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tModLoader v2025.09
A mod to make and play Terraria mods
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This is the complete list of members for ItemLoader, including all inherited members.
| AddModHook< T >(T hook) (defined in ItemLoader) | ItemLoader | static |
| AllowPrefix(Item item, int pre) (defined in ItemLoader) | ItemLoader | static |
| AltFunctionUse(Item item, Player player) | ItemLoader | static |
| AnglerChat(int type) (defined in ItemLoader) | ItemLoader | static |
| ApplyPotionDelay(Item item, Player player, int potionDelay) (defined in ItemLoader) | ItemLoader | static |
| ArmorArmGlowMask(int slot, Player drawPlayer, float shadow, ref int glowMask, ref Color color) | ItemLoader | static |
| ArmorSetShadows(Player player) | ItemLoader | static |
| CanAccessoryBeEquippedWith(Item equippedItem, Item incomingItem) (defined in ItemLoader) | ItemLoader | static |
| CanAccessoryBeEquippedWith(Player player, Item equippedItem, Item incomingItem) (defined in ItemLoader) | ItemLoader | static |
| CanAutoReuseItem(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| CanCatchNPC(Item item, NPC target, Player player) | ItemLoader | static |
| CanChooseAmmo(Item weapon, Item ammo, Player player) | ItemLoader | static |
| CanConsumeAmmo(Item weapon, Item ammo, Player player) | ItemLoader | static |
| CanConsumeBait(Player player, Item bait) (defined in ItemLoader) | ItemLoader | static |
| CanEquipAccessory(Item item, int slot, bool modded) (defined in ItemLoader) | ItemLoader | static |
| CanEquipAccessory(Player player, Item item, int slot, bool modded) (defined in ItemLoader) | ItemLoader | static |
| CanHitNPC(Item item, Player player, NPC target) | ItemLoader | static |
| CanHitPvp(Item item, Player player, Player target) | ItemLoader | static |
| CanMeleeAttackCollideWithNPC(Item item, Rectangle meleeAttackHitbox, Player player, NPC target) (defined in ItemLoader) | ItemLoader | static |
| CanPickup(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| CanReforge(Item item) | ItemLoader | static |
| CanResearch(Item item) | ItemLoader | static |
| CanRightClick(Item item) | ItemLoader | static |
| CanShoot(Item item, Player player) | ItemLoader | static |
| CanStack(Item destination, Item source) | ItemLoader | static |
| CanStackInWorld(Item destination, Item source) | ItemLoader | static |
| CanUseItem(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| CaughtFishStack(Item item) (defined in ItemLoader) | ItemLoader | static |
| ChoosePrefix(Item item, UnifiedRandom rand) (defined in ItemLoader) | ItemLoader | static |
| ConsumeItem(Item item, Player player) | ItemLoader | static |
| DrawArmorColor(EquipType type, int slot, Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor) | ItemLoader | static |
| ExtractinatorUse(ref int resultType, ref int resultStack, int extractType, int extractinatorBlockType) (defined in ItemLoader) | ItemLoader | static |
| GetAlpha(Item item, Color lightColor) | ItemLoader | static |
| GetHealLife(Item item, Player player, bool quickHeal, ref int healValue) | ItemLoader | static |
| GetHealMana(Item item, Player player, bool quickHeal, ref int healValue) | ItemLoader | static |
| GetItem(int type) | ItemLoader | static |
| GrabRange(Item item, Player player, ref int grabRange) | ItemLoader | static |
| GrabStyle(Item item, Player player) | ItemLoader | static |
| HoldItem(Item item, Player player) | ItemLoader | static |
| HoldItemFrame(Item item, Player player) | ItemLoader | static |
| HoldoutOffset(float gravDir, int type, ref Vector2 offset) (defined in ItemLoader) | ItemLoader | static |
| HoldoutOrigin(Player player, ref Vector2 origin) (defined in ItemLoader) | ItemLoader | static |
| HoldStyle(Item item, Player player, Rectangle heldItemFrame) | ItemLoader | static |
| HorizontalWingSpeeds(Player player) | ItemLoader | static |
| IsAnglerQuestAvailable(int itemID, ref bool notAvailable) (defined in ItemLoader) | ItemLoader | static |
| ItemCount (defined in ItemLoader) | ItemLoader | static |
| ItemSpace(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| MeleeEffects(Item item, Player player, Rectangle hitbox) | ItemLoader | static |
| ModifyFishingLine(Projectile projectile, ref float polePosX, ref float polePosY, ref Color lineColor) (defined in ItemLoader) | ItemLoader | static |
| ModifyHitNPC(Item item, Player player, NPC target, ref NPC.HitModifiers modifiers) | ItemLoader | static |
| ModifyHitPvp(Item item, Player player, Player target, ref Player.HurtModifiers modifiers) | ItemLoader | static |
| ModifyItemLoot(Item item, ItemLoot itemLoot) | ItemLoader | static |
| ModifyItemScale(Item item, Player player, ref float scale) | ItemLoader | static |
| ModifyManaCost(Item item, Player player, ref float reduce, ref float mult) | ItemLoader | static |
| ModifyPotionDelay(Item item, Player player, ref int baseDelay) (defined in ItemLoader) | ItemLoader | static |
| ModifyResearchSorting(Item item, ref ContentSamples.CreativeHelper.ItemGroup itemGroup) (defined in ItemLoader) | ItemLoader | static |
| ModifyShootStats(Item item, Player player, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) | ItemLoader | static |
| ModifyTooltips(Item item, ref int numTooltips, string[] names, ref string[] text, ref bool[] modifier, ref bool[] badModifier, ref int oneDropLogo, out Color?[] overrideColor, int prefixlineIndex) (defined in ItemLoader) | ItemLoader | static |
| ModifyWeaponCrit(Item item, Player player, ref float crit) | ItemLoader | static |
| ModifyWeaponDamage(Item item, Player player, ref StatModifier damage) | ItemLoader | static |
| ModifyWeaponKnockback(Item item, Player player, ref StatModifier knockback) | ItemLoader | static |
| NeedsAmmo(Item weapon, Player player) | ItemLoader | static |
| OnCatchNPC(Item item, NPC npc, Player player, bool failed) (defined in ItemLoader) | ItemLoader | static |
| OnConsumeAmmo(Item weapon, Item ammo, Player player) | ItemLoader | static |
| OnConsumeItem(Item item, Player player) | ItemLoader | static |
| OnConsumeMana(Item item, Player player, int manaConsumed) | ItemLoader | static |
| OnCreated(Item item, ItemCreationContext context) (defined in ItemLoader) | ItemLoader | static |
| OnHitNPC(Item item, Player player, NPC target, in NPC.HitInfo hit, int damageDone) | ItemLoader | static |
| OnHitPvp(Item item, Player player, Player target, Player.HurtInfo hurtInfo) | ItemLoader | static |
| OnMissingMana(Item item, Player player, int neededMana) | ItemLoader | static |
| OnPickup(Item item, Player player) | ItemLoader | static |
| OnResearched(Item item, bool fullyResearched) (defined in ItemLoader) | ItemLoader | static |
| OnStack(Item destination, Item source, int numToTransfer) | ItemLoader | static |
| PickAmmo(Item weapon, Item ammo, Player player, ref int type, ref float speed, ref StatModifier damage, ref float knockback) | ItemLoader | static |
| PostDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) | ItemLoader | static |
| PostDrawInWorld(Item item, SpriteBatch spriteBatch, Color lightColor, Color alphaColor, float rotation, float scale, int whoAmI) | ItemLoader | static |
| PostDrawTooltip(Item item, ReadOnlyCollection< DrawableTooltipLine > lines) (defined in ItemLoader) | ItemLoader | static |
| PostDrawTooltipLine(Item item, DrawableTooltipLine line) (defined in ItemLoader) | ItemLoader | static |
| PostReforge(Item item) | ItemLoader | static |
| PostUpdate(Item item) | ItemLoader | static |
| PreDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, float scale) | ItemLoader | static |
| PreDrawInWorld(Item item, SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI) | ItemLoader | static |
| PreDrawTooltip(Item item, ReadOnlyCollection< TooltipLine > lines, ref int x, ref int y) (defined in ItemLoader) | ItemLoader | static |
| PreDrawTooltipLine(Item item, DrawableTooltipLine line, ref int yOffset) (defined in ItemLoader) | ItemLoader | static |
| PrefixChance(Item item, int pre, UnifiedRandom rand) | ItemLoader | static |
| PreReforge(Item item) | ItemLoader | static |
| PreUpdateVanitySet(Player player) | ItemLoader | static |
| ReforgePrice(Item item, ref int reforgePrice, ref bool canApplyDiscount) | ItemLoader | static |
| RegisterUseStyle(Mod mod, string useStyleName) | ItemLoader | static |
| RightClick(Item item, Player player) | ItemLoader | static |
| SetMatch(int armorSlot, int type, bool male, ref int equipSlot, ref bool robes) | ItemLoader | static |
| Shoot(Item item, Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback, bool defaultResult=true) | ItemLoader | static |
| SplitStack(Item destination, Item source, int numToTransfer) | ItemLoader | static |
| StackItems(Item destination, Item source, out int numTransferred, bool infiniteSource=false, int? numToTransfer=null) | ItemLoader | static |
| TransferWithLimit(Item source, int limit) | ItemLoader | static |
| TryStackItems(Item destination, Item source, out int numTransferred, bool infiniteSource=false) | ItemLoader | static |
| Update(Item item, ref float gravity, ref float maxFallSpeed) | ItemLoader | static |
| UpdateAccessory(Item item, Player player, bool hideVisual) | ItemLoader | static |
| UpdateArmorSet(Player player, Item head, Item body, Item legs) | ItemLoader | static |
| UpdateEquip(Item item, Player player) | ItemLoader | static |
| UpdateInfoAccessory(Item item, Player player) | ItemLoader | static |
| UpdateInventory(Item item, Player player) | ItemLoader | static |
| UpdateItemDye(Item item, Player player, int dye, bool hideVisual) (defined in ItemLoader) | ItemLoader | static |
| UpdateVanity(Item item, Player player) | ItemLoader | static |
| UpdateVanitySet(Player player) | ItemLoader | static |
| UpdateVisibleAccessory(Item item, Player player, bool hideVisual) | ItemLoader | static |
| UseAnimation(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| UseAnimationMultiplier(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| UseItem(Item item, Player player) | ItemLoader | static |
| UseItemFrame(Item item, Player player) | ItemLoader | static |
| UseItemHitbox(Item item, Player player, ref Rectangle hitbox, ref bool noHitbox) | ItemLoader | static |
| UseSpeedMultiplier(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| UseStyle(Item item, Player player, Rectangle heldItemFrame) | ItemLoader | static |
| UseStyleCount (defined in ItemLoader) | ItemLoader | static |
| UseTimeMultiplier(Item item, Player player) (defined in ItemLoader) | ItemLoader | static |
| VerticalWingSpeeds(Player player, ref float ascentWhenFalling, ref float ascentWhenRising, ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend) | ItemLoader | static |
| WingUpdate(Player player, bool inUse) | ItemLoader | static |