tModLoader v2024.10
A mod to make and play Terraria mods
Main Member List

This is the complete list of members for Main, including all inherited members.

_drawInterfaceGameTime (defined in Main)Mainstatic
_rand (defined in Main)Mainstatic
_shouldUseStormMusic (defined in Main)Mainstatic
_shouldUseWindyDayMusic (defined in Main)Mainstatic
aBar (defined in Main)Mainstatic
AchievementAdvisor (defined in Main)Mainstatic
Achievements (defined in Main)Mainstatic
AchievementsMenu (defined in Main)Mainstatic
Activated (defined in Game)Game
ActiveClosePlayersTeamOverlay (defined in Main)Mainstatic
ActiveItemsMainstatic
ActiveNetDiagnosticsUI (defined in Main)Mainstatic
ActiveNPCsMainstatic
ActivePlayerFileData (defined in Main)Mainstatic
ActivePlayersMainstatic
ActiveProjectilesMainstatic
ActiveWorldFileData (defined in Main)Mainstatic
AddSignalTraps() (defined in Main)Mainstatic
afterPartyOfDoom (defined in Main)Mainstatic
allChestStackHover (defined in Main)Mainstatic
AllowUnfocusedInputOnGamepad (defined in Main)Mainstatic
alreadyGrabbingSunOrMoon (defined in Main)Mainstatic
Ambience() (defined in Main)Mainstatic
AmbienceServer (defined in Main)Mainstatic
ambientCounter (defined in Main)Mainstatic
ambientError (defined in Main)Mainstatic
ambientLavafallStrength (defined in Main)Mainstatic
ambientLavafallX (defined in Main)Mainstatic
ambientLavafallY (defined in Main)Mainstatic
ambientLavaStrength (defined in Main)Mainstatic
ambientLavaX (defined in Main)Mainstatic
ambientLavaY (defined in Main)Mainstatic
ambientVolume (defined in Main)Mainstatic
ambientWaterfallStrength (defined in Main)Mainstatic
ambientWaterfallX (defined in Main)Mainstatic
ambientWaterfallY (defined in Main)Mainstatic
anglerQuest (defined in Main)Mainstatic
anglerQuestFinished (defined in Main)Mainstatic
anglerQuestItemNetIDs (defined in Main)Mainstatic
AnglerQuestSwap() (defined in Main)Mainstatic
anglerWhoFinishedToday (defined in Main)Mainstatic
AnimateTiles_CritterCages() (defined in Main)Mainstatic
AnnouncementBoxDisabled (defined in Main)Mainstatic
AnnouncementBoxRange (defined in Main)Mainstatic
AnyPlayerReadyToFightKingSlime() (defined in Main)Mainstatic
armorAlpha (defined in Main)Mainstatic
armorHide (defined in Main)Mainstatic
assemblyVersionNumber (defined in Main)Mainstatic
Assets (defined in Main)Mainstatic
AssetSourceController (defined in Main)Mainstatic
atmo (defined in Main)Mainstatic
audioSystem (defined in Main)Mainstatic
autoCreate(string worldSize) (defined in Main)Main
autoGen (defined in Main)Mainstatic
autoGenFileLocation (defined in Main)Mainstatic
AutogenProgress (defined in Main)Mainstatic
AutogenSeedName (defined in Main)Mainstatic
AutoHost() (defined in Main)Main
autoJoin (defined in Main)Mainstatic
AutoJoin(string IP, string player=null) (defined in Main)Main
AutoPass() (defined in Main)Main
autoPass (defined in Main)Mainstatic
autoPause (defined in Main)Mainstatic
autoSave (defined in Main)Mainstatic
autoShutdown (defined in Main)Mainstatic
availableRecipeMainstatic
availableRecipeY (defined in Main)Mainstatic
background (defined in Main)Mainstatic
BackgroundEnabled (defined in Main)Mainstatic
backgroundHeight (defined in Main)Mainstatic
backgroundTarget (defined in Main)Main
BackgroundViewMatrix (defined in Main)Mainstatic
backgroundWidth (defined in Main)Mainstatic
backWaterTarget (defined in Main)Main
bannerMouseOver (defined in Main)Mainstatic
BartenderHelpTextIndex (defined in Main)Mainstatic
BeginDraw() (defined in Game)Gameprotectedvirtual
BeginRun() (defined in Game)Gameprotectedvirtual
BestiaryDB (defined in Main)Mainstatic
BestiaryTracker (defined in Main)Mainstatic
BestiaryUI (defined in Main)Mainstatic
betterDebugRelease (defined in Main)Mainstatic
bgAlphaFarBackLayer (defined in Main)Mainstatic
bgAlphaFrontLayer (defined in Main)Mainstatic
bgDelay (defined in Main)Mainstatic
bgFrame (defined in Main)Mainstatic
bgFrameCounter (defined in Main)Mainstatic
bgScroll (defined in Main)Mainstatic
bgStyle (defined in Main)Mainstatic
BigBossProgressBar (defined in Main)Mainstatic
birdCageFrame (defined in Main)Mainstatic
birdCageFrameCounter (defined in Main)Mainstatic
BlackFadeIn (defined in Main)Mainstatic
blackTarget (defined in Main)Main
blockInput (defined in Main)Mainstatic
blockKey (defined in Main)Mainstatic
blockMouse (defined in Main)Mainstatic
bloodMoonMainstatic
blueBirdCageFrame (defined in Main)Mainstatic
blueBirdCageFrameCounter (defined in Main)Mainstatic
BossNPCHeadRenderer (defined in Main)Mainstatic
bottomWorld (defined in Main)Mainstatic
buffAlpha (defined in Main)Mainstatic
buffColor(Microsoft.Xna.Framework.Color newColor, float R, float G, float B, float A) (defined in Main)Mainstatic
buffDoubleApply (defined in Main)Mainstatic
buffNoSaveMainstatic
buffNoTimeDisplayMainstatic
buffScanAreaHeight (defined in Main)Mainstatic
buffScanAreaWidth (defined in Main)Mainstatic
buffString (defined in Main)Mainstatic
BuilderTogglePageHandler(int startY, int activeToggles, out bool moveDownForButton, out int startIndex, out int endIndex) (defined in Main)Mainstatic
bunnyCageFrame (defined in Main)Mainstatic
bunnyCageFrameCounter (defined in Main)Mainstatic
butterflyCageFrame (defined in Main)Mainstatic
butterflyCageFrameCounter (defined in Main)Mainstatic
butterflyCageMode (defined in Main)Mainstatic
BuyHairWindow() (defined in Main)Mainstatic
CacheNPCDraws() (defined in Main)Mainprotected
CacheProjDraws() (defined in Main)Mainprotected
cageFrames (defined in Main)Mainstatic
CalculateWaterStyle(bool ignoreFountains=false) (defined in Main)Mainstatic
Camera (defined in Main)Mainstatic
CameraModifiers (defined in Main)Main
cameraX (defined in Main)Mainstatic
CancelClothesWindow(bool quiet=false) (defined in Main)Mainstatic
CancelHairWindow() (defined in Main)Mainstatic
cancelWormHole (defined in Main)Mainstatic
CanDryadPlayStardewAnimation(Player player, NPC npc) (defined in Main)Mainstatic
CanPlayCreditsRoll() (defined in Main)Mainstatic
CanShowInfoAccs (defined in Main)Mainstatic
CanStartInvasion(int type=1, bool ignoreDelay=false) (defined in Main)Mainstatic
CanUpdateGameplay (defined in Main)Mainstatic
CaptureModeDisabled (defined in Main)Mainstatic
caveBackground (defined in Main)Mainstatic
caveBackStyle (defined in Main)Mainstatic
caveBackX (defined in Main)Mainstatic
caveParallax (defined in Main)Mainstatic
cBuff (defined in Main)Mainstatic
cDown (defined in Main)Mainstatic
cFavoriteKey (defined in Main)Mainstatic
changeTheTitle (defined in Main)Mainstatic
chatMonitor (defined in Main)Mainstatic
chatRelease (defined in Main)Mainstatic
chatText (defined in Main)Mainstatic
cHeal (defined in Main)Mainstatic
CheckBunny() (defined in Main)Mainprotected
CheckForMoonEventsScoreDisplay() (defined in Main)Mainstatic
CheckForMoonEventsStartingTemporarySeasons() (defined in Main)Mainstatic
checkForSpawns (defined in Main)Mainstatic
checkHalloween() (defined in Main)Mainstatic
CheckInvasionProgressDisplay() (defined in Main)Mainstatic
checkMap(int i, int j) (defined in Main)Mainprotected
checkXMas() (defined in Main)Mainstatic
chestMainstatic
chestCancelHover (defined in Main)Main
chestCancelScale (defined in Main)Main
chestDepositHover (defined in Main)Main
chestDepositScale (defined in Main)Main
chestLootHover (defined in Main)Main
chestLootScale (defined in Main)Main
chestRenameHover (defined in Main)Main
chestRenameScale (defined in Main)Main
chestStackHover (defined in Main)Main
chestStackScale (defined in Main)Main
cHook (defined in Main)Mainstatic
Chroma (defined in Main)Mainstatic
ChromaPainter (defined in Main)Mainstatic
ChumBucketProjectileHelper (defined in Main)Main
cInv (defined in Main)Mainstatic
cJump (defined in Main)Mainstatic
ClearCachedTileDraws() (defined in Main)Main
clearMap (defined in Main)Mainstatic
ClearPendingPlayerSelectCallbacks() (defined in Main)Mainstatic
ClearSmartInteract() (defined in Main)Mainstatic
cLeft (defined in Main)Mainstatic
clientPlayerMainstatic
clientUUID (defined in Main)Mainstatic
CloseNPCChatOrSign() (defined in Main)Mainstatic
ClosePlayerChat() (defined in Main)Mainstatic
clothesWindow (defined in Main)Mainstatic
cloud (defined in Main)Mainstatic
cloudAlpha (defined in Main)Mainstatic
cloudBG (defined in Main)Mainstatic
cloudBGActive (defined in Main)Mainstatic
cloudBGAlpha (defined in Main)Mainstatic
cloudBGX (defined in Main)Mainstatic
CloudFavoritesData (defined in Main)Mainstatic
CloudPlayerPath (defined in Main)Mainstatic
CloudWorldPath (defined in Main)Mainstatic
clrInput()Mainstatic
cMana (defined in Main)Mainstatic
cMapAlphaDown (defined in Main)Mainstatic
cMapAlphaUp (defined in Main)Mainstatic
cMapFull (defined in Main)Mainstatic
cMapStyle (defined in Main)Mainstatic
cMapZoomIn (defined in Main)Mainstatic
cMapZoomOut (defined in Main)Mainstatic
cMount (defined in Main)Mainstatic
colorDelay (defined in Main)Mainstatic
ColorOfTheSkies (defined in Main)Mainstatic
combatText (defined in Main)Mainstatic
Components (defined in Game)Game
Configuration (defined in Main)Mainstatic
Content (defined in Game)Game
ContentLoaded (defined in Main)Mainstatic
ContentThatNeedsRenderTargets (defined in Main)Mainstatic
ConvertFromSafeArgument(string arg) (defined in Main)Mainstatic
ConvertPaintIdToTileShaderIndex(int paintIndexOnTile, bool isUsedForPaintingGrass, bool useWallShaderHacks) (defined in Main)Mainstatic
ConvertToSafeArgument(string arg) (defined in Main)Mainstatic
copyrightText (defined in Main)Mainstatic
corruptBG (defined in Main)Mainstatic
countsAsHostForGameplay (defined in Main)Mainstatic
craftingAlpha (defined in Main)Mainstatic
craftingHide (defined in Main)Mainstatic
CraftItem(Recipe r) (defined in Main)Mainstatic
CreativeMenu (defined in Main)Mainstatic
creativeModeColor (defined in Main)Mainstatic
cRight (defined in Main)Mainstatic
crimsonBG (defined in Main)Mainstatic
critterCage (defined in Main)Mainstatic
CrouchingEnabled (defined in Main)Mainstatic
cSmart (defined in Main)Mainstatic
cSmartCursorModeIsToggleAndNotHold (defined in Main)Mainstatic
cThrowItem (defined in Main)Mainstatic
cTorch (defined in Main)Mainstatic
cUp (defined in Main)Mainstatic
curMusic (defined in Main)Mainstatic
curRelease (defined in Main)Mainstatic
CurrentDrawnEntity (defined in Main)Mainstatic
CurrentDrawnEntityShader (defined in Main)Mainstatic
CurrentInputTextTakerOverride (defined in Main)Mainstatic
currentNPCShowingChatBubble (defined in Main)Main
CurrentPan (defined in Main)Mainstatic
CurrentPlayerMainstatic
CurrentWantedZoomMatrix (defined in Main)Mainstatic
cursorAlpha (defined in Main)Mainstatic
CursorColor() (defined in Main)Mainstatic
cursorColor (defined in Main)Mainstatic
cursorColorDirection (defined in Main)Mainstatic
cursorOverride (defined in Main)Mainstatic
cursorScale (defined in Main)Mainstatic
CycleFrameSkipMode() (defined in Main)Mainstatic
DamageVar(float dmg, float luck=0f)Mainstatic
DamageVar(float dmg, int percent, float luck=0f) (defined in Main)Mainstatic
dayLength (defined in Main)Mainstatic
dayMusic (defined in Main)Mainstatic
dayRateMainstatic
dayTimeMainstatic
Deactivated (defined in Game)Game
debuffMainstatic
DebugDrawer (defined in Main)Mainstatic
debugWords (defined in Main)Mainstatic
dedServMainstatic
DedServ() (defined in Main)Main
dedServCount1 (defined in Main)Mainstatic
dedServCount2 (defined in Main)Mainstatic
dedServFPS (defined in Main)Mainstatic
defaultChestName (defined in Main)Mainstatic
DefaultDamageVariationPercent (defined in Main)Mainstatic
defaultIP (defined in Main)Mainstatic
DefaultSamplerState (defined in Main)Mainstatic
DefaultSeed (defined in Main)Mainstatic
DelayedProcesses (defined in Main)Mainstatic
demonTorch (defined in Main)Mainstatic
demonTorchDir (defined in Main)Mainstatic
desertBG (defined in Main)Mainstatic
desiredWorldEventsUpdateRate (defined in Main)Mainstatic
desiredWorldTilesUpdateRate (defined in Main)Mainstatic
destroyerHB (defined in Main)Mainstatic
DisableIntenseVisualEffects (defined in Main)Mainstatic
DiscoB (defined in Main)Mainstatic
DiscoColorMainstatic
DiscoG (defined in Main)Mainstatic
DiscoR (defined in Main)Mainstatic
DiscoStyle (defined in Main)Main
displayHeight (defined in Main)Mainstatic
displayWidth (defined in Main)Mainstatic
Dispose() (defined in Game)Game
Dispose(bool disposing) (defined in Game)Gameprotectedvirtual
Disposed (defined in Game)Game
dontStarveWorldMainstatic
DoUpdate(ref GameTime gameTime) (defined in Main)Mainprotected
DoUpdate_AnimateItemIcons() (defined in Main)Mainstatic
dragonflyJarFrame (defined in Main)Mainstatic
dragonflyJarFrameCounter (defined in Main)Mainstatic
Draw(GameTime gameTime) (defined in Main)Mainprotectedvirtual
drawBackGore (defined in Main)Mainstatic
DrawBackground() (defined in Main)Mainprotected
drawBetterDebug (defined in Main)Mainstatic
DrawBlack(bool force=false) (defined in Main)Mainprotected
DrawBuffIcon(int drawBuffText, int buffSlotOnPlayer, int x, int y)Mainstatic
DrawCachedNPCs(List< int > npcCache, bool behindTiles) (defined in Main)Mainprotected
DrawCachedProjs(List< int > projCache, bool startSpriteBatch=true) (defined in Main)Mainprotected
DrawCacheFirstFractals (defined in Main)Main
DrawCacheNPCProjectiles (defined in Main)Main
DrawCacheNPCsBehindNonSolidTiles (defined in Main)Main
DrawCacheNPCsMoonMoon (defined in Main)Main
DrawCacheNPCsOverPlayers (defined in Main)Main
DrawCacheProjsBehindNPCs (defined in Main)Main
DrawCacheProjsBehindNPCsAndTiles (defined in Main)Main
DrawCacheProjsBehindProjectiles (defined in Main)Main
DrawCacheProjsOverPlayers (defined in Main)Main
DrawCacheProjsOverWiresUI (defined in Main)Main
DrawCapture(Microsoft.Xna.Framework.Rectangle area, CaptureSettings settings) (defined in Main)Main
DrawClothesWindow() (defined in Main)Mainprotected
DrawCursor(Vector2 bonus, bool smart=false) (defined in Main)Mainstatic
drawDiag (defined in Main)Mainstatic
DrawDust() (defined in Main)Mainprotected
DrawElderEye(SpriteBatch spriteBatch, Vector2 worldPosition, float opacity, float scale, int frameNumber, Microsoft.Xna.Framework.Color passedColor) (defined in Main)Mainprotected
DrawFPS() (defined in Main)Mainprotected
DrawGamepadInstructions() (defined in Main)Mainstatic
DrawGore() (defined in Main)Mainprotected
DrawGoreBehind() (defined in Main)Mainprotected
DrawHairWindow() (defined in Main)Mainprotected
DrawHealthBar(float X, float Y, int Health, int MaxHealth, float alpha, float scale=1f, bool noFlip=false)Main
DrawInfernoRings() (defined in Main)Main
drawingPlayerChat (defined in Main)Mainstatic
DrawInterface(GameTime gameTime) (defined in Main)Mainprotected
DrawInterface_29_SettingsButton() (defined in Main)Mainstatic
DrawInterface_Resources_Buffs() (defined in Main)Main
DrawInterface_Resources_ClearBuffs() (defined in Main)Mainstatic
DrawInvasionProgress() (defined in Main)Mainstatic
DrawInventory() (defined in Main)Mainprotected
DrawItem(Item item, int whoami) (defined in Main)Mainprotected
DrawItemIcon(SpriteBatch spriteBatch, Item theItem, Vector2 screenPositionForItemCenter, Microsoft.Xna.Framework.Color itemLightColor, float sizeLimit) (defined in Main)Mainstatic
DrawItems() (defined in Main)Main
DrawMap(GameTime gameTime) (defined in Main)Mainprotected
DrawMenu(GameTime gameTime) (defined in Main)Mainprotected
DrawMouseOver() (defined in Main)Main
DrawNPC(int iNPCIndex, bool behindTiles) (defined in Main)Main
DrawNPCCheckAlt(NPC n) (defined in Main)Main
DrawNPCDirect(SpriteBatch mySpriteBatch, NPC rCurrentNPC, bool behindTiles, Vector2 screenPos) (defined in Main)Main
DrawNPCDirect_QueenSlimeWings(NPC rCurrentNPC, SpriteBatch mySpriteBatch, Vector2 screenPos, Vector2 drawCenter, Microsoft.Xna.Framework.Color originColor) (defined in Main)Main
DrawNPCExtras(NPC n, bool beforeDraw, float addHeight, float addY, Microsoft.Xna.Framework.Color npcColor, Vector2 halfSize, SpriteEffects npcSpriteEffect, Vector2 screenPosition) (defined in Main)Mainprotected
DrawNPCHousesInWorld() (defined in Main)Mainprotected
DrawNPCs(bool behindTiles=false) (defined in Main)Mainprotected
DrawPlayerChat() (defined in Main)Mainprotected
DrawPlayerItemPos(float gravdir, int itemtype) (defined in Main)Mainstatic
DrawPlayers_AfterProjectiles() (defined in Main)Mainprotected
DrawPlayers_BehindNPCs() (defined in Main)Mainprotected
DrawProj(int i) (defined in Main)Main
DrawProjDirect(Projectile proj) (defined in Main)Main
DrawProjectiles() (defined in Main)Mainprotected
DrawRain() (defined in Main)Mainprotected
drawRelease (defined in Main)Mainstatic
drawsCountedForFPS (defined in Main)Mainstatic
DrawSettingButton(ref bool mouseOver, ref float scale, int posX, int posY, string text, string textSizeMatcher, Action clickAction) (defined in Main)Mainstatic
DrawSimpleSurfaceBackground(Vector2 areaPosition, int areaWidth, int areaHeight) (defined in Main)Main
drawSkip (defined in Main)Mainstatic
DrawSplash(GameTime gameTime) (defined in Main)Mainprotected
DrawSuperSpecialProjectiles(List< int > projCache, bool startSpriteBatch=true) (defined in Main)Mainprotected
DrawSurfaceBG() (defined in Main)Mainprotected
DrawThickCursor(bool smart=false) (defined in Main)Mainstatic
DrawTileCracks(int crackType, HitTile hitter) (defined in Main)Main
DrawTileInWater(Vector2 drawOffset, int x, int y) (defined in Main)Mainstatic
DrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) (defined in Main)Mainprotected
DrawToMap() (defined in Main)Mainprotected
DrawToMap_Section(int secX, int secY) (defined in Main)Mainprotected
drawToScreen (defined in Main)Mainstatic
DrawUnderworldBackground(bool flat) (defined in Main)Mainprotected
DrawWallOfFish() (defined in Main)Mainstatic
DrawWallOfStars() (defined in Main)Mainstatic
DrawWalls() (defined in Main)Mainprotected
DrawWhip_BoneWhip(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_CoolWhip(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_FireWhip(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_RainbowWhip(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_ThornWhip(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_WhipBland(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_WhipMace(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_WhipScythe(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWhip_WhipSword(Projectile proj, List< Vector2 > controlPoints) (defined in Main)Mainstatic
DrawWindowsIMEPanel(Vector2 position, float xAnchor=0f) (defined in Main)Main
DrawWires() (defined in Main)Mainprotected
DrawWiresSpecialTiles (defined in Main)Mainprotected
DrawWoF() (defined in Main)Mainprotected
dresserInterfaceDummy (defined in Main)Mainstatic
drewLava (defined in Main)Mainstatic
DroneCameraTracker (defined in Main)Mainstatic
drunkWorldMainstatic
duckCageFrame (defined in Main)Mainstatic
duckCageFrameCounter (defined in Main)Mainstatic
dungeonX (defined in Main)Mainstatic
dungeonY (defined in Main)Mainstatic
dust (defined in Main)Mainstatic
eclipseMainstatic
eclipseLight (defined in Main)Mainstatic
editChest (defined in Main)Mainstatic
editSign (defined in Main)Mainstatic
EnableAutoShutdown() (defined in Main)Main
EndDraw() (defined in Game)Gameprotectedvirtual
EndRun() (defined in Game)Gameprotectedvirtual
EnsureRenderTargetContent() (defined in Main)Mainprotected
EntitySpriteDraw(Texture2D texture, Vector2 position, Microsoft.Xna.Framework.Rectangle? sourceRectangle, Microsoft.Xna.Framework.Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float worthless=0f) (defined in Main)Mainstatic
EntitySpriteDraw(Texture2D texture, Vector2 position, Microsoft.Xna.Framework.Rectangle? sourceRectangle, Microsoft.Xna.Framework.Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float worthless=0f) (defined in Main)Mainstatic
EntitySpriteDraw(DrawData data) (defined in Main)Mainstatic
EquipPage (defined in Main)Mainstatic
EquipPageSelected (defined in Main)Mainstatic
errorColor (defined in Main)Mainstatic
essDir (defined in Main)Mainstatic
essScale (defined in Main)Mainstatic
ExecuteCommand(string text, CommandCaller commandCaller) (defined in Main)Mainstatic
Exit() (defined in Game)Game
Exiting (defined in Game)Game
exitScale (defined in Main)Mainstatic
expertModeMainstatic
extremeWindCounter (defined in Main)Mainstatic
fadeCounter (defined in Main)Mainstatic
fairyJarFrame (defined in Main)Mainstatic
fairyJarFrameCounter (defined in Main)Mainstatic
FakeLoadInvasionStart() (defined in Main)Mainstatic
fastForwardTimeToDawn (defined in Main)Mainstatic
fastForwardTimeToDusk (defined in Main)Mainstatic
FavoriteKey (defined in Main)Mainstatic
FindAnnouncementBoxStatus() (defined in Main)Mainstatic
FindWindow(string lpClassName, string lpWindowName) (defined in Main)Main
fishBowlFrame (defined in Main)Mainstatic
fishBowlFrameCounter (defined in Main)Mainstatic
fishBowlFrameMode (defined in Main)Mainstatic
FixUIScale() (defined in Main)Mainstatic
focusColor (defined in Main)Mainstatic
focusRecipeMainstatic
ForcedMinimumZoom (defined in Main)Mainstatic
forceHalloweenForToday (defined in Main)Mainstatic
forceXMasForToday (defined in Main)Mainstatic
fpsCount (defined in Main)Mainstatic
fpsTimer (defined in Main)Mainstatic
frameRate (defined in Main)Mainstatic
frameRelease (defined in Main)Mainstatic
FrameSkipMode (defined in Main)Mainstatic
frogCageFrame (defined in Main)Mainstatic
frogCageFrameCounter (defined in Main)Mainstatic
FullscreenStartup() (defined in Main)Main
FullTile(int x, int y) (defined in Main)Mainprotected
gameInactive (defined in Main)Mainstatic
gameMenuMainstatic
GameMode (defined in Main)Mainstatic
GameModeInfo (defined in Main)Mainstatic
gamePad (defined in Main)Mainstatic
GamepadCursorAlpha (defined in Main)Mainstatic
GamepadDisableCursorItemIcon (defined in Main)Mainstatic
GamepadDisableCursorItemIconInner (defined in Main)Mainstatic
GamepadDisableInstructionsDisplay (defined in Main)Mainstatic
gamePaused (defined in Main)Mainstatic
gameTimeCache (defined in Main)Mainstatic
gameTips (defined in Main)Mainstatic
GameUpdateCountMainstatic
GameViewMatrix (defined in Main)Mainstatic
GameZoomTarget (defined in Main)Mainstatic
gammaTest (defined in Main)Main
GetAreaToLight(out int firstTileX, out int lastTileX, out int firstTileY, out int lastTileY) (defined in Main)Mainstatic
GetBestiaryProgressReport() (defined in Main)Mainstatic
GetBuffTooltip(Player player, int buffType) (defined in Main)Mainstatic
getGoodWorldMainstatic
GetInputText(string oldString, bool allowMultiLine=false) (defined in Main)Mainstatic
getIP (defined in Main)Mainstatic
GetItemDrawFrame(int item, out Texture2D itemTexture, out Microsoft.Xna.Framework.Rectangle itemFrame)Mainstatic
GetKeyState(int keyCode) (defined in Main)Main
GetMoonPhase()Mainstatic
GetPlayerArmPosition(Projectile proj) (defined in Main)Mainstatic
GetPlayerHeadBordersColor(Player plr) (defined in Main)Mainstatic
GetPlayerPathFromName(string playerName, bool cloudSave) (defined in Main)Mainstatic
getPort (defined in Main)Mainstatic
GetPreferredBGStyleForPlayer() (defined in Main)Mainstatic
GetProjectileDesiredShader(Projectile proj) (defined in Main)Mainstatic
GetScreenOverdrawOffset() (defined in Main)Mainstatic
GetWorldPathFromName(string worldName, bool cloudSave) (defined in Main)Mainstatic
gFade (defined in Main)Mainstatic
gFadeDir (defined in Main)Mainstatic
gFader (defined in Main)Mainstatic
gfxQuality (defined in Main)Mainstatic
gfxRate (defined in Main)Mainstatic
GlobalTimerPaused (defined in Main)Mainstatic
GlobalTimeWrappedHourly (defined in Main)Mainstatic
gore (defined in Main)Mainstatic
GoToWorldSelect() (defined in Main)Mainstatic
grabMapX (defined in Main)Mainstatic
grabMapY (defined in Main)Mainstatic
graphics (defined in Main)Mainstatic
GraphicsDevice (defined in Game)Game
grasshopperCageFrame (defined in Main)Mainstatic
grasshopperCageFrameCounter (defined in Main)Mainstatic
GraveyardVisualIntensity (defined in Main)Mainstatic
grebeCageFrame (defined in Main)Mainstatic
grebeCageFrameCounter (defined in Main)Mainstatic
GUIBarsDraw() (defined in Main)Main
GUIBarsDrawInner() (defined in Main)Mainprotected
GUIChatDraw() (defined in Main)Main
GUIChatDrawInner() (defined in Main)Mainprotected
guideItem (defined in Main)Mainstatic
GUIHotbarDrawInner() (defined in Main)Mainprotected
hairStart (defined in Main)Mainstatic
Hairstyles (defined in Main)Mainstatic
hairWindow (defined in Main)Mainstatic
hallowBG (defined in Main)Mainstatic
halloweenMainstatic
HandleIME() (defined in Main)Main
hardModeMainstatic
hasFocus (defined in Main)Mainstatic
HasInteractibleObjectThatIsNotATile (defined in Main)Mainstatic
HasSmartInteractTarget (defined in Main)Mainstatic
hBar (defined in Main)Mainstatic
hcColor (defined in Main)Mainstatic
HealthBarDrawSettings (defined in Main)Mainstatic
hellBackStyle (defined in Main)Mainstatic
helpText (defined in Main)Mainstatic
HidePassword (defined in Main)Mainstatic
hidePlayerCraftingMenu (defined in Main)Mainstatic
hideUI (defined in Main)Mainstatic
highVersionColor (defined in Main)Mainstatic
hotbarScale (defined in Main)Mainstatic
HoveringOverAnNPC (defined in Main)Mainstatic
HoverItemMainstatic
hoverItemNameMainstatic
hslToRgb(Vector3 hslVector) (defined in Main)Mainstatic
hslToRgb(float Hue, float Saturation, float Luminosity, byte a=byte.MaxValue) (defined in Main)Mainstatic
hue2rgb(double c, double t1, double t2) (defined in Main)Mainstatic
iceBackStyle (defined in Main)Mainstatic
ignoreErrors (defined in Main)Mainstatic
InactiveSleepTime (defined in Game)Game
inFancyUI (defined in Main)Mainstatic
InfoDisplayPageHandler(int startX, ref string mouseText, out int startingDisplay, out int endingDisplay) (defined in Main)Mainstatic
ingameOptionsWindow (defined in Main)Mainstatic
InGameUIMainstatic
InGuideCraftMenu (defined in Main)Mainstatic
Initialize() (defined in Main)Mainprotectedvirtual
InitializeItemAnimations() (defined in Main)Mainstatic
InitialMapScale (defined in Main)Mainstatic
InitMap() (defined in Main)Mainprotected
initMap (defined in Main)Mainstatic
InitTargets() (defined in Main)Mainprotected
InitTargets(int width, int height) (defined in Main)Mainprotected
InputProfiles (defined in Main)Mainstatic
inputText (defined in Main)Mainstatic
InputTextChest() (defined in Main)Mainstatic
inputTextEnter (defined in Main)Mainstatic
inputTextEscape (defined in Main)Mainstatic
InputTextSign() (defined in Main)Mainstatic
InputTextSignCancel() (defined in Main)Mainstatic
InReforgeMenu (defined in Main)Mainstatic
InSmartCursorHighlightArea(int x, int y, out bool actuallySelected) (defined in Main)Mainstatic
instance (defined in Main)Mainstatic
instantBGTransitionCounter (defined in Main)Mainstatic
interactedDresserTopLeftX (defined in Main)Mainstatic
interactedDresserTopLeftY (defined in Main)Mainstatic
invAlpha (defined in Main)Mainstatic
invasionDelay (defined in Main)Mainstatic
invasionProgress (defined in Main)Mainstatic
invasionProgressAlpha (defined in Main)Mainstatic
invasionProgressDisplayLeft (defined in Main)Mainstatic
invasionProgressIcon (defined in Main)Mainstatic
invasionProgressMax (defined in Main)Mainstatic
invasionProgressMode (defined in Main)Mainstatic
invasionProgressNearInvasion (defined in Main)Mainstatic
invasionProgressWave (defined in Main)Mainstatic
invasionSize (defined in Main)Mainstatic
invasionSizeStart (defined in Main)Mainstatic
invasionTypeMainstatic
invasionWarn (defined in Main)Mainstatic
invasionX (defined in Main)Mainstatic
invBottom (defined in Main)Main
invDir (defined in Main)Mainstatic
InventoryAmmoSlotsCount (defined in Main)Mainstatic
InventoryAmmoSlotsStart (defined in Main)Mainstatic
inventoryBack (defined in Main)Mainstatic
InventoryCoinSlotsCount (defined in Main)Mainstatic
InventoryCoinSlotsStart (defined in Main)Mainstatic
InventoryItemSlotsCount (defined in Main)Mainstatic
InventoryItemSlotsStart (defined in Main)Mainstatic
inventoryScale (defined in Main)Mainstatic
InventorySlotsTotal (defined in Main)Mainstatic
inventorySortMouseOver (defined in Main)Mainstatic
InvisibleCursorForGamepad (defined in Main)Mainstatic
iS (defined in Main)Mainstatic
IsActive (defined in Game)Game
IsFastForwardingTime() (defined in Main)Mainstatic
IsFixedTimeStep (defined in Game)Game
IsGraphicsDeviceAvailable (defined in Main)Mainstatic
IsInTheMiddleOfLoadingSettings (defined in Main)Mainstatic
IsItAHappyWindyDay (defined in Main)Mainstatic
IsItDay()Mainstatic
IsItRaining (defined in Main)Mainstatic
IsItStorming (defined in Main)Mainstatic
IsLiquidStyleWater(int liquidStyle) (defined in Main)Mainstatic
isMouseLeftConsumedByUI (defined in Main)Mainstatic
IsMouseVisible (defined in Game)Game
IsNPCActiveAndOneOfTypes(int npcIndex, params int[] types) (defined in Main)Mainstatic
IssueReporter (defined in Main)Mainstatic
IssueReporterIndicator (defined in Main)Mainstatic
IsTileBiomeSightable(int tileX, int tileY, ref Color sightColor)Mainstatic
IsTileSpelunkable(int tileX, int tileY)Mainstatic
itemMainstatic
itemAnimations (defined in Main)Mainstatic
itemAnimationsRegistered (defined in Main)Mainstatic
ItemDropsDB (defined in Main)Mainstatic
ItemDropSolver (defined in Main)Mainstatic
itemFrame (defined in Main)Mainstatic
itemFrameCounter (defined in Main)Mainstatic
ItemIconCacheUpdate(int selectedItemID) (defined in Main)Mainstatic
ItemIconCacheVerification() (defined in Main)Mainstatic
jellyfishCageFrame (defined in Main)Mainstatic
jellyfishCageFrameCounter (defined in Main)Mainstatic
jellyfishCageMode (defined in Main)Mainstatic
jungleBackStyle (defined in Main)Mainstatic
jungleBG (defined in Main)Mainstatic
keyCount (defined in Main)Mainstatic
keyInt (defined in Main)Mainstatic
keyState (defined in Main)Mainstatic
keyString (defined in Main)Mainstatic
ladybugCageFrame (defined in Main)Mainstatic
ladybugCageFrameCounter (defined in Main)Mainstatic
ladyBugRainBoost (defined in Main)Mainstatic
lastItemUpdate (defined in Main)Mainstatic
LastLoadedResolution (defined in Main)Mainstatic
lastMouseX (defined in Main)Mainstatic
lastMouseY (defined in Main)Mainstatic
lastNPCUpdate (defined in Main)Mainstatic
LaunchParameters (defined in Game)Game
lavaFishBowlFrame (defined in Main)Mainstatic
lavaFishBowlFrameCounter (defined in Main)Mainstatic
lBar (defined in Main)Mainstatic
leftWorld (defined in Main)Mainstatic
legendaryModeColor (defined in Main)Mainstatic
libPath (defined in Main)Mainstatic
LightingEveryFrame (defined in Main)Mainstatic
lightning (defined in Main)Mainstatic
lightPetMainstatic
liquid (defined in Main)Mainstatic
liquidAlpha (defined in Main)Mainstatic
liquidBuffer (defined in Main)Mainstatic
lo (defined in Main)Mainstatic
LoadAccBack(int i) (defined in Main)Main
LoadAccBalloon(int i) (defined in Main)Main
LoadAccBeard(int i) (defined in Main)Main
LoadAccFace(int i) (defined in Main)Main
LoadAccFront(int i) (defined in Main)Main
LoadAccHandsOff(int i) (defined in Main)Main
LoadAccHandsOn(int i) (defined in Main)Main
LoadAccNeck(int i) (defined in Main)Main
LoadAccShield(int i) (defined in Main)Main
LoadAccShoes(int i) (defined in Main)Main
LoadAccWaist(int i) (defined in Main)Main
LoadArmorBody(int i) (defined in Main)Main
LoadArmorHead(int i) (defined in Main)Main
LoadArmorLegs(int i) (defined in Main)Main
LoadBackground(int i) (defined in Main)Main
LoadContent() (defined in Main)Mainprotectedvirtual
LoadContent_Deferred() (defined in Main)Mainprotected
LoadDedConfig(string configPath) (defined in Main)Main
LoadFlameRing() (defined in Main)Main
LoadGore(int i) (defined in Main)Main
LoadHair(int i) (defined in Main)Main
LoadItem(int i)Main
LoadItemFlames(int i) (defined in Main)Main
loadLib(string path) (defined in Main)Main
LoadLibrary(string dllToLoad) (defined in Main)Main
loadMap (defined in Main)Mainstatic
loadMapLastX (defined in Main)Mainstatic
loadMapLock (defined in Main)Mainstatic
LoadNPC(int i)Main
LoadPlayers() (defined in Main)Mainstatic
LoadProjectile(int i)Main
LoadSettings() (defined in Main)Mainprotected
LoadTestLog(string logname) (defined in Main)Mainstatic
LoadTiles(int i)Main
LoadWall(int i)Main
LoadWings(int i) (defined in Main)Main
LoadWorlds() (defined in Main)Mainstatic
LobbyId (defined in Main)Mainstatic
LocalFavoriteData (defined in Main)Mainstatic
LocalGolfState (defined in Main)Mainstatic
LocalPlayerMainstatic
LocalPlayerCreativeTracker (defined in Main)Mainstatic
LockCraftingForThisCraftClickDuration() (defined in Main)Mainstatic
lockMenuBGChange (defined in Main)Mainstatic
LogicCheckScreenHeight (defined in Main)Mainstatic
LogicCheckScreenWidth (defined in Main)Mainstatic
LogoA (defined in Main)Mainstatic
LogoB (defined in Main)Mainstatic
LogoT (defined in Main)Mainstatic
macawCageFrame (defined in Main)Mainstatic
macawCageFrameCounter (defined in Main)Mainstatic
maggotCageFrame (defined in Main)Mainstatic
maggotCageFrameCounter (defined in Main)Mainstatic
magmaBGFrame (defined in Main)Mainstatic
magmaBGFrameCounter (defined in Main)Mainstatic
Main() (defined in Main)Main
mallardCageFrame (defined in Main)Mainstatic
mallardCageFrameCounter (defined in Main)Mainstatic
ManageControlsMenu (defined in Main)Mainstatic
Map (defined in Main)Mainstatic
mapDelay (defined in Main)Mainstatic
mapEnabled (defined in Main)Mainstatic
MapFileMetadata (defined in Main)Mainstatic
mapFullscreen (defined in Main)Mainstatic
mapFullscreenPos (defined in Main)Mainstatic
mapFullscreenScale (defined in Main)Mainstatic
MapIcons (defined in Main)Mainstatic
mapInit (defined in Main)Mainstatic
mapMaxX (defined in Main)Mainstatic
mapMaxY (defined in Main)Mainstatic
mapMinimapAlpha (defined in Main)Mainstatic
mapMinimapDefaultScale (defined in Main)Mainstatic
mapMinimapScale (defined in Main)Mainstatic
mapMinX (defined in Main)Mainstatic
mapMinY (defined in Main)Mainstatic
mapOverlayAlpha (defined in Main)Mainstatic
mapOverlayScale (defined in Main)Mainstatic
MapPlayerRenderer (defined in Main)Mainstatic
mapReady (defined in Main)Mainstatic
MapScale (defined in Main)Mainstatic
mapSectionTexture (defined in Main)Main
mapStyle (defined in Main)Mainstatic
mapTarget (defined in Main)Main
mapTargetX (defined in Main)Mainstatic
mapTargetY (defined in Main)Mainstatic
mapTime (defined in Main)Mainstatic
mapTimeMax (defined in Main)Mainstatic
mapWasContentLost (defined in Main)Mainstatic
martianLight (defined in Main)Mainstatic
martianLightDir (defined in Main)Mainstatic
masterColor (defined in Main)Mainstatic
masterColorDir (defined in Main)Mainstatic
masterModeMainstatic
maxBackgrounds (defined in Main)Mainstatic
MaxBannerTypes (defined in Main)Mainstatic
maxCharSelectHair (defined in Main)Mainstatic
maxChests (defined in Main)Mainstatic
maxClouds (defined in Main)Mainstatic
maxCombatText (defined in Main)Mainstatic
maxDust (defined in Main)Mainstatic
maxDustToDraw (defined in Main)Mainstatic
maxGore (defined in Main)Mainstatic
maxHairOfStylistDefault (defined in Main)Mainstatic
maxHairStyles (defined in Main)Mainstatic
maxItems (defined in Main)Mainstatic
maxItemText (defined in Main)Mainstatic
maxItemUpdates (defined in Main)Mainstatic
maxLiquidTypes (defined in Main)Mainstatic
maxMapUpdates (defined in Main)Mainstatic
maxMoons (defined in Main)Mainstatic
maxMP (defined in Main)Mainstatic
maxMusic (defined in Main)Mainstatic
maxNetPlayers (defined in Main)Mainstatic
maxNPCs (defined in Main)Mainstatic
maxNPCUpdates (defined in Main)Mainstatic
maxPlayers (defined in Main)Mainstatic
maxProjectiles (defined in Main)Mainstatic
maxQ (defined in Main)Mainstatic
maxRain (defined in Main)Mainstatic
maxRaining (defined in Main)Mainstatic
maxScreenH (defined in Main)Mainstatic
maxScreenW (defined in Main)Mainstatic
maxSectionsX (defined in Main)Mainstatic
maxSectionsY (defined in Main)Mainstatic
MaxShopIDs (defined in Main)Mainstatic
maxStars (defined in Main)Mainstatic
maxStarTypes (defined in Main)Mainstatic
maxTilesXMainstatic
maxTilesYMainstatic
MaxTimeout (defined in Main)Mainstatic
mcColor (defined in Main)Mainstatic
meleeBuffMainstatic
menuBGChangedDay (defined in Main)Mainstatic
menuBGChangedNight (defined in Main)Mainstatic
menuFocus (defined in Main)Mainstatic
menuMode (defined in Main)Mainstatic
menuMultiplayer (defined in Main)Mainstatic
menuServer (defined in Main)Mainstatic
MenuServerMode (defined in Main)Mainstatic
menuSkip (defined in Main)Mainstatic
MenuUI (defined in Main)Mainstatic
MenuXMovement (defined in Main)Mainstatic
MinimapFrameManagerInstance (defined in Main)Mainstatic
miniMapHeight (defined in Main)Mainstatic
miniMapWidth (defined in Main)Mainstatic
miniMapX (defined in Main)Mainstatic
miniMapY (defined in Main)Mainstatic
MinimumZoomComparerX (defined in Main)Mainstatic
MinimumZoomComparerY (defined in Main)Mainstatic
minScreenH (defined in Main)Mainstatic
minScreenW (defined in Main)Mainstatic
moondialCooldown (defined in Main)Mainstatic
Moondialing() (defined in Main)Mainstatic
moonModY (defined in Main)Mainstatic
moonPhaseMainstatic
moonType (defined in Main)Mainstatic
motd (defined in Main)Mainstatic
MouseBorderColor (defined in Main)Mainstatic
mouseBorderColorSlider (defined in Main)Mainstatic
MouseBuildingGridAlpha (defined in Main)Mainstatic
mouseCageFrame (defined in Main)Mainstatic
mouseCageFrameCounter (defined in Main)Mainstatic
mouseColor (defined in Main)Mainstatic
mouseColorSlider (defined in Main)Mainstatic
mouseExit (defined in Main)Mainstatic
mouseItemMainstatic
mouseLeft (defined in Main)Mainstatic
mouseLeftRelease (defined in Main)Mainstatic
mouseMiddle (defined in Main)Mainstatic
mouseMiddleRelease (defined in Main)Mainstatic
mouseNPCIndex (defined in Main)Main
mouseNPCType (defined in Main)Main
mouseReforge (defined in Main)Mainstatic
mouseRight (defined in Main)Mainstatic
mouseRightRelease (defined in Main)Mainstatic
MouseScreenMainstatic
MouseShowBuildingGrid (defined in Main)Mainstatic
mouseText (defined in Main)Mainstatic
MouseText(string cursorText, int rare=0, byte diff=0, int hackedMouseX=-1, int hackedMouseY=-1, int hackedScreenWidth=-1, int hackedScreenHeight=-1, int pushWidthX=0)Main
MouseText(string cursorText, string buffTooltip, int rare=0, byte diff=0, int hackedMouseX=-1, int hackedMouseY=-1, int hackedScreenWidth=-1, int hackedScreenHeight=-1, int pushWidthX=0, bool noOverride=false)Main
MouseText_DrawItemTooltip_GetLinesInfo(Item item, ref int yoyoLogo, ref int researchLine, float oldKB, ref int numLines, string[] toolTipLine, bool[] preFixLine, bool[] badPreFixLine, string[] toolTipNames, out int prefixlineIndex) (defined in Main)Mainstatic
mouseTextColorMainstatic
mouseTextColorChange (defined in Main)Mainstatic
MouseTextColorRealMainstatic
MouseTextHackZoom(string text, string buffTooltip=null) (defined in Main)Main
MouseTextHackZoom(string text, int itemRarity, byte diff=0, string buffTooltip=null) (defined in Main)Main
MouseTextNoOverride(string cursorText, int rare=0, byte diff=0, int hackedMouseX=-1, int hackedMouseY=-1, int hackedScreenWidth=-1, int hackedScreenHeight=-1, int pushWidthX=0) (defined in Main)Main
MouseWorldMainstatic
mouseX (defined in Main)Mainstatic
mouseXButton1 (defined in Main)Mainstatic
mouseXButton1Release (defined in Main)Mainstatic
mouseXButton2 (defined in Main)Mainstatic
mouseXButton2Release (defined in Main)Mainstatic
mouseY (defined in Main)Mainstatic
multiplayerNPCSmoothingRange (defined in Main)Mainstatic
mushroomBG (defined in Main)Mainstatic
musicBox2 (defined in Main)Mainstatic
musicBoxNotModifiedByVolume (defined in Main)Mainstatic
musicError (defined in Main)Mainstatic
musicFade (defined in Main)Mainstatic
musicNoCrossFade (defined in Main)Mainstatic
musicPitch (defined in Main)Mainstatic
musicVolume (defined in Main)Mainstatic
myPlayerMainstatic
netModeMainstatic
netPlayCounter (defined in Main)Mainstatic
netRelease (defined in Main)Mainstatic
NeverSleep() (defined in Main)Main
NewLightning() (defined in Main)Mainstatic
NewMOTD(string newMOTD) (defined in Main)Main
newMusic (defined in Main)Mainstatic
NewText(object o, Color? color=null)Mainstatic
NewText(string newText, byte R=byte.MaxValue, byte G=byte.MaxValue, byte B=byte.MaxValue)Mainstatic
NewTextMultiline(string text, bool force=false, Microsoft.Xna.Framework.Color c=default(Microsoft.Xna.Framework.Color), int WidthLimit=-1) (defined in Main)Mainstatic
newWorldName (defined in Main)Mainstatic
nightLength (defined in Main)Mainstatic
NotifyOfEvent(GameNotificationType type) (defined in Main)Mainstatic
noTrapsWorldMainstatic
notTheBeesWorldMainstatic
noWindowBorder (defined in Main)Mainstatic
npcMainstatic
NPCAddHeight(NPC theNPC) (defined in Main)Mainstatic
npcCatchableMainstatic
npcChatCornerItemMainstatic
npcChatFocus1 (defined in Main)Mainstatic
npcChatFocus2 (defined in Main)Mainstatic
npcChatFocus3 (defined in Main)Mainstatic
npcChatFocus4 (defined in Main)Mainstatic
npcChatRelease (defined in Main)Mainstatic
npcChatText (defined in Main)Mainstatic
npcFrameCountMainstatic
npcLifeBytes (defined in Main)Mainstatic
npcShop (defined in Main)Mainstatic
npcStreamSpeed (defined in Main)Mainstatic
numAvailableRecipesMainstatic
numberOfHairstyles (defined in Main)Mainstatic
numClouds (defined in Main)Mainstatic
numCloudsTemp (defined in Main)Mainstatic
numDisplayModes (defined in Main)Mainstatic
numInfoIcons (defined in Main)Mainstatic
numStars (defined in Main)Mainstatic
numTileColors (defined in Main)Mainstatic
numTreeStyles (defined in Main)Mainstatic
oceanBG (defined in Main)Mainstatic
offLimitBorderTiles (defined in Main)Mainstatic
offScreenRange (defined in Main)Mainstatic
OffsetsNPCOffhand (defined in Main)Mainstatic
OffsetsPlayerHeadgear (defined in Main)Mainstatic
OffsetsPlayerOffhand (defined in Main)Mainstatic
OffsetsPlayerOnhand (defined in Main)Mainstatic
OldDrawBackground() (defined in Main)Mainprotected
oldDrawWater(bool bg=false, int Style=0, float Alpha=1f) (defined in Main)Main
oldInputText (defined in Main)Mainstatic
oldKeyState (defined in Main)Mainstatic
oldMaxRaining (defined in Main)Mainstatic
oldNPCShop (defined in Main)Mainstatic
oldStatusText (defined in Main)Mainstatic
oldUndergroundBackground (defined in Main)Mainstatic
OnActivated(object sender, EventArgs args) (defined in Game)Gameprotectedvirtual
OnDeactivated(object sender, EventArgs args) (defined in Game)Gameprotectedvirtual
OnEngineLoad (defined in Main)Mainstatic
OnEnginePreload (defined in Main)Mainstatic
OnExiting(object sender, EventArgs args) (defined in Game)Gameprotectedvirtual
OnPlayerSelected(PlayerFileData player) (defined in Main)Main
OnPostDraw (defined in Main)Mainstatic
OnPostFullscreenMapDraw (defined in Main)Mainstatic
OnPreDraw (defined in Main)Mainstatic
OnRenderTargetsInitialized (defined in Main)Mainstatic
OnRenderTargetsReleased (defined in Main)Mainstatic
OnResolutionChanged (defined in Main)Mainstatic
OnSubmitServerIP(string inputText) (defined in Main)Mainstatic
OnTickForInternalCodeOnly (defined in Main)Mainstatic
OnTickForThirdPartySoftwareOnly (defined in Main)Mainstatic
OnTileChangeEvent(int x, int y, int count, TileChangeType eventType) (defined in Main)Main
OpenCharacterSelectUI() (defined in Main)Mainstatic
OpenClothesWindow() (defined in Main)Mainstatic
OpenHairWindow() (defined in Main)Mainstatic
OpenLegacySettings() (defined in Main)Mainprotected
OpenPlayerChat() (defined in Main)Mainstatic
OpenPlayerSelect(OnPlayerSelected method) (defined in Main)Mainstatic
OpenRecent() (defined in Main)Mainprotected
OpenReportsMenu() (defined in Main)Mainstatic
OpenResourcePacksMenu(UIState uiStateToGoBackTo) (defined in Main)Mainstatic
OpenWorldSelectUI() (defined in Main)Mainstatic
OurFavoriteColor (defined in Main)Mainstatic
owlCageFrame (defined in Main)Mainstatic
owlCageFrameCounter (defined in Main)Mainstatic
ParticleSystem_World_BehindPlayers (defined in Main)Mainstatic
ParticleSystem_World_OverPlayers (defined in Main)Mainstatic
PendingBorderlessState (defined in Main)Mainstatic
PendingPlayer (defined in Main)Mainstatic
PendingResolutionHeight (defined in Main)Mainstatic
PendingResolutionWidth (defined in Main)Mainstatic
penguinCageFrame (defined in Main)Mainstatic
penguinCageFrameCounter (defined in Main)Mainstatic
persistentBuffMainstatic
Pings (defined in Main)Mainstatic
pixelShader (defined in Main)Mainstatic
PixelShaderRef (defined in Main)Mainstatic
placementPreview (defined in Main)Mainstatic
playerMainstatic
playerInventoryMainstatic
PlayerList (defined in Main)Mainstatic
PlayerLoaded (defined in Main)Mainstatic
PlayerOverheadChatMessageDisplayTime (defined in Main)Mainstatic
PlayerPath (defined in Main)Mainstatic
playerPathName (defined in Main)Mainstatic
PlayerRenderer (defined in Main)Mainstatic
playerVisualClone (defined in Main)Mainstatic
PlayInteractiveProjectileOpenCloseSound(int projType, bool open) (defined in Main)Mainstatic
playOldTile (defined in Main)Main
popupText (defined in Main)Mainstatic
PotionOfReturnRenderer (defined in Main)Mainstatic
PrepareDrawnEntityDrawing(Entity entity, int intendedShader, Matrix? overrideMatrix) (defined in Main)Main
PrepareDrawnProjectileDrawing(Projectile proj) (defined in Main)Main
preventStackSplitReset (defined in Main)Mainstatic
PreventUpdatingTargets (defined in Main)Mainstatic
PrintTimedMessage(string message, params object[] arguments) (defined in Main)Mainstatic
projectileMainstatic
projectileIdentity (defined in Main)Mainstatic
ProjectileUpdateLoopIndex (defined in Main)Mainstatic
projFramesMainstatic
projHook (defined in Main)Mainstatic
projHostile (defined in Main)Mainstatic
projPetMainstatic
pumpkinMoonMainstatic
pvpBuffMainstatic
PylonSystem (defined in Main)Mainstatic
qaStyle (defined in Main)Mainstatic
qRelease (defined in Main)Mainstatic
QueueMainThreadAction(Action action) (defined in Main)Mainstatic
quickAlpha(Microsoft.Xna.Framework.Color oldColor, float Alpha) (defined in Main)Mainstatic
QuitGame() (defined in Main)Mainprotected
rain (defined in Main)Mainstatic
raining (defined in Main)Mainstatic
rainTime (defined in Main)Mainstatic
rand (defined in Main)Mainstatic
randColor() (defined in Main)Mainprotected
rare (defined in Main)Mainstatic
Rasterizer (defined in Main)Mainstatic
ratCageFrame (defined in Main)Mainstatic
ratCageFrameCounter (defined in Main)Mainstatic
recBigList (defined in Main)Mainstatic
recentIP (defined in Main)Mainstatic
recentPort (defined in Main)Mainstatic
recentWorld (defined in Main)Mainstatic
recFastScroll (defined in Main)Mainstatic
recipeMainstatic
RecommendedEquipmentAreaPushUp (defined in Main)Main
recStart (defined in Main)Mainstatic
redBirdCageFrame (defined in Main)Mainstatic
redBirdCageFrameCounter (defined in Main)Mainstatic
reforgeItem (defined in Main)Mainstatic
reforgeScale (defined in Main)Mainstatic
refreshMap (defined in Main)Mainstatic
RegisteredGameModes (defined in Main)Mainstatic
RegisterItemAnimation(int index, DrawAnimation animation)Mainstatic
RejectionMenuInfo (defined in Main)Main
ReleaseHostAndPlayProcess() (defined in Main)Mainstatic
ReleaseTargets() (defined in Main)Mainprotected
releaseUI (defined in Main)Mainstatic
remixWorldMainstatic
render (defined in Main)Mainstatic
RenderBackground() (defined in Main)Mainprotected
RenderBlack() (defined in Main)Mainprotected
renderCount (defined in Main)Mainstatic
renderNow (defined in Main)Mainstatic
RenderTargetsRequired (defined in Main)Mainstatic
RenderTiles() (defined in Main)Mainprotected
RenderTiles2() (defined in Main)Mainprotected
RenderWalls() (defined in Main)Mainprotected
RenderWater() (defined in Main)Mainprotected
ReportInvasionProgress(int progress, int progressMax, int icon, int progressWave) (defined in Main)Mainstatic
ResetAllContentBasedRenderTargets() (defined in Main)Main
resetClouds (defined in Main)Mainstatic
ResetElapsedTime() (defined in Game)Game
ResetKeyBindings() (defined in Main)Mainstatic
resetMapFull (defined in Main)Mainstatic
ResetWindCounter(bool resetExtreme=false) (defined in Main)Mainstatic
ResourceSetsManager (defined in Main)Mainstatic
ReversedUpDownArmorSetBonuses (defined in Main)Mainstatic
ReverseGravitySupport(Vector2 pos, float height=0f) (defined in Main)Mainstatic
ReverseGravitySupport(Microsoft.Xna.Framework.Point pos, int height=0) (defined in Main)Mainstatic
ReverseGravitySupport(Microsoft.Xna.Framework.Rectangle box) (defined in Main)Mainstatic
RGBRelease (defined in Main)Mainstatic
rgbToHsl(Microsoft.Xna.Framework.Color newColor) (defined in Main)Mainstatic
rightWorld (defined in Main)Mainstatic
rockLayerMainstatic
rulerLineDisplayValues (defined in Main)Mainstatic
Run() (defined in Game)Game
runningCollectorsEdition (defined in Main)Mainstatic
RunOneFrame() (defined in Game)Game
RunOnMainThread(Action action)Mainstatic
RunOnMainThread< T >(Func< T > func)Mainstatic
SamplerStateForCursor (defined in Main)Mainstatic
SaveClothesWindow() (defined in Main)Mainstatic
SavePath (defined in Main)Mainstatic
SaveRecent() (defined in Main)Mainstatic
SaveSettings() (defined in Main)Mainstatic
saveTimer (defined in Main)Mainstatic
sBar (defined in Main)Mainstatic
sceneBackgroundPos (defined in Main)Mainstatic
SceneMetrics (defined in Main)Mainstatic
sceneTile2Pos (defined in Main)Mainstatic
sceneTilePos (defined in Main)Mainstatic
sceneWallPos (defined in Main)Mainstatic
sceneWaterPos (defined in Main)Mainstatic
scorpionCageFrame (defined in Main)Mainstatic
scorpionCageFrameCounter (defined in Main)Mainstatic
screenBorderless (defined in Main)Mainstatic
screenBorderlessPendingResizes (defined in Main)Mainstatic
screenHeight (defined in Main)Mainstatic
screenLastPosition (defined in Main)Mainstatic
screenMaximized (defined in Main)Mainstatic
screenPositionMainstatic
screenShader (defined in Main)Mainstatic
ScreenShaderRef (defined in Main)Mainstatic
ScreenSize (defined in Main)Mainstatic
screenTarget (defined in Main)Mainstatic
screenTargetSwap (defined in Main)Mainstatic
screenWidth (defined in Main)Mainstatic
seagullCageFrame (defined in Main)Mainstatic
seagullCageFrameCounter (defined in Main)Mainstatic
seahorseCageFrame (defined in Main)Mainstatic
seahorseCageFrameCounter (defined in Main)Mainstatic
sectionHeight (defined in Main)Mainstatic
sectionManager (defined in Main)Mainstatic
sectionWidth (defined in Main)Mainstatic
selClothes (defined in Main)Mainstatic
selColor (defined in Main)Mainstatic
selectedPlayer (defined in Main)Mainstatic
selectedWorld (defined in Main)Mainstatic
SelectPlayer(PlayerFileData data) (defined in Main)Mainstatic
ServerSideCharacter (defined in Main)Mainstatic
serverStarting (defined in Main)Mainstatic
Services (defined in Game)Game
SetCameraGamepadLerp(float lerp) (defined in Main)Mainstatic
SetCameraLerp(float lerp, int time) (defined in Main)Mainstatic
SetDisplayMode(int width, int height, bool fullscreen) (defined in Main)Mainstatic
SetFullScreen(bool fullscreen) (defined in Main)Mainstatic
setKey (defined in Main)Mainstatic
SetMouseNPC(int index, int type) (defined in Main)Main
SetMouseNPC_ToHousingQuery() (defined in Main)Main
SetNetPlayers(int mPlayers) (defined in Main)Main
SetNPCShopIndex(int index) (defined in Main)Mainstatic
SetRecommendedZoomContext(Matrix matrix) (defined in Main)Mainstatic
SetResolution(int width, int height) (defined in Main)Mainstatic
setServerWorldRollbacks(string rollBacksToKeep) (defined in Main)Main
Setting_UseReducedMaxLiquids (defined in Main)Mainstatic
SettingBlockGamepadsEntirely (defined in Main)Mainstatic
SettingDontScaleMainMenuUp (defined in Main)Mainstatic
SettingMusicReplayDelayEnabled (defined in Main)Mainstatic
SettingsEnabled_AutoReuseAllItems (defined in Main)Mainstatic
SettingsEnabled_MinersWobble (defined in Main)Mainstatic
SettingsEnabled_OpaqueBoxBehindTooltips (defined in Main)Mainstatic
SettingsEnabled_TilesSwayInWind (defined in Main)Mainstatic
SettingsUnlock_WorldEvil (defined in Main)Mainstatic
SetTitle() (defined in Main)Mainprotected
SetupTileMerge() (defined in Main)Mainstatic
SetWorld(string world, bool cloud) (defined in Main)Main
SetWorldName(string world) (defined in Main)Main
ShaderContentManager (defined in Main)Mainstatic
shimmerAlpha (defined in Main)Mainstatic
shimmerBrightenDelay (defined in Main)Mainstatic
shimmerDarken (defined in Main)Mainstatic
shine(Microsoft.Xna.Framework.Color newColor, int type) (defined in Main)Mainstatic
shine(ref Vector3 newColor, int type) (defined in Main)Mainstatic
shop (defined in Main)Main
ShopHelper (defined in Main)Mainstatic
shopSellbackHelper (defined in Main)Mainstatic
shortRender (defined in Main)Mainstatic
ShouldDrawInfoIconsHorizontally (defined in Main)Mainstatic
shouldDrawNetDiagnosticsUI (defined in Main)Mainstatic
ShouldNormalEventsBeAbleToStart() (defined in Main)Mainstatic
ShouldPVPDraw (defined in Main)Mainstatic
ShouldShowInvisibleWalls() (defined in Main)Mainstatic
ShouldUpdateEntities() (defined in Main)Main
showFrameRate (defined in Main)Mainstatic
showItemOwner (defined in Main)Mainstatic
showItemText (defined in Main)Mainstatic
ShowMissingRequirementMessage(Exception exception) (defined in Game)Gameprotectedvirtual
showServerConsole (defined in Main)Mainstatic
showSpam (defined in Main)Mainstatic
showSplash (defined in Main)Mainstatic
signMainstatic
signBubble (defined in Main)Mainstatic
signHover (defined in Main)Mainstatic
signX (defined in Main)Mainstatic
signY (defined in Main)Mainstatic
sittingManager (defined in Main)Mainstatic
SkipAssemblyLoad (defined in Main)Mainstatic
skipMenu (defined in Main)Mainstatic
SkipToTime(int timeToSet, bool setIsDayTime) (defined in Main)Mainstatic
sleepingManager (defined in Main)Mainstatic
slimeRain (defined in Main)Mainstatic
slimeRainKillCount (defined in Main)Mainstatic
slimeRainNPC (defined in Main)Mainstatic
slimeRainNPCSlots (defined in Main)Mainstatic
slimeRainTime (defined in Main)Mainstatic
slimeWarningDelay (defined in Main)Mainstatic
slimeWarningTime (defined in Main)Mainstatic
slugCageFrame (defined in Main)Mainstatic
slugCageFrameCounter (defined in Main)Mainstatic
SmartCursorIsUsed (defined in Main)Mainstatic
SmartCursorShowing (defined in Main)Mainstatic
SmartCursorWanted (defined in Main)Mainstatic
SmartCursorWanted_GamePad (defined in Main)Mainstatic
SmartCursorWanted_Mouse (defined in Main)Mainstatic
SmartCursorX (defined in Main)Mainstatic
SmartCursorY (defined in Main)Mainstatic
SmartInteractNPC (defined in Main)Mainstatic
SmartInteractPotionOfReturn (defined in Main)Mainstatic
SmartInteractProj (defined in Main)Mainstatic
SmartInteractShowingFake (defined in Main)Mainstatic
SmartInteractShowingGenuine (defined in Main)Mainstatic
SmartInteractTileCoords (defined in Main)Mainstatic
SmartInteractTileCoordsSelected (defined in Main)Mainstatic
SmartInteractX (defined in Main)Mainstatic
SmartInteractY (defined in Main)Mainstatic
SmoothedMushroomLightInfluence (defined in Main)Mainstatic
snail2CageFrame (defined in Main)Mainstatic
snail2CageFrameCounter (defined in Main)Mainstatic
snailCageFrame (defined in Main)Mainstatic
snailCageFrameCounter (defined in Main)Mainstatic
snowBG (defined in Main)Mainstatic
snowDust (defined in Main)Mainstatic
snowing() (defined in Main)Mainstatic
snowMntBG (defined in Main)Mainstatic
snowMoonMainstatic
SortDrawCacheWorms() (defined in Main)Mainprotected
soundError (defined in Main)Mainstatic
soundVolume (defined in Main)Mainstatic
spamCount (defined in Main)Mainstatic
spawnTileXMainstatic
spawnTileYMainstatic
specialSeedWorldMainstatic
specX (defined in Main)Mainstatic
specY (defined in Main)Mainstatic
SpelunkerProjectileHelper (defined in Main)Main
spriteBatch (defined in Main)Mainstatic
squirrelCageFrame (defined in Main)Mainstatic
squirrelCageFrameCounter (defined in Main)Mainstatic
squirrelCageFrameCounterOrange (defined in Main)Mainstatic
squirrelCageFrameOrange (defined in Main)Mainstatic
stackCounter (defined in Main)Mainstatic
stackDelay (defined in Main)Mainstatic
stackSplit (defined in Main)Mainstatic
star (defined in Main)Mainstatic
starGame (defined in Main)Mainstatic
starGameMath(double value=1.0) (defined in Main)Mainstatic
starsHit (defined in Main)Mainstatic
StartClientGameplay() (defined in Main)Mainstatic
startDedInput() (defined in Main)Mainstatic
startDedInputCallBack() (defined in Main)Mainstatic
startFullscreen (defined in Main)Mainstatic
StartInvasion(int type=1) (defined in Main)Mainstatic
startPumpkinMoon() (defined in Main)Mainstatic
StartRain()Mainstatic
StartSlimeRain(bool announce=true) (defined in Main)Mainstatic
startSnowMoon() (defined in Main)Mainstatic
statusText (defined in Main)Mainstatic
stopMoonEvent() (defined in Main)Mainstatic
StopRain()Mainstatic
StopSlimeRain(bool announce=true) (defined in Main)Mainstatic
stopTimeOuts (defined in Main)Mainstatic
SubmitSignText() (defined in Main)Mainstatic
sunCircle (defined in Main)Mainstatic
sundialCooldown (defined in Main)Mainstatic
Sundialing() (defined in Main)Mainstatic
sunModY (defined in Main)Mainstatic
superFast (defined in Main)Mainstatic
superFastStack (defined in Main)Mainstatic
Support4K (defined in Main)Mainstatic
Support8K (defined in Main)Mainstatic
SuppressDraw() (defined in Game)Game
SwitchNetMode(int mode) (defined in Main)Mainstatic
SyncAnInvasion(int toWho) (defined in Main)Mainstatic
SyncRain()Mainstatic
TargetElapsedTime (defined in Game)Game
targetSet (defined in Main)Mainstatic
teamColor (defined in Main)Mainstatic
teamCooldown (defined in Main)Mainstatic
teamCooldownLen (defined in Main)Mainstatic
teamNamePlateDistance (defined in Main)Mainstatic
TeleportEffect(Microsoft.Xna.Framework.Rectangle effectRect, int Style, int extraInfo=0, float dustCountMult=1f, TeleportationSide side=TeleportationSide.Entry, Vector2 otherPosition=default(Vector2)) (defined in Main)Mainstatic
temporaryGUIScaleSlider (defined in Main)Mainstatic
temporaryGUIScaleSliderUpdate (defined in Main)Mainstatic
tenthAnniversaryWorldMainstatic
terrariasFixedTiming (defined in Main)Mainstatic
textBlinkerCount (defined in Main)Main
textBlinkerState (defined in Main)Main
textureMaxHeight (defined in Main)Mainstatic
textureMaxWidth (defined in Main)Mainstatic
ThickMouse (defined in Main)Mainstatic
thunderDistance (defined in Main)Mainstatic
Tick() (defined in Game)Game
tile (defined in Main)Mainstatic
tile2Target (defined in Main)Main
tileAlch (defined in Main)Mainstatic
tileAxeMainstatic
tileBatch (defined in Main)Mainstatic
tileBlendAll (defined in Main)Mainstatic
tileBlockLightMainstatic
tileBouncy (defined in Main)Mainstatic
tileBrick (defined in Main)Mainstatic
tileColor (defined in Main)Mainstatic
tileContainer (defined in Main)Mainstatic
tileCracked (defined in Main)Mainstatic
tileCutMainstatic
tileDungeon (defined in Main)Mainstatic
tileFlameMainstatic
tileFrameMainstatic
tileFrameCounterMainstatic
tileFrameImportantMainstatic
TileFrameSeed (defined in Main)Mainstatic
tileGlowMask (defined in Main)Mainstatic
tileHammer (defined in Main)Mainstatic
TileInteractionHX (defined in Main)Mainstatic
TileInteractionHY (defined in Main)Mainstatic
TileInteractionLX (defined in Main)Mainstatic
TileInteractionLY (defined in Main)Mainstatic
tileLargeFrames (defined in Main)Mainstatic
tileLavaDeathMainstatic
tileLightedMainstatic
tileMerge (defined in Main)Mainstatic
tileMergeDirtMainstatic
tileMoss (defined in Main)Mainstatic
tileNoAttachMainstatic
tileNoFail (defined in Main)Mainstatic
tileNoSunLight (defined in Main)Mainstatic
tileObsidianKillMainstatic
tileOreFinderPriorityMainstatic
TilePaintSystem (defined in Main)Main
tilePile (defined in Main)Mainstatic
tileRope (defined in Main)Mainstatic
tileSand (defined in Main)Mainstatic
tileShader (defined in Main)Mainstatic
TileShaderRef (defined in Main)Mainstatic
tileShineMainstatic
tileShine2Mainstatic
tileSignMainstatic
tilesLoaded (defined in Main)Mainstatic
tileSolidMainstatic
tileSolidTopMainstatic
tileSpelunkerMainstatic
TilesRenderer (defined in Main)Main
tileStone (defined in Main)Mainstatic
tileTableMainstatic
tileTarget (defined in Main)Main
tileWaterDeathMainstatic
timeMainstatic
timeForVisualEffects (defined in Main)Mainstatic
timeItemSlotCannotBeReusedFor (defined in Main)Mainstatic
timesTriedToFastStack (defined in Main)Mainstatic
TitleLinks (defined in Main)Mainstatic
tModLoaderTitleLinks (defined in Main)Mainstatic
toggleFullscreen (defined in Main)Mainstatic
ToggleFullScreen() (defined in Main)Mainstatic
ToggleGameplayUpdates(bool state) (defined in Main)Mainstatic
tooltipPrefixComparisonItem (defined in Main)Mainstatic
topWorld (defined in Main)Mainstatic
townNPCCanSpawn (defined in Main)Mainstatic
TownNPCHeadRenderer (defined in Main)Mainstatic
Transform (defined in Main)Mainstatic
trashSlotOffset (defined in Main)Mainstatic
travelShop (defined in Main)Mainstatic
treeBGSet1 (defined in Main)Mainstatic
treeBGSet2 (defined in Main)Mainstatic
treeBGSet3 (defined in Main)Mainstatic
treeBGSet4 (defined in Main)Mainstatic
treeMntBGSet1 (defined in Main)Mainstatic
treeMntBGSet2 (defined in Main)Mainstatic
treeMntBGSet3 (defined in Main)Mainstatic
treeMntBGSet4 (defined in Main)Mainstatic
treeStyle (defined in Main)Mainstatic
treeX (defined in Main)Mainstatic
TriggerPing(Vector2 position) (defined in Main)Mainstatic
TryGetBuffTime(int buffSlotOnPlayer, out int buffTimeValue)Mainstatic
TryRemovingBuff(int i, int b)Mainstatic
TryRemovingBuff_CheckBuffHideMisc(int slot, int buffID) (defined in Main)Mainstatic
TrySetPreparationState(WorldPreparationState state) (defined in Main)Mainstatic
turtleCageFrame (defined in Main)Mainstatic
turtleCageFrameCounter (defined in Main)Mainstatic
uCount (defined in Main)Mainstatic
ugBackTransition (defined in Main)Mainstatic
ugMusic (defined in Main)Mainstatic
UIScale (defined in Main)Mainstatic
UIScaleMatrix (defined in Main)Mainstatic
UIScaleMax (defined in Main)Main
UIScaleWanted (defined in Main)Mainstatic
undergroundBackground (defined in Main)Mainstatic
underworldBG (defined in Main)Mainstatic
UnderworldLayerMainstatic
unityMouseOver (defined in Main)Main
UnloadContent() (defined in Main)Mainprotectedvirtual
UnlockedMaxHair() (defined in Main)Mainstatic
UnpausedUpdateSeed (defined in Main)Mainstatic
Update(GameTime gameTime) (defined in Main)Mainprotectedvirtual
UpdateAudio() (defined in Main)Mainprotected
updateCloudLayer() (defined in Main)Main
UpdateDisplaySettings() (defined in Main)Main
updateMap (defined in Main)Mainstatic
UpdateParticleSystems() (defined in Main)Main
updateRate (defined in Main)Mainstatic
updatesCountedForFPS (defined in Main)Mainstatic
UpdateTime_StartDay(ref bool stopEvents) (defined in Main)Mainstatic
UpdateTime_StartNight(ref bool stopEvents) (defined in Main)Mainstatic
UpdateTimeAccumulator (defined in Main)Mainstatic
UpdateTimeRate() (defined in Main)Mainstatic
UpdateTimeRate_Inner() (defined in Main)Mainstatic
UpdateViewZoomKeys() (defined in Main)Main
UpdateWeather(GameTime gameTime, int currentDayRateIteration) (defined in Main)Main
UpdateWorldPreparationState() (defined in Main)Mainstatic
upTimer (defined in Main)Mainstatic
upTimerMax (defined in Main)Mainstatic
upTimerMaxDelay (defined in Main)Mainstatic
UseExperimentalFeatures (defined in Main)Mainstatic
UseHeatDistortion (defined in Main)Mainstatic
UseStormEffects (defined in Main)Mainstatic
validateSaves (defined in Main)Mainstatic
ValueToCoins(long value) (defined in Main)Mainstatic
vanityPetMainstatic
verboseNetplay (defined in Main)Mainstatic
versionNumber (defined in Main)Mainstatic
versionNumber2 (defined in Main)Mainstatic
vertexPixelShader (defined in Main)Mainstatic
VertexPixelShaderRef (defined in Main)Mainstatic
ViewPosition (defined in Main)Mainstatic
ViewSize (defined in Main)Mainstatic
wallBlend (defined in Main)Mainstatic
wallDungeon (defined in Main)Mainstatic
wallFrame (defined in Main)Mainstatic
wallFrameCounter (defined in Main)Mainstatic
wallHouseMainstatic
wallLargeFrames (defined in Main)Mainstatic
wallLight (defined in Main)Mainstatic
WallLightAt(int i, int j) (defined in Main)Mainstatic
WallLightAt(int i, int j, bool showInvisibleWalls) (defined in Main)Mainstatic
WallsRenderer (defined in Main)Main
wallTarget (defined in Main)Main
waterfallManager (defined in Main)Main
waterStriderCageFrame (defined in Main)Mainstatic
waterStriderCageFrameCounter (defined in Main)Mainstatic
waterStyle (defined in Main)Mainstatic
waterTarget (defined in Main)Mainstatic
WaveQuality (defined in Main)Mainstatic
weatherCounter (defined in Main)Mainstatic
weatherVaneBobframe (defined in Main)Mainstatic
WeGameRequireExitGame() (defined in Main)Mainstatic
wFrame (defined in Main)Mainstatic
wFrCounter (defined in Main)Mainstatic
windCounter (defined in Main)Mainstatic
WindForVisuals (defined in Main)Mainstatic
Window (defined in Game)Game
windPhysics (defined in Main)Mainstatic
windPhysicsStrength (defined in Main)Mainstatic
windSpeedCurrent (defined in Main)Mainstatic
windSpeedTarget (defined in Main)Mainstatic
WindyEnoughForKiteDrops (defined in Main)Mainstatic
wofDrawAreaBottom (defined in Main)Mainstatic
wofDrawAreaTop (defined in Main)Mainstatic
wofDrawFrameIndex (defined in Main)Mainstatic
wofNPCIndex (defined in Main)Mainstatic
WorkshopPublishingIndicator (defined in Main)Mainstatic
worldEventUpdatesMainstatic
WorldFileMetadata (defined in Main)Mainstatic
WorldGeneratorVersion (defined in Main)Mainstatic
worldID (defined in Main)Mainstatic
WorldList (defined in Main)Mainstatic
worldName (defined in Main)Mainstatic
WorldPath (defined in Main)Mainstatic
worldPathName (defined in Main)Mainstatic
WorldPreparationState enum name (defined in Main)Main
WorldRollingBackupsCountToKeep (defined in Main)Mainstatic
worldSurfaceMainstatic
wormCageFrame (defined in Main)Mainstatic
wormCageFrameCounter (defined in Main)Mainstatic
xMasMainstatic
YouCanSleepNow() (defined in Main)Main
zenithWorldMainstatic