tModLoader v2024.09
A mod to make and play Terraria mods
|
This is the complete list of members for CreativeUI, including all inherited members.
Blocked (defined in CreativeUI) | CreativeUI | |
CloseMenu() (defined in CreativeUI) | CreativeUI | |
CreativeUI() (defined in CreativeUI) | CreativeUI | |
Draw(SpriteBatch spriteBatch) (defined in CreativeUI) | CreativeUI | |
Enabled (defined in CreativeUI) | CreativeUI | |
GamepadMoveToSearchButtonHack (defined in CreativeUI) | CreativeUI | |
GamepadPointIdForInfiniteItemSearchHack (defined in CreativeUI) | CreativeUI | |
GetItemByIndex(int itemSlotContext) (defined in CreativeUI) | CreativeUI | |
GetSacrificeCount(int type, out bool fullyResearched) | CreativeUI | static |
GetSacrificeNumbers(out int itemIdChecked, out int amountWeHave, out int amountNeededTotal) (defined in CreativeUI) | CreativeUI | |
GetSacrificesRemaining(int type) | CreativeUI | static |
Initialize() (defined in CreativeUI) | CreativeUI | |
IsShowingResearchMenu() (defined in CreativeUI) | CreativeUI | |
ItemSacrificeResult enum name (defined in CreativeUI) | CreativeUI | |
ItemSlotIndexes_Count (defined in CreativeUI) | CreativeUI | static |
ItemSlotIndexes_SacrificeItem (defined in CreativeUI) | CreativeUI | static |
ProvideItemSlotElement(int itemSlotContext) (defined in CreativeUI) | CreativeUI | |
ResearchItem(int type) (defined in CreativeUI) | CreativeUI | static |
Reset() (defined in CreativeUI) | CreativeUI | |
SacrificeItem(out int amountWeSacrificed) (defined in CreativeUI) | CreativeUI | |
SacrificeItem(Item toSacrifice, out int amountWeSacrificed) (defined in CreativeUI) | CreativeUI | static |
SacrificeItem(ref Item item, out int amountWeSacrificed, bool returnRemainderToPlayer=false) (defined in CreativeUI) | CreativeUI | static |
SacrificeItemInSacrificeSlot() (defined in CreativeUI) | CreativeUI | |
SetItembyIndex(Item item, int itemSlotContext) (defined in CreativeUI) | CreativeUI | |
ShouldDrawSacrificeArea() (defined in CreativeUI) | CreativeUI | |
StopPlayingSacrificeAnimations() (defined in CreativeUI) | CreativeUI | |
SwapItem(ref Item item) (defined in CreativeUI) | CreativeUI | |
ToggleMenu() (defined in CreativeUI) | CreativeUI | |
Update(GameTime gameTime) (defined in CreativeUI) | CreativeUI |