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tModLoader v2025.09
A mod to make and play Terraria mods
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This is the complete list of members for GlobalItem, including all inherited members.
| AddRecipes() | GlobalItem | virtual |
| AllowPrefix(Item item, int pre) | GlobalItem | virtual |
| AltFunctionUse(Item item, Player player) | GlobalItem | virtual |
| AnglerChat(int type, ref string chat, ref string catchLocation) | GlobalItem | virtual |
| AppliesToEntity(TEntity entity, bool lateInstantiation) | GlobalType< Item, GlobalItem > | virtual |
| ApplyPotionDelay(Item item, Player player, int potionDelay) | GlobalItem | virtual |
| ArmorArmGlowMask(int slot, Player drawPlayer, float shadow, ref int glowMask, ref Color color) | GlobalItem | virtual |
| ArmorSetShadows(Player player, string set) | GlobalItem | virtual |
| CanAccessoryBeEquippedWith(Item equippedItem, Item incomingItem, Player player) | GlobalItem | virtual |
| CanAutoReuseItem(Item item, Player player) | GlobalItem | virtual |
| CanBeChosenAsAmmo(Item ammo, Item weapon, Player player) | GlobalItem | virtual |
| CanBeConsumedAsAmmo(Item ammo, Item weapon, Player player) | GlobalItem | virtual |
| CanCatchNPC(Item item, NPC target, Player player) | GlobalItem | virtual |
| CanChooseAmmo(Item weapon, Item ammo, Player player) | GlobalItem | virtual |
| CanConsumeAmmo(Item weapon, Item ammo, Player player) | GlobalItem | virtual |
| CanConsumeBait(Player player, Item bait) | GlobalItem | virtual |
| CanEquipAccessory(Item item, Player player, int slot, bool modded) | GlobalItem | virtual |
| CanHitNPC(Item item, Player player, NPC target) | GlobalItem | virtual |
| CanHitPvp(Item item, Player player, Player target) | GlobalItem | virtual |
| CanMeleeAttackCollideWithNPC(Item item, Rectangle meleeAttackHitbox, Player player, NPC target) | GlobalItem | virtual |
| CanPickup(Item item, Player player) | GlobalItem | virtual |
| CanReforge(Item item) | GlobalItem | virtual |
| CanResearch(Item item) | GlobalItem | virtual |
| CanRightClick(Item item) | GlobalItem | virtual |
| CanShoot(Item item, Player player) | GlobalItem | virtual |
| CanStack(Item destination, Item source) | GlobalItem | virtual |
| CanStackInWorld(Item destination, Item source) | GlobalItem | virtual |
| CanUseItem(Item item, Player player) | GlobalItem | virtual |
| CaughtFishStack(int type, ref int stack) | GlobalItem | virtual |
| ChoosePrefix(Item item, UnifiedRandom rand) | GlobalItem | virtual |
| Clone(TEntity? from, TEntity to) | GlobalType< Item, GlobalItem > | virtual |
| CloneNewInstances | GlobalType< Item, GlobalItem > | protected |
| ConditionallyAppliesToEntities | GlobalType< Item, GlobalItem > | |
| ConditionallyAppliesToEntities | GlobalType< Item, GlobalItem > | |
| ConsumeItem(Item item, Player player) | GlobalItem | virtual |
| DrawArmorColor(EquipType type, int slot, Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor) | GlobalItem | virtual |
| ExtractinatorUse(int extractType, int extractinatorBlockType, ref int resultType, ref int resultStack) | GlobalItem | virtual |
| GetAlpha(Item item, Color lightColor) | GlobalItem | virtual |
| GetHealLife(Item item, Player player, bool quickHeal, ref int healValue) | GlobalItem | virtual |
| GetHealMana(Item item, Player player, bool quickHeal, ref int healValue) | GlobalItem | virtual |
| GrabRange(Item item, Player player, ref int grabRange) | GlobalItem | virtual |
| GrabStyle(Item item, Player player) | GlobalItem | virtual |
| HoldItem(Item item, Player player) | GlobalItem | virtual |
| HoldItemFrame(Item item, Player player) | GlobalItem | virtual |
| HoldoutOffset(int type) | GlobalItem | virtual |
| HoldoutOrigin(int type) | GlobalItem | virtual |
| HoldStyle(Item item, Player player, Rectangle heldItemFrame) | GlobalItem | virtual |
| HorizontalWingSpeeds(Item item, Player player, ref float speed, ref float acceleration) | GlobalItem | virtual |
| InstancePerEntity | GlobalType< Item, GlobalItem > | |
| IsAnglerQuestAvailable(int type) | GlobalItem | virtual |
| IsArmorSet(Item head, Item body, Item legs) | GlobalItem | virtual |
| IsCloneable | GlobalType< Item, GlobalItem > | |
| IsVanitySet(int head, int body, int legs) | GlobalItem | virtual |
| ItemSpace(Item item, Player player) | GlobalItem | virtual |
| LoadData(Item item, TagCompound tag) | GlobalItem | virtual |
| MeleeEffects(Item item, Player player, Rectangle hitbox) | GlobalItem | virtual |
| ModifyHitNPC(Item item, Player player, NPC target, ref NPC.HitModifiers modifiers) | GlobalItem | virtual |
| ModifyHitPvp(Item item, Player player, Player target, ref Player.HurtModifiers modifiers) | GlobalItem | virtual |
| ModifyItemLoot(Item item, ItemLoot itemLoot) | GlobalItem | virtual |
| ModifyItemScale(Item item, Player player, ref float scale) | GlobalItem | virtual |
| ModifyManaCost(Item item, Player player, ref float reduce, ref float mult) | GlobalItem | virtual |
| ModifyPotionDelay(Item item, Player player, ref int baseDelay) | GlobalItem | virtual |
| ModifyResearchSorting(Item item, ref ContentSamples.CreativeHelper.ItemGroup itemGroup) | GlobalItem | virtual |
| ModifyShootStats(Item item, Player player, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) | GlobalItem | virtual |
| ModifyTooltips(Item item, List< TooltipLine > tooltips) | GlobalItem | virtual |
| ModifyWeaponCrit(Item item, Player player, ref float crit) | GlobalItem | virtual |
| ModifyWeaponDamage(Item item, Player player, ref StatModifier damage) | GlobalItem | virtual |
| ModifyWeaponKnockback(Item item, Player player, ref StatModifier knockback) | GlobalItem | virtual |
| NeedsAmmo(Item item, Player player) | GlobalItem | virtual |
| NetReceive(Item item, BinaryReader reader) | GlobalItem | virtual |
| NetSend(Item item, BinaryWriter writer) | GlobalItem | virtual |
| NewInstance(TEntity target) | GlobalType< Item, GlobalItem > | virtual |
| OnCatchNPC(Item item, NPC npc, Player player, bool failed) | GlobalItem | virtual |
| OnConsumeAmmo(Item weapon, Item ammo, Player player) | GlobalItem | virtual |
| OnConsumedAsAmmo(Item ammo, Item weapon, Player player) | GlobalItem | virtual |
| OnConsumeItem(Item item, Player player) | GlobalItem | virtual |
| OnConsumeMana(Item item, Player player, int manaConsumed) | GlobalItem | virtual |
| OnCreated(Item item, ItemCreationContext context) | GlobalItem | virtual |
| OnHitNPC(Item item, Player player, NPC target, NPC.HitInfo hit, int damageDone) | GlobalItem | virtual |
| OnHitPvp(Item item, Player player, Player target, Player.HurtInfo hurtInfo) | GlobalItem | virtual |
| OnMissingMana(Item item, Player player, int neededMana) | GlobalItem | virtual |
| OnPickup(Item item, Player player) | GlobalItem | virtual |
| OnResearched(Item item, bool fullyResearched) | GlobalItem | virtual |
| OnSpawn(Item item, IEntitySource source) | GlobalItem | virtual |
| OnStack(Item destination, Item source, int numToTransfer) | GlobalItem | virtual |
| PerEntityIndex | GlobalType< Item, GlobalItem > | |
| PickAmmo(Item weapon, Item ammo, Player player, ref int type, ref float speed, ref StatModifier damage, ref float knockback) | GlobalItem | virtual |
| PostDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) | GlobalItem | virtual |
| PostDrawInWorld(Item item, SpriteBatch spriteBatch, Color lightColor, Color alphaColor, float rotation, float scale, int whoAmI) | GlobalItem | virtual |
| PostDrawTooltip(Item item, ReadOnlyCollection< DrawableTooltipLine > lines) | GlobalItem | virtual |
| PostDrawTooltipLine(Item item, DrawableTooltipLine line) | GlobalItem | virtual |
| PostReforge(Item item) | GlobalItem | virtual |
| PostUpdate(Item item) | GlobalItem | virtual |
| PreDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) | GlobalItem | virtual |
| PreDrawInWorld(Item item, SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI) | GlobalItem | virtual |
| PreDrawTooltip(Item item, ReadOnlyCollection< TooltipLine > lines, ref int x, ref int y) | GlobalItem | virtual |
| PreDrawTooltipLine(Item item, DrawableTooltipLine line, ref int yOffset) | GlobalItem | virtual |
| PrefixChance(Item item, int pre, UnifiedRandom rand) | GlobalItem | virtual |
| PreReforge(Item item) | GlobalItem | virtual |
| PreUpdateVanitySet(Player player, string set) | GlobalItem | virtual |
| ReforgePrice(Item item, ref int reforgePrice, ref bool canApplyDiscount) | GlobalItem | virtual |
| Register() (defined in GlobalItem) | GlobalItem | protected |
| RightClick(Item item, Player player) | GlobalItem | virtual |
| SaveData(Item item, TagCompound tag) | GlobalItem | virtual |
| SetDefaults(TEntity entity) | GlobalType< Item, GlobalItem > | virtual |
| SetMatch(int armorSlot, int type, bool male, ref int equipSlot, ref bool robes) | GlobalItem | virtual |
| SetupContent() (defined in GlobalItem) | GlobalItem | |
| Shoot(Item item, Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) | GlobalItem | virtual |
| SlotPerEntity | GlobalType< Item, GlobalItem > | |
| SplitStack(Item destination, Item source, int numToTransfer) | GlobalItem | virtual |
| StaticIndex | GlobalType< Item, GlobalItem > | |
| Update(Item item, ref float gravity, ref float maxFallSpeed) | GlobalItem | virtual |
| UpdateAccessory(Item item, Player player, bool hideVisual) | GlobalItem | virtual |
| UpdateArmorSet(Player player, string set) | GlobalItem | virtual |
| UpdateEquip(Item item, Player player) | GlobalItem | virtual |
| UpdateInfoAccessory(Item item, Player player) | GlobalItem | virtual |
| UpdateInventory(Item item, Player player) | GlobalItem | virtual |
| UpdateItemDye(Item item, Player player, int dye, bool hideVisual) | GlobalItem | virtual |
| UpdateVanity(Item item, Player player) | GlobalItem | virtual |
| UpdateVanitySet(Player player, string set) | GlobalItem | virtual |
| UpdateVisibleAccessory(Item item, Player player, bool hideVisual) | GlobalItem | virtual |
| UseAnimation(Item item, Player player) | GlobalItem | virtual |
| UseAnimationMultiplier(Item item, Player player) | GlobalItem | virtual |
| UseItem(Item item, Player player) | GlobalItem | virtual |
| UseItemFrame(Item item, Player player) | GlobalItem | virtual |
| UseItemHitbox(Item item, Player player, ref Rectangle hitbox, ref bool noHitbox) | GlobalItem | virtual |
| UseSpeedMultiplier(Item item, Player player) | GlobalItem | virtual |
| UseStyle(Item item, Player player, Rectangle heldItemFrame) | GlobalItem | virtual |
| UseTimeMultiplier(Item item, Player player) | GlobalItem | virtual |
| ValidateType() (defined in GlobalItem) | GlobalItem | protected |
| VerticalWingSpeeds(Item item, Player player, ref float ascentWhenFalling, ref float ascentWhenRising, ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend) | GlobalItem | virtual |
| WingUpdate(int wings, Player player, bool inUse) | GlobalItem | virtual |