tModLoader v2024.10
A mod to make and play Terraria mods
GlobalProjectile Member List

This is the complete list of members for GlobalProjectile, including all inherited members.

AI(Projectile projectile)GlobalProjectilevirtual
AppliesToEntity(TEntity entity, bool lateInstantiation)GlobalType< Projectile, GlobalProjectile >virtual
CanCutTiles(Projectile projectile)GlobalProjectilevirtual
CanDamage(Projectile projectile)GlobalProjectilevirtual
CanHitNPC(Projectile projectile, NPC target)GlobalProjectilevirtual
CanHitPlayer(Projectile projectile, Player target)GlobalProjectilevirtual
CanHitPvp(Projectile projectile, Player target)GlobalProjectilevirtual
CanUseGrapple(int type, Player player)GlobalProjectilevirtual
Clone(TEntity? from, TEntity to)GlobalType< Projectile, GlobalProjectile >virtual
CloneNewInstancesGlobalType< Projectile, GlobalProjectile >protected
Colliding(Projectile projectile, Rectangle projHitbox, Rectangle targetHitbox)GlobalProjectilevirtual
ConditionallyAppliesToEntitiesGlobalType< Projectile, GlobalProjectile >
ConditionallyAppliesToEntitiesGlobalType< Projectile, GlobalProjectile >
CutTiles(Projectile projectile)GlobalProjectilevirtual
DrawBehind(Projectile projectile, int index, List< int > behindNPCsAndTiles, List< int > behindNPCs, List< int > behindProjectiles, List< int > overPlayers, List< int > overWiresUI)GlobalProjectilevirtual
EmitEnchantmentVisualsAt(Projectile projectile, Vector2 boxPosition, int boxWidth, int boxHeight)GlobalProjectilevirtual
GetAlpha(Projectile projectile, Color lightColor)GlobalProjectilevirtual
GrappleCanLatchOnTo(Projectile projectile, Player player, int x, int y)GlobalProjectilevirtual
GrapplePullSpeed(Projectile projectile, Player player, ref float speed)GlobalProjectilevirtual
GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed)GlobalProjectilevirtual
GrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY)GlobalProjectilevirtual
InstancePerEntityGlobalType< Projectile, GlobalProjectile >
IsCloneableGlobalType< Projectile, GlobalProjectile >
Kill(Projectile projectile, int timeLeft) (defined in GlobalProjectile)GlobalProjectilevirtual
MinionContactDamage(Projectile projectile)GlobalProjectilevirtual
ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox)GlobalProjectilevirtual
ModifyHitNPC(Projectile projectile, NPC target, ref NPC.HitModifiers modifiers)GlobalProjectilevirtual
ModifyHitPlayer(Projectile projectile, Player target, ref Player.HurtModifiers modifiers)GlobalProjectilevirtual
NewInstance(TEntity target)GlobalType< Projectile, GlobalProjectile >virtual
NumGrappleHooks(Projectile projectile, Player player, ref int numHooks)GlobalProjectilevirtual
OnHitNPC(Projectile projectile, NPC target, NPC.HitInfo hit, int damageDone)GlobalProjectilevirtual
OnHitPlayer(Projectile projectile, Player target, Player.HurtInfo info)GlobalProjectilevirtual
OnKill(Projectile projectile, int timeLeft)GlobalProjectilevirtual
OnSpawn(Projectile projectile, IEntitySource source)GlobalProjectilevirtual
OnTileCollide(Projectile projectile, Vector2 oldVelocity)GlobalProjectilevirtual
PerEntityIndexGlobalType< Projectile, GlobalProjectile >
PostAI(Projectile projectile)GlobalProjectilevirtual
PostDraw(Projectile projectile, Color lightColor)GlobalProjectilevirtual
PreAI(Projectile projectile)GlobalProjectilevirtual
PreDraw(Projectile projectile, ref Color lightColor)GlobalProjectilevirtual
PreDrawExtras(Projectile projectile)GlobalProjectilevirtual
PreKill(Projectile projectile, int timeLeft)GlobalProjectilevirtual
PrepareBombToBlow(Projectile projectile)GlobalProjectilevirtual
ReceiveExtraAI(Projectile projectile, BitReader bitReader, BinaryReader binaryReader)GlobalProjectilevirtual
Register() (defined in GlobalProjectile)GlobalProjectileprotected
SendExtraAI(Projectile projectile, BitWriter bitWriter, BinaryWriter binaryWriter)GlobalProjectilevirtual
SetDefaults(TEntity entity)GlobalType< Projectile, GlobalProjectile >virtual
SetupContent() (defined in GlobalProjectile)GlobalProjectile
ShouldUpdatePosition(Projectile projectile)GlobalProjectilevirtual
SlotPerEntityGlobalType< Projectile, GlobalProjectile >
StaticIndexGlobalType< Projectile, GlobalProjectile >
TileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac)GlobalProjectilevirtual
UseGrapple(Player player, ref int type)GlobalProjectilevirtual
ValidateType() (defined in GlobalProjectile)GlobalProjectileprotected