tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for GlobalProjectile, including all inherited members.
AI(Projectile projectile) | GlobalProjectile | virtual |
AppliesToEntity(TEntity entity, bool lateInstantiation) | GlobalType< Projectile, GlobalProjectile > | virtual |
CanCutTiles(Projectile projectile) | GlobalProjectile | virtual |
CanDamage(Projectile projectile) | GlobalProjectile | virtual |
CanHitNPC(Projectile projectile, NPC target) | GlobalProjectile | virtual |
CanHitPlayer(Projectile projectile, Player target) | GlobalProjectile | virtual |
CanHitPvp(Projectile projectile, Player target) | GlobalProjectile | virtual |
CanUseGrapple(int type, Player player) | GlobalProjectile | virtual |
Clone(TEntity? from, TEntity to) | GlobalType< Projectile, GlobalProjectile > | virtual |
CloneNewInstances | GlobalType< Projectile, GlobalProjectile > | protected |
Colliding(Projectile projectile, Rectangle projHitbox, Rectangle targetHitbox) | GlobalProjectile | virtual |
ConditionallyAppliesToEntities | GlobalType< Projectile, GlobalProjectile > | |
ConditionallyAppliesToEntities | GlobalType< Projectile, GlobalProjectile > | |
CutTiles(Projectile projectile) | GlobalProjectile | virtual |
DrawBehind(Projectile projectile, int index, List< int > behindNPCsAndTiles, List< int > behindNPCs, List< int > behindProjectiles, List< int > overPlayers, List< int > overWiresUI) | GlobalProjectile | virtual |
EmitEnchantmentVisualsAt(Projectile projectile, Vector2 boxPosition, int boxWidth, int boxHeight) | GlobalProjectile | virtual |
GetAlpha(Projectile projectile, Color lightColor) | GlobalProjectile | virtual |
GrappleCanLatchOnTo(Projectile projectile, Player player, int x, int y) | GlobalProjectile | virtual |
GrapplePullSpeed(Projectile projectile, Player player, ref float speed) | GlobalProjectile | virtual |
GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed) | GlobalProjectile | virtual |
GrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY) | GlobalProjectile | virtual |
InstancePerEntity | GlobalType< Projectile, GlobalProjectile > | |
IsCloneable | GlobalType< Projectile, GlobalProjectile > | |
Kill(Projectile projectile, int timeLeft) (defined in GlobalProjectile) | GlobalProjectile | virtual |
MinionContactDamage(Projectile projectile) | GlobalProjectile | virtual |
ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox) | GlobalProjectile | virtual |
ModifyHitNPC(Projectile projectile, NPC target, ref NPC.HitModifiers modifiers) | GlobalProjectile | virtual |
ModifyHitPlayer(Projectile projectile, Player target, ref Player.HurtModifiers modifiers) | GlobalProjectile | virtual |
NewInstance(TEntity target) | GlobalType< Projectile, GlobalProjectile > | virtual |
NumGrappleHooks(Projectile projectile, Player player, ref int numHooks) | GlobalProjectile | virtual |
OnHitNPC(Projectile projectile, NPC target, NPC.HitInfo hit, int damageDone) | GlobalProjectile | virtual |
OnHitPlayer(Projectile projectile, Player target, Player.HurtInfo info) | GlobalProjectile | virtual |
OnKill(Projectile projectile, int timeLeft) | GlobalProjectile | virtual |
OnSpawn(Projectile projectile, IEntitySource source) | GlobalProjectile | virtual |
OnTileCollide(Projectile projectile, Vector2 oldVelocity) | GlobalProjectile | virtual |
PerEntityIndex | GlobalType< Projectile, GlobalProjectile > | |
PostAI(Projectile projectile) | GlobalProjectile | virtual |
PostDraw(Projectile projectile, Color lightColor) | GlobalProjectile | virtual |
PreAI(Projectile projectile) | GlobalProjectile | virtual |
PreDraw(Projectile projectile, ref Color lightColor) | GlobalProjectile | virtual |
PreDrawExtras(Projectile projectile) | GlobalProjectile | virtual |
PreKill(Projectile projectile, int timeLeft) | GlobalProjectile | virtual |
PrepareBombToBlow(Projectile projectile) | GlobalProjectile | virtual |
ReceiveExtraAI(Projectile projectile, BitReader bitReader, BinaryReader binaryReader) | GlobalProjectile | virtual |
Register() (defined in GlobalProjectile) | GlobalProjectile | protected |
SendExtraAI(Projectile projectile, BitWriter bitWriter, BinaryWriter binaryWriter) | GlobalProjectile | virtual |
SetDefaults(TEntity entity) | GlobalType< Projectile, GlobalProjectile > | virtual |
SetupContent() (defined in GlobalProjectile) | GlobalProjectile | |
ShouldUpdatePosition(Projectile projectile) | GlobalProjectile | virtual |
SlotPerEntity | GlobalType< Projectile, GlobalProjectile > | |
StaticIndex | GlobalType< Projectile, GlobalProjectile > | |
TileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) | GlobalProjectile | virtual |
UseGrapple(Player player, ref int type) | GlobalProjectile | virtual |
ValidateType() (defined in GlobalProjectile) | GlobalProjectile | protected |