobalItem | virtual |
ChoosePrefix(Item item, UnifiedRandom rand) | GlobalItem | virtual |
Clone(TEntity? from, TEntity to) | GlobalType< Item, GlobalItem > | virtual |
CloneNewInstances | GlobalType< Item, GlobalItem > | protected |
ConditionallyAppliesToEntities | GlobalType< Item, GlobalItem > | |
ConditionallyAppliesToEntities | GlobalType< Item, GlobalItem > | |
ConsumeItem(Item item, Player player) | GlobalItem | virtual |
DrawArmorColor(EquipType type, int slot, Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor) | GlobalItem | virtual |
ExtractinatorUse(int extractType, int extractinatorBlockType, ref int resultType, ref int resultStack) | GlobalItem | virtual |
GetAlpha(Item item, Color lightColor) | GlobalItem | virtual |
GetHealLife(Item item, Player player, bool quickHeal, ref int healValue) | GlobalItem | virtual |
GetHealMana(Item item, Player player, bool quickHeal, ref int healValue) | GlobalItem | virtual |
GrabRange(Item item, Player player, ref int grabRange) | GlobalItem | virtual |
GrabStyle(Item item, Player player) | GlobalItem | virtual |
HoldItem(Item item, Player player) | GlobalItem | virtual |
HoldItemFrame(Item item, Player player) | GlobalItem | virtual |
HoldoutOffset(int type) | GlobalItem | virtual |
HoldoutOrigin(int type) | GlobalItem | virtual |
HoldStyle(Item item, Player player, Rectangle heldItemFrame) | GlobalItem | virtual |
HorizontalWingSpeeds(Item item, Player player, ref float speed, ref float acceleration) | GlobalItem | virtual |
InstancePerEntity | GlobalType< Item, GlobalItem > | |
IsAnglerQuestAvailable(int type) | GlobalItem | virtual |
IsArmorSet(Item head, Item body, Item legs) | GlobalItem | virtual |
IsCloneable | GlobalType< Item, GlobalItem > | |
IsVanitySet(int head, int body, int legs) | GlobalItem | virtual |
ItemSpace(Item item, Player player) | GlobalItem | virtual |
LoadData(Item item, TagCompound tag) | GlobalItem | virtual |
MeleeEffects(Item item, Player player, Rectangle hitbox) | GlobalItem | virtual |
ModifyHitNPC(Item item, Player player, NPC target, ref NPC.HitModifiers modifiers) | GlobalItem | virtual |
ModifyHitPvp(Item item, Player player, Player target, ref Player.HurtModifiers modifiers) | GlobalItem | virtual |
ModifyItemLoot(Item item, ItemLoot itemLoot) | GlobalItem | virtual |
ModifyItemScale(Item item, Player player, ref float scale) | GlobalItem | virtual |
ModifyManaCost(Item item, Player player, ref float reduce, ref float mult) | GlobalItem | virtual |
ModifyResearchSorting(Item item, ref ContentSamples.CreativeHelper.ItemGroup itemGroup) | GlobalItem | virtual |
ModifyShootStats(Item item, Player player, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) | GlobalItem | virtual |
ModifyTooltips(Item item, List< TooltipLine > tooltips) | GlobalItem | virtual |
ModifyWeaponCrit(Item item, Player player, ref float crit) | GlobalItem | virtual |
ModifyWeaponDamage(Item item, Player player, ref StatModifier damage) | GlobalItem | virtual |
ModifyWeaponKnockback(Item item, Player player, ref StatModifier knockback) | GlobalItem | virtual |
NeedsAmmo(Item item, Player player) | GlobalItem | virtual |
NetReceive(Item item, BinaryReader reader) | GlobalItem | virtual |
NetSend(Item item, BinaryWriter writer) | GlobalItem | virtual |
NewInstance(TEntity target) | GlobalType< Item, GlobalItem > | virtual |
OnCatchNPC(Item item, NPC npc, Player player, bool failed) | GlobalItem | virtual |
OnConsumeAmmo(Item weapon, Item ammo, Player player) | GlobalItem | virtual |
OnConsumedAsAmmo(Item ammo, Item weapon, Player player) | GlobalItem | virtual |
OnConsumeItem(Item item, Player player) | GlobalItem | virtual |
OnConsumeMana(Item item, Player player, int manaConsumed) | GlobalItem | virtual |
OnCreated(Item item, ItemCreationContext context) | GlobalItem | virtual |
OnHitNPC(Item item, Player player, NPC target, NPC.HitInfo hit, int damageDone) | GlobalItem | virtual |
OnHitPvp(Item item, Player player, Player target, Player.HurtInfo hurtInfo) | GlobalItem | virtual |
OnMissingMana(Item item, Player player, int neededMana) | GlobalItem | virtual |
OnPickup(Item item, Player player) | GlobalItem | virtual |
OnResearched(Item item, bool fullyResearched) | GlobalItem | virtual |
OnSpawn(Item item, IEntitySource source) | GlobalItem | virtual |
OnStack(Item destination, Item source, int numToTransfer) | GlobalItem | virtual |
PerEntityIndex | GlobalType< Item, GlobalItem > | |
PickAmmo(Item weapon, Item ammo, Player player, ref int type, ref float speed, ref StatModifier damage, ref float knockback) | GlobalItem | virtual |
PostDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) | GlobalItem | virtual |
PostDrawInWorld(Item item, SpriteBatch spriteBatch, Color lightColor, Color alphaColor, float rotation, float scale, int whoAmI) | GlobalItem | virtual |
PostDrawTooltip(Item item, ReadOnlyCollection< DrawableTooltipLine > lines) | GlobalItem | virtual |
PostDrawTooltipLine(Item item, DrawableTooltipLine line) | GlobalItem | virtual |
PostReforge(Item item) | GlobalItem | virtual |
PostUpdate(Item item) | GlobalItem | virtual |
PreDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) | GlobalItem | virtual |
PreDrawInWorld(Item item, SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI) | GlobalItem | virtual |
PreDrawTooltip(Item item, ReadOnlyCollection< TooltipLine > lines, ref int x, ref int y) | GlobalItem | virtual |
PreDrawTooltipLine(Item item, DrawableTooltipLine line, ref int yOffset) | GlobalItem | virtual |
PrefixChance(Item item, int pre, UnifiedRandom rand) | GlobalItem | virtual |
PreReforge(Item item) | GlobalItem | virtual |
PreUpdateVanitySet(Player player, string set) | GlobalItem | virtual |
ReforgePrice(Item item, ref int reforgePrice, ref bool canApplyDiscount) | GlobalItem | virtual |
Register() (defined in GlobalItem) | GlobalItem | protected |
RightClick(Item item, Player player) | GlobalItem | virtual |
SaveData(Item item, TagCompound tag) | GlobalItem | virtual |
SetDefaults(TEntity entity) | GlobalType< Item, GlobalItem > | virtual |
SetMatch(int armorSlot, int type, bool male, ref int equipSlot, ref bool robes) | GlobalItem | virtual |
SetupContent() (defined in GlobalItem) | GlobalItem | |
Shoot(Item item, Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) | GlobalItem | virtual |
SlotPerEntity | GlobalType< Item, GlobalItem > | |
SplitStack(Item destination, Item source, int numToTransfer) | GlobalItem | virtual |
StaticIndex | GlobalType< Item, GlobalItem > | |
Update(Item item, ref float gravity, ref float maxFallSpeed) | GlobalItem | virtual |
UpdateAccessory(Item item, Player player, bool hideVisual) | GlobalItem | virtual |
UpdateArmorSet(Player player, string set) | GlobalItem | virtual |
UpdateEquip(Item item, Player player) | GlobalItem | virtual |
UpdateInfoAccessory(Item item, Player player) | GlobalItem | virtual |
UpdateInventory(Item item, Player player) | GlobalItem | virtual |
UpdateVanity(Item item, Player player) | GlobalItem | virtual |
UpdateVanitySet(Player player, string set) | GlobalItem | virtual |
UseAnimation(Item item, Player player) | GlobalItem | virtual |
UseAnimationMultiplier(Item item, Player player) | GlobalItem | virtual |
UseItem(Item item, Player player) | GlobalItem | virtual |
UseItemFrame(Item item, Player player) | GlobalItem | virtual |
UseItemHitbox(Item item, Player player, ref Rectangle hitbox, ref bool noHitbox) | GlobalItem | virtual |
UseSpeedMultiplier(Item item, Player player) | GlobalItem | virtual |
UseStyle(Item item, Player player, Rectangle heldItemFrame) | GlobalItem | virtual |
UseTimeMultiplier(Item item, Player player) | GlobalItem | virtual |
ValidateType() (defined in GlobalItem) | GlobalItem | protected |
VerticalWingSpeeds(Item item, Player player, ref float ascentWhenFalling, ref float ascentWhenRising, ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend) | GlobalItem | virtual |
WingUpdate(int wings, Player player, bool inUse) | GlobalItem | virtual |