tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for WaterShaderData, including all inherited members.
_useProjectileWaves (defined in WaterShaderData) | WaterShaderData | |
_useViscosityFilter (defined in WaterShaderData) | WaterShaderData | |
Apply() (defined in WaterShaderData) | WaterShaderData | virtual |
CombinedOpacity (defined in ScreenShaderData) | ScreenShaderData | |
GetSecondaryShader(Player player) (defined in ScreenShaderData) | ScreenShaderData | virtual |
Intensity (defined in ScreenShaderData) | ScreenShaderData | |
OnWaveDraw (defined in WaterShaderData) | WaterShaderData | |
QueueRipple(Vector2 position, float strength=1f, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData) | WaterShaderData | |
QueueRipple(Vector2 position, float strength, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData) | WaterShaderData | |
QueueRipple(Vector2 position, Color waveData, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData) | WaterShaderData | |
ScreenShaderData(string passName) (defined in ScreenShaderData) | ScreenShaderData | |
ScreenShaderData(Ref< Effect > shader, string passName) (defined in ScreenShaderData) | ScreenShaderData | |
ScreenShaderData(Asset< Effect > shader, string passName) (defined in ScreenShaderData) | ScreenShaderData | |
Shader (defined in ShaderData) | ShaderData | |
ShaderData(Ref< Effect > shader, string passName) (defined in ShaderData) | ShaderData | |
ShaderData(Asset< Effect > shader, string passName) (defined in ShaderData) | ShaderData | |
SwapProgram(string passName) (defined in ShaderData) | ShaderData | |
Update(GameTime gameTime) (defined in WaterShaderData) | WaterShaderData | virtual |
UseColor(float r, float g, float b) (defined in ScreenShaderData) | ScreenShaderData | |
UseColor(Color color) (defined in ScreenShaderData) | ScreenShaderData | |
UseColor(Vector3 color) (defined in ScreenShaderData) | ScreenShaderData | |
UseDirection(Vector2 direction) (defined in ScreenShaderData) | ScreenShaderData | |
UseGlobalOpacity(float opacity) (defined in ScreenShaderData) | ScreenShaderData | |
UseImage(Asset< Texture2D > image, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData) | ScreenShaderData | |
UseImage(Texture2D image, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData) | ScreenShaderData | |
UseImage(string path, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData) | ScreenShaderData | |
UseImageOffset(Vector2 offset) (defined in ScreenShaderData) | ScreenShaderData | |
UseImageScale(Vector2 scale, int index=0) (defined in ScreenShaderData) | ScreenShaderData | |
UseIntensity(float intensity) (defined in ScreenShaderData) | ScreenShaderData | |
UseOpacity(float opacity) (defined in ScreenShaderData) | ScreenShaderData | |
UseProgress(float progress) (defined in ScreenShaderData) | ScreenShaderData | |
UseSecondaryColor(float r, float g, float b) (defined in ScreenShaderData) | ScreenShaderData | |
UseSecondaryColor(Color color) (defined in ScreenShaderData) | ScreenShaderData | |
UseSecondaryColor(Vector3 color) (defined in ScreenShaderData) | ScreenShaderData | |
UseTargetPosition(Vector2 position) (defined in ScreenShaderData) | ScreenShaderData | |
WaterShaderData(string passName) (defined in WaterShaderData) | WaterShaderData |