![]() |
tModLoader v2025.04
A mod to make and play Terraria mods
|
This is the complete list of members for TileDrawing, including all inherited members.
_grassWindCounter (defined in TileDrawing) | TileDrawing | |
_sunflowerWindCounter (defined in TileDrawing) | TileDrawing | |
_treeWindCounter (defined in TileDrawing) | TileDrawing | |
_vineWindCounter (defined in TileDrawing) | TileDrawing | |
AddSpecialLegacyPoint(Point p) | TileDrawing | |
AddSpecialLegacyPoint(int x, int y) | TileDrawing | |
AddSpecialPoint(int x, int y, TileCounterType type) | TileDrawing | |
ClearCachedTileDraws(bool solidLayer) (defined in TileDrawing) | TileDrawing | |
CrawlToBottomOfReverseVineAndAddSpecialPoint(int j, int i) | TileDrawing | |
CrawlToTopOfVineAndAddSpecialPoint(int j, int i) | TileDrawing | |
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) (defined in TileDrawing) | TileDrawing | |
DrawAnimatedTile_AdjustForVisionChangers(int i, int j, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, ref Color tileLight, bool canDoDust) (defined in TileDrawing) | TileDrawing | |
DrawLiquidBehindTiles(int waterStyleOverride=-1) (defined in TileDrawing) | TileDrawing | |
DrawTiles_EmitParticles(int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) (defined in TileDrawing) | TileDrawing | |
DrawTiles_GetLightOverride(int j, int i, Tile tileCache, ushort typeCache, short tileFrameX, short tileFrameY, Color tileLight) (defined in TileDrawing) | TileDrawing | |
EmitLivingTreeLeaf(int i, int j, int leafGoreType) | TileDrawing | |
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType) | TileDrawing | |
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType) | TileDrawing | |
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing) | TileDrawing | static |
GetHighestWindGridPushComplex(int topLeftX, int topLeftY, int sizeX, int sizeY, int totalPushTime, float pushForcePerFrame, int loops, bool swapLoopDir) | TileDrawing | |
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing) | TileDrawing | static |
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) (defined in TileDrawing) | TileDrawing | |
GetTileDrawTexture(Tile tile, int tileX, int tileY) (defined in TileDrawing) | TileDrawing | |
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride) (defined in TileDrawing) | TileDrawing | |
GetTileFlameData(int tileX, int tileY, int type, int tileFrameY) (defined in TileDrawing) | TileDrawing | |
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) (defined in TileDrawing) | TileDrawing | |
GetTreeVariant(int x, int y) (defined in TileDrawing) | TileDrawing | static |
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing) | TileDrawing | static |
GetWindCycle(int x, int y, double windCounter) | TileDrawing | |
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame) | TileDrawing | |
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop) | TileDrawing | |
InAPlaceWithWind(int x, int y, int width, int height) (defined in TileDrawing) | TileDrawing | |
IsTileDangerous(int tileX, int tileY, Player player) | TileDrawing | static |
IsVisible(Tile tile) | TileDrawing | static |
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in TileDrawing) | TileDrawing | |
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in TileDrawing) | TileDrawing | |
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) (defined in TileDrawing) | TileDrawing | |
PreparePaintForTilesOnScreen() (defined in TileDrawing) | TileDrawing | |
ShouldSwayInWind(int x, int y, Tile tileCache) | TileDrawing | |
SpecificHacksForCapture() (defined in TileDrawing) | TileDrawing | |
TileCounterType enum name | TileDrawing | |
TileDrawing(TilePaintSystemV2 paintSystem) (defined in TileDrawing) | TileDrawing | |
Update() (defined in TileDrawing) | TileDrawing | |
Wind | TileDrawing |