tModLoader v2024.10
A mod to make and play Terraria mods
IAudioSystem Member List

This is the complete list of members for IAudioSystem, including all inherited members.

IsTrackPlaying(int trackIndex) (defined in IAudioSystem)IAudioSystem
LoadCue(int cueIndex, string cueName) (defined in IAudioSystem)IAudioSystem
LoadFromSources() (defined in IAudioSystem)IAudioSystem
PauseAll() (defined in IAudioSystem)IAudioSystem
PrepareWaveBank() (defined in IAudioSystem)IAudioSystem
ResumeAll() (defined in IAudioSystem)IAudioSystem
Update() (defined in IAudioSystem)IAudioSystem
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume) (defined in IAudioSystem)IAudioSystem
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume) (defined in IAudioSystem)IAudioSystem
UpdateAudioEngine() (defined in IAudioSystem)IAudioSystem
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade) (defined in IAudioSystem)IAudioSystem
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) (defined in IAudioSystem)IAudioSystem
UpdateMisc() (defined in IAudioSystem)IAudioSystem
UseSources(List< IContentSource > sources) (defined in IAudioSystem)IAudioSystem