tModLoader v2024.10
A mod to make and play Terraria mods
WaterShaderData Member List

This is the complete list of members for WaterShaderData, including all inherited members.

_useProjectileWaves (defined in WaterShaderData)WaterShaderData
_useViscosityFilter (defined in WaterShaderData)WaterShaderData
Apply() (defined in WaterShaderData)WaterShaderDatavirtual
CombinedOpacity (defined in ScreenShaderData)ScreenShaderData
GetSecondaryShader(Player player) (defined in ScreenShaderData)ScreenShaderDatavirtual
Intensity (defined in ScreenShaderData)ScreenShaderData
OnWaveDraw (defined in WaterShaderData)WaterShaderData
QueueRipple(Vector2 position, float strength=1f, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData)WaterShaderData
QueueRipple(Vector2 position, float strength, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData)WaterShaderData
QueueRipple(Vector2 position, Color waveData, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) (defined in WaterShaderData)WaterShaderData
ScreenShaderData(string passName) (defined in ScreenShaderData)ScreenShaderData
ScreenShaderData(Ref< Effect > shader, string passName) (defined in ScreenShaderData)ScreenShaderData
ScreenShaderData(Asset< Effect > shader, string passName) (defined in ScreenShaderData)ScreenShaderData
Shader (defined in ShaderData)ShaderData
ShaderData(Ref< Effect > shader, string passName) (defined in ShaderData)ShaderData
ShaderData(Asset< Effect > shader, string passName) (defined in ShaderData)ShaderData
SwapProgram(string passName) (defined in ShaderData)ShaderData
Update(GameTime gameTime) (defined in WaterShaderData)WaterShaderDatavirtual
UseColor(float r, float g, float b) (defined in ScreenShaderData)ScreenShaderData
UseColor(Color color) (defined in ScreenShaderData)ScreenShaderData
UseColor(Vector3 color) (defined in ScreenShaderData)ScreenShaderData
UseDirection(Vector2 direction) (defined in ScreenShaderData)ScreenShaderData
UseGlobalOpacity(float opacity) (defined in ScreenShaderData)ScreenShaderData
UseImage(Asset< Texture2D > image, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData)ScreenShaderData
UseImage(Texture2D image, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData)ScreenShaderData
UseImage(string path, int index=0, SamplerState samplerState=null) (defined in ScreenShaderData)ScreenShaderData
UseImageOffset(Vector2 offset) (defined in ScreenShaderData)ScreenShaderData
UseImageScale(Vector2 scale, int index=0) (defined in ScreenShaderData)ScreenShaderData
UseIntensity(float intensity) (defined in ScreenShaderData)ScreenShaderData
UseOpacity(float opacity) (defined in ScreenShaderData)ScreenShaderData
UseProgress(float progress) (defined in ScreenShaderData)ScreenShaderData
UseSecondaryColor(float r, float g, float b) (defined in ScreenShaderData)ScreenShaderData
UseSecondaryColor(Color color) (defined in ScreenShaderData)ScreenShaderData
UseSecondaryColor(Vector3 color) (defined in ScreenShaderData)ScreenShaderData
UseTargetPosition(Vector2 position) (defined in ScreenShaderData)ScreenShaderData
WaterShaderData(string passName) (defined in WaterShaderData)WaterShaderData