tModLoader v2024.10
A mod to make and play Terraria mods
ProjectileLoader Member List

This is the complete list of members for ProjectileLoader, including all inherited members.

AddModHook< T >(T hook) (defined in ProjectileLoader)ProjectileLoaderstatic
AI(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
CanCutTiles(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
CanDamage(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
CanHitNPC(Projectile projectile, NPC target) (defined in ProjectileLoader)ProjectileLoaderstatic
CanHitPlayer(Projectile projectile, Player target) (defined in ProjectileLoader)ProjectileLoaderstatic
CanHitPvp(Projectile projectile, Player target) (defined in ProjectileLoader)ProjectileLoaderstatic
CanUseGrapple(int type, Player player) (defined in ProjectileLoader)ProjectileLoaderstatic
Colliding(Projectile projectile, Rectangle projHitbox, Rectangle targetHitbox) (defined in ProjectileLoader)ProjectileLoaderstatic
CutTiles(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
DrawHeldProjInFrontOfHeldItemAndArms(Projectile projectile, ref bool flag) (defined in ProjectileLoader)ProjectileLoaderstatic
DrawOffset(Projectile projectile, ref int offsetX, ref int offsetY, ref float originX) (defined in ProjectileLoader)ProjectileLoaderstatic
GetAlpha(Projectile projectile, Color lightColor) (defined in ProjectileLoader)ProjectileLoaderstatic
GetProjectile(int type)ProjectileLoaderstatic
GrappleCanLatchOnTo(Projectile projectile, Player player, int x, int y) (defined in ProjectileLoader)ProjectileLoaderstatic
GrappleOutOfRange(float distance, Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
GrapplePullSpeed(Projectile projectile, Player player, ref float speed) (defined in ProjectileLoader)ProjectileLoaderstatic
GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed) (defined in ProjectileLoader)ProjectileLoaderstatic
GrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY) (defined in ProjectileLoader)ProjectileLoaderstatic
Kill_Obsolete(Projectile projectile, int timeLeft) (defined in ProjectileLoader)ProjectileLoaderstatic
MinionContactDamage(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox) (defined in ProjectileLoader)ProjectileLoaderstatic
ModifyFishingLine(Projectile projectile, ref float polePosX, ref float polePosY, ref Color lineColor) (defined in ProjectileLoader)ProjectileLoaderstatic
ModifyHitNPC(Projectile projectile, NPC target, ref NPC.HitModifiers modifiers) (defined in ProjectileLoader)ProjectileLoaderstatic
ModifyHitPlayer(Projectile projectile, Player target, ref Player.HurtModifiers modifiers) (defined in ProjectileLoader)ProjectileLoaderstatic
NumGrappleHooks(Projectile projectile, Player player, ref int numHooks) (defined in ProjectileLoader)ProjectileLoaderstatic
OnHitNPC(Projectile projectile, NPC target, in NPC.HitInfo hit, int damageDone) (defined in ProjectileLoader)ProjectileLoaderstatic
OnHitPlayer(Projectile projectile, Player target, in Player.HurtInfo hurtInfo) (defined in ProjectileLoader)ProjectileLoaderstatic
OnKill(Projectile projectile, int timeLeft) (defined in ProjectileLoader)ProjectileLoaderstatic
OnTileCollide(Projectile projectile, Vector2 oldVelocity) (defined in ProjectileLoader)ProjectileLoaderstatic
PostAI(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
PostDraw(Projectile projectile, Color lightColor) (defined in ProjectileLoader)ProjectileLoaderstatic
PreAI(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
PreDraw(Projectile projectile, ref Color lightColor) (defined in ProjectileLoader)ProjectileLoaderstatic
PreDrawExtras(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
PreKill(Projectile projectile, int timeLeft) (defined in ProjectileLoader)ProjectileLoaderstatic
ProjectileAI(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
ProjectileCount (defined in ProjectileLoader)ProjectileLoaderstatic
ReadExtraAI(BinaryReader reader) (defined in ProjectileLoader)ProjectileLoaderstatic
ReceiveExtraAI(Projectile projectile, byte[] extraAI) (defined in ProjectileLoader)ProjectileLoaderstatic
SendExtraAI(BinaryWriter writer, byte[] extraAI) (defined in ProjectileLoader)ProjectileLoaderstatic
ShouldUpdatePosition(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic
TileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) (defined in ProjectileLoader)ProjectileLoaderstatic
UseGrapple(Player player, ref int type) (defined in ProjectileLoader)ProjectileLoaderstatic
WriteExtraAI(Projectile projectile) (defined in ProjectileLoader)ProjectileLoaderstatic