tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for ProjectileLoader, including all inherited members.
AddModHook< T >(T hook) (defined in ProjectileLoader) | ProjectileLoader | static |
AI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
CanCutTiles(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
CanDamage(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
CanHitNPC(Projectile projectile, NPC target) (defined in ProjectileLoader) | ProjectileLoader | static |
CanHitPlayer(Projectile projectile, Player target) (defined in ProjectileLoader) | ProjectileLoader | static |
CanHitPvp(Projectile projectile, Player target) (defined in ProjectileLoader) | ProjectileLoader | static |
CanUseGrapple(int type, Player player) (defined in ProjectileLoader) | ProjectileLoader | static |
Colliding(Projectile projectile, Rectangle projHitbox, Rectangle targetHitbox) (defined in ProjectileLoader) | ProjectileLoader | static |
CutTiles(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
DrawHeldProjInFrontOfHeldItemAndArms(Projectile projectile, ref bool flag) (defined in ProjectileLoader) | ProjectileLoader | static |
DrawOffset(Projectile projectile, ref int offsetX, ref int offsetY, ref float originX) (defined in ProjectileLoader) | ProjectileLoader | static |
GetAlpha(Projectile projectile, Color lightColor) (defined in ProjectileLoader) | ProjectileLoader | static |
GetProjectile(int type) | ProjectileLoader | static |
GrappleCanLatchOnTo(Projectile projectile, Player player, int x, int y) (defined in ProjectileLoader) | ProjectileLoader | static |
GrappleOutOfRange(float distance, Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
GrapplePullSpeed(Projectile projectile, Player player, ref float speed) (defined in ProjectileLoader) | ProjectileLoader | static |
GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed) (defined in ProjectileLoader) | ProjectileLoader | static |
GrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY) (defined in ProjectileLoader) | ProjectileLoader | static |
Kill_Obsolete(Projectile projectile, int timeLeft) (defined in ProjectileLoader) | ProjectileLoader | static |
MinionContactDamage(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox) (defined in ProjectileLoader) | ProjectileLoader | static |
ModifyFishingLine(Projectile projectile, ref float polePosX, ref float polePosY, ref Color lineColor) (defined in ProjectileLoader) | ProjectileLoader | static |
ModifyHitNPC(Projectile projectile, NPC target, ref NPC.HitModifiers modifiers) (defined in ProjectileLoader) | ProjectileLoader | static |
ModifyHitPlayer(Projectile projectile, Player target, ref Player.HurtModifiers modifiers) (defined in ProjectileLoader) | ProjectileLoader | static |
NumGrappleHooks(Projectile projectile, Player player, ref int numHooks) (defined in ProjectileLoader) | ProjectileLoader | static |
OnHitNPC(Projectile projectile, NPC target, in NPC.HitInfo hit, int damageDone) (defined in ProjectileLoader) | ProjectileLoader | static |
OnHitPlayer(Projectile projectile, Player target, in Player.HurtInfo hurtInfo) (defined in ProjectileLoader) | ProjectileLoader | static |
OnKill(Projectile projectile, int timeLeft) (defined in ProjectileLoader) | ProjectileLoader | static |
OnTileCollide(Projectile projectile, Vector2 oldVelocity) (defined in ProjectileLoader) | ProjectileLoader | static |
PostAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
PostDraw(Projectile projectile, Color lightColor) (defined in ProjectileLoader) | ProjectileLoader | static |
PreAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
PreDraw(Projectile projectile, ref Color lightColor) (defined in ProjectileLoader) | ProjectileLoader | static |
PreDrawExtras(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
PreKill(Projectile projectile, int timeLeft) (defined in ProjectileLoader) | ProjectileLoader | static |
ProjectileAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
ProjectileCount (defined in ProjectileLoader) | ProjectileLoader | static |
ReadExtraAI(BinaryReader reader) (defined in ProjectileLoader) | ProjectileLoader | static |
ReceiveExtraAI(Projectile projectile, byte[] extraAI) (defined in ProjectileLoader) | ProjectileLoader | static |
SendExtraAI(BinaryWriter writer, byte[] extraAI) (defined in ProjectileLoader) | ProjectileLoader | static |
ShouldUpdatePosition(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
TileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) (defined in ProjectileLoader) | ProjectileLoader | static |
UseGrapple(Player player, ref int type) (defined in ProjectileLoader) | ProjectileLoader | static |
WriteExtraAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |