tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for TileLoader, including all inherited members.
AdjTiles(Player player, int type) (defined in TileLoader) | TileLoader | static |
AnimateTiles() (defined in TileLoader) | TileLoader | static |
AutoSelect(int i, int j, Player player) (defined in TileLoader) | TileLoader | static |
CanDropAcorn(int type) (defined in TileLoader) | TileLoader | static |
CanExplode(int i, int j) (defined in TileLoader) | TileLoader | static |
CanGrowModCactus(int type) (defined in TileLoader) | TileLoader | static |
CanGrowModPalmTree(int type) (defined in TileLoader) | TileLoader | static |
CanGrowModTree(int type) (defined in TileLoader) | TileLoader | static |
CanKillTile(int i, int j, int type, ref bool blockDamaged) (defined in TileLoader) | TileLoader | static |
CanPlace(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
CanReplace(int i, int j, int type, int tileTypeBeingPlaced) (defined in TileLoader) | TileLoader | static |
ChangeWaterfallStyle(int type, ref int style) (defined in TileLoader) | TileLoader | static |
CheckModTile(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
CloseDoorID(Tile tile) (defined in TileLoader) | TileLoader | static |
CreateDust(int i, int j, int type, ref int dustType) (defined in TileLoader) | TileLoader | static |
DefaultContainerName(int type, int frameX, int frameY) | TileLoader | static |
DrawEffects(int i, int j, int type, SpriteBatch spriteBatch, ref TileDrawInfo drawData) (defined in TileLoader) | TileLoader | static |
Drop(int i, int j, int type, bool includeLargeObjectDrops=true) (defined in TileLoader) | TileLoader | static |
DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) (defined in TileLoader) | TileLoader | static |
DropPalmTreeWood(int type, ref int wood) (defined in TileLoader) | TileLoader | static |
DropTreeWood(int type, ref int wood) (defined in TileLoader) | TileLoader | static |
FloorVisuals(int type, Player player) (defined in TileLoader) | TileLoader | static |
GetCactusTexture(int type) (defined in TileLoader) | TileLoader | static |
GetItemDropFromTypeAndStyle(int type, int style=0) | TileLoader | static |
GetItemDrops(int x, int y, Tile tileCache, bool includeLargeObjectDrops=false, bool includeAllModdedLargeObjectDrops=false) (defined in TileLoader) | TileLoader | static |
GetTile(int type) | TileLoader | static |
HasSmartInteract(int i, int j, int type, SmartInteractScanSettings settings) (defined in TileLoader) | TileLoader | static |
HasWalkDust(int type) (defined in TileLoader) | TileLoader | static |
HitWire(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
IsClosedDoor(Tile tile) | TileLoader | static |
IsClosedDoor(int type) | TileLoader | static |
IsLockedChest(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
IsModMusicBox(Tile tile) (defined in TileLoader) | TileLoader | static |
IsTileBiomeSightable(int i, int j, int type, ref Color sightColor) (defined in TileLoader) | TileLoader | static |
IsTileDangerous(int i, int j, int type, Player player) (defined in TileLoader) | TileLoader | static |
IsTileSpelunkable(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
KillMultiTile(int i, int j, int frameX, int frameY, int type) (defined in TileLoader) | TileLoader | static |
KillSound(int i, int j, int type, bool fail) (defined in TileLoader) | TileLoader | static |
KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem) (defined in TileLoader) | TileLoader | static |
LockChest(int i, int j, int type, ref short frameXAdjustment, ref bool manual) (defined in TileLoader) | TileLoader | static |
ModifyFrameMerge(int type, int i, int j, ref int up, ref int down, ref int left, ref int right, ref int upLeft, ref int upRight, ref int downLeft, ref int downRight) (defined in TileLoader) | TileLoader | static |
ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b) (defined in TileLoader) | TileLoader | static |
ModifySittingTargetInfo(int i, int j, int type, ref TileRestingInfo info) (defined in TileLoader) | TileLoader | static |
ModifySleepingTargetInfo(int i, int j, int type, ref TileRestingInfo info) (defined in TileLoader) | TileLoader | static |
ModifySmartInteractCoords(int type, ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY) (defined in TileLoader) | TileLoader | static |
ModifyTorchLuck(Player player, ref float positiveLuck, ref float negativeLuck) (defined in TileLoader) | TileLoader | static |
MouseOver(int i, int j) (defined in TileLoader) | TileLoader | static |
MouseOverFar(int i, int j) (defined in TileLoader) | TileLoader | static |
NearbyEffects(int i, int j, int type, bool closer) (defined in TileLoader) | TileLoader | static |
NumDust(int i, int j, int type, bool fail, ref int numDust) (defined in TileLoader) | TileLoader | static |
OpenDoorID(Tile tile) (defined in TileLoader) | TileLoader | static |
PalmTreeDust(Tile tile, ref int dust) (defined in TileLoader) | TileLoader | static |
PickPowerCheck(Tile target, int pickPower, ref int damage) (defined in TileLoader) | TileLoader | static |
PlaceInWorld(int i, int j, Item item) (defined in TileLoader) | TileLoader | static |
PostDraw(int i, int j, int type, SpriteBatch spriteBatch) (defined in TileLoader) | TileLoader | static |
PostSetupTileMerge() (defined in TileLoader) | TileLoader | static |
PostTileFrame(int type, int i, int j, int up, int down, int left, int right, int upLeft, int upRight, int downLeft, int downRight) (defined in TileLoader) | TileLoader | static |
PreDraw(int i, int j, int type, SpriteBatch spriteBatch) (defined in TileLoader) | TileLoader | static |
PreHitWire(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
RandomUpdate(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
RecountTiles(SceneMetrics metrics) (defined in TileLoader) | TileLoader | static |
RightClick(int i, int j) (defined in TileLoader) | TileLoader | static |
SaplingGrowthType(int soilType, ref int saplingType, ref int style) (defined in TileLoader) | TileLoader | static |
SetAnimationFrame(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | TileLoader | static |
SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY) (defined in TileLoader) | TileLoader | static |
SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects) (defined in TileLoader) | TileLoader | static |
Slope(int i, int j, int type) (defined in TileLoader) | TileLoader | static |
SpecialDraw(int type, int specialTileX, int specialTileY, SpriteBatch spriteBatch) | TileLoader | static |
TileCount (defined in TileLoader) | TileLoader | static |
TileFrame(int i, int j, int type, ref bool resetFrame, ref bool noBreak) (defined in TileLoader) | TileLoader | static |
TreeDust(Tile tile, ref int dust) (defined in TileLoader) | TileLoader | static |
UnlockChest(int i, int j, int type, ref short frameXAdjustment, ref int dustType, ref bool manual) (defined in TileLoader) | TileLoader | static |
WalkDust(int type, ref int dustType, ref bool makeDust, ref Color color) (defined in TileLoader) | TileLoader | static |