tModLoader v2024.10
A mod to make and play Terraria mods
|
This is the complete list of members for ReflectiveArmorShaderData, including all inherited members.
Apply(Entity entity, DrawData? drawData) (defined in ReflectiveArmorShaderData) | ReflectiveArmorShaderData | virtual |
Apply() (defined in ShaderData) | ShaderData | virtual |
ArmorShaderData(Ref< Effect > shader, string passName) (defined in ArmorShaderData) | ArmorShaderData | |
ArmorShaderData(Asset< Effect > shader, string passName) (defined in ArmorShaderData) | ArmorShaderData | |
GetSecondaryShader(Entity entity) (defined in ArmorShaderData) | ArmorShaderData | virtual |
ReflectiveArmorShaderData(Ref< Effect > shader, string passName) (defined in ReflectiveArmorShaderData) | ReflectiveArmorShaderData | |
Shader (defined in ShaderData) | ShaderData | |
ShaderData(Ref< Effect > shader, string passName) (defined in ShaderData) | ShaderData | |
ShaderData(Asset< Effect > shader, string passName) (defined in ShaderData) | ShaderData | |
SwapProgram(string passName) (defined in ShaderData) | ShaderData | |
UseColor(float r, float g, float b) (defined in ArmorShaderData) | ArmorShaderData | |
UseColor(Color color) (defined in ArmorShaderData) | ArmorShaderData | |
UseColor(Vector3 color) (defined in ArmorShaderData) | ArmorShaderData | |
UseImage(string path) (defined in ArmorShaderData) | ArmorShaderData | |
UseImage(Asset< Texture2D > asset) (defined in ArmorShaderData) | ArmorShaderData | |
UseOpacity(float alpha) (defined in ArmorShaderData) | ArmorShaderData | |
UseSaturation(float saturation) (defined in ArmorShaderData) | ArmorShaderData | |
UseSecondaryColor(float r, float g, float b) (defined in ArmorShaderData) | ArmorShaderData | |
UseSecondaryColor(Color color) (defined in ArmorShaderData) | ArmorShaderData | |
UseSecondaryColor(Vector3 color) (defined in ArmorShaderData) | ArmorShaderData | |
UseTargetPosition(Vector2 position) (defined in ArmorShaderData) | ArmorShaderData |