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tModLoader v2025.09
A mod to make and play Terraria mods
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This is the complete list of members for ItemSlot, including all inherited members.
| AccCheck(Item[] itemCollection, Item item, int slot) (defined in ItemSlot) | ItemSlot | static |
| AnnounceTransfer(ItemTransferInfo info) (defined in ItemSlot) | ItemSlot | static |
| CanExecuteCommand() (defined in ItemSlot) | ItemSlot | static |
| CircularRadialOpacity (defined in ItemSlot) | ItemSlot | static |
| ControlInUse (defined in ItemSlot) | ItemSlot | static |
| Draw(SpriteBatch spriteBatch, ref Item inv, int context, Vector2 position, Color lightColor=default(Color)) (defined in ItemSlot) | ItemSlot | static |
| Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Vector2 position, Color lightColor=default(Color)) (defined in ItemSlot) | ItemSlot | static |
| DrawGoldBGForCraftingMaterial (defined in ItemSlot) | ItemSlot | static |
| DrawItem_GetColorAndScale(Item item, float scale, ref Color currentWhite, float sizeLimit, ref Rectangle frame, out Color itemLight, out float finalDrawScale) (defined in ItemSlot) | ItemSlot | static |
| DrawItemIcon(Item item, int context, SpriteBatch spriteBatch, Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Color environmentColor) (defined in ItemSlot) | ItemSlot | static |
| DrawMoney(SpriteBatch sb, string text, float shopx, float shopy, int[] coinsArray, bool horizontal=false) (defined in ItemSlot) | ItemSlot | static |
| DrawRadialCircular(SpriteBatch sb, Vector2 position, Player.SelectionRadial radial, Item[] items) (defined in ItemSlot) | ItemSlot | static |
| DrawRadialDpad(SpriteBatch sb, Vector2 position) (defined in ItemSlot) | ItemSlot | static |
| DrawRadialQuicks(SpriteBatch sb, Vector2 position) (defined in ItemSlot) | ItemSlot | static |
| DrawSavings(SpriteBatch sb, float shopx, float shopy, bool horizontal=false) (defined in ItemSlot) | ItemSlot | static |
| Equippable(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| Equippable(Item[] inv, int context, int slot) (defined in ItemSlot) | ItemSlot | static |
| forceClearGlowsOnChest (defined in ItemSlot) | ItemSlot | static |
| GetColorByLoadout(int slot, int context) (defined in ItemSlot) | ItemSlot | static |
| GetGamepadInstructions(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| GetGamepadInstructions(Item[] inv, int context=0, int slot=0) (defined in ItemSlot) | ItemSlot | static |
| GetItemLight(ref Color currentColor, Item item, bool outInTheWorld=false) (defined in ItemSlot) | ItemSlot | static |
| GetItemLight(ref Color currentColor, int type, bool outInTheWorld=false) (defined in ItemSlot) | ItemSlot | static |
| GetItemLight(ref Color currentColor, ref float scale, Item item, bool outInTheWorld=false) (defined in ItemSlot) | ItemSlot | static |
| GetItemLight(ref Color currentColor, ref float scale, int type, bool outInTheWorld=false) (defined in ItemSlot) | ItemSlot | static |
| GetLoadoutColor(int loadoutIndex) (defined in ItemSlot) | ItemSlot | static |
| Handle(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| Handle(Item[] inv, int context=0, int slot=0) (defined in ItemSlot) | ItemSlot | static |
| IsABuildingItem(Item item) (defined in ItemSlot) | ItemSlot | static |
| isEquipLocked(int type) (defined in ItemSlot) | ItemSlot | static |
| IsMiscEquipment(Item item) (defined in ItemSlot) | ItemSlot | static |
| ItemTransferEvent(ItemTransferInfo info) (defined in ItemSlot) | ItemSlot | |
| LeftClick(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| LeftClick(Item[] inv, int context=0, int slot=0) (defined in ItemSlot) | ItemSlot | static |
| MouseHover(int context=0) (defined in ItemSlot) | ItemSlot | static |
| MouseHover(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| MouseHover(Item[] inv, int context=0, int slot=0) (defined in ItemSlot) | ItemSlot | static |
| NotUsingGamepad (defined in ItemSlot) | ItemSlot | static |
| OnItemTransferred (defined in ItemSlot) | ItemSlot | static |
| OverrideHover(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| OverrideHover(Item[] inv, int context=0, int slot=0) (defined in ItemSlot) | ItemSlot | static |
| PickItemMovementAction(Item[] inv, int context, int slot, Item checkItem) (defined in ItemSlot) | ItemSlot | static |
| PickupItemIntoMouse(Item[] inv, int context, int slot, Player player) (defined in ItemSlot) | ItemSlot | static |
| QuicksRadialOpacity (defined in ItemSlot) | ItemSlot | static |
| RecordLoadoutChange() (defined in ItemSlot) | ItemSlot | static |
| RefreshStackSplitCooldown() (defined in ItemSlot) | ItemSlot | static |
| RightClick(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| RightClick(Item[] inv, int context=0, int slot=0) (defined in ItemSlot) | ItemSlot | static |
| SelectEquipPage(Item item) (defined in ItemSlot) | ItemSlot | static |
| SellOrTrash(Item[] inv, int context, int slot) (defined in ItemSlot) | ItemSlot | static |
| SetGlow(int index, float hue, bool chest) (defined in ItemSlot) | ItemSlot | static |
| ShiftForcedOn (defined in ItemSlot) | ItemSlot | static |
| ShiftHueByLoadout(float hue, int loadoutIndex) (defined in ItemSlot) | ItemSlot | static |
| ShiftInUse (defined in ItemSlot) | ItemSlot | static |
| SwapEquip(ref Item inv, int context=0) (defined in ItemSlot) | ItemSlot | static |
| SwapEquip(Item[] inv, int context, int slot) (defined in ItemSlot) | ItemSlot | static |
| TryGetSlotColor(int loadoutIndex, int context, out Color color) (defined in ItemSlot) | ItemSlot | static |
| UpdateInterface() (defined in ItemSlot) | ItemSlot | static |