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tModLoader v2025.10
A mod to make and play Terraria mods
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This is the complete list of members for LiquidRenderer, including all inherited members.
| _liquidTextures (defined in LiquidRenderer) | LiquidRenderer | |
| DEFAULT_OPACITY | LiquidRenderer | static |
| DrawNormalLiquids(SpriteBatch spriteBatch, Vector2 drawOffset, int waterStyle, float globalAlpha, bool isBackgroundDraw) (defined in LiquidRenderer) | LiquidRenderer | |
| DrawShimmer(SpriteBatch spriteBatch, Vector2 drawOffset, bool isBackgroundDraw) (defined in LiquidRenderer) | LiquidRenderer | |
| GetCachedDrawArea() (defined in LiquidRenderer) | LiquidRenderer | |
| GetShimmerBaseColor(float worldPositionX, float worldPositionY) (defined in LiquidRenderer) | LiquidRenderer | static |
| GetShimmerFrame(bool top, float worldPositionX, float worldPositionY) (defined in LiquidRenderer) | LiquidRenderer | |
| GetShimmerGlitterColor(bool top, float worldPositionX, float worldPositionY) (defined in LiquidRenderer) | LiquidRenderer | static |
| GetShimmerGlitterOpacity(bool top, float worldPositionX, float worldPositionY) (defined in LiquidRenderer) | LiquidRenderer | static |
| GetShimmerWave(ref float worldPositionX, ref float worldPositionY) (defined in LiquidRenderer) | LiquidRenderer | static |
| GetVisibleLiquid(int x, int y) (defined in LiquidRenderer) | LiquidRenderer | |
| HasFullWater(int x, int y) (defined in LiquidRenderer) | LiquidRenderer | |
| Initialize_LiquidData() (defined in LiquidRenderer) | LiquidRenderer | static |
| Instance (defined in LiquidRenderer) | LiquidRenderer | static |
| LoadContent() (defined in LiquidRenderer) | LiquidRenderer | static |
| MIN_LIQUID_SIZE (defined in LiquidRenderer) | LiquidRenderer | static |
| PrepareDraw(Rectangle drawArea) (defined in LiquidRenderer) | LiquidRenderer | |
| SetShimmerVertexColors(ref VertexColors colors, float opacity, int x, int y) (defined in LiquidRenderer) | LiquidRenderer | static |
| SetShimmerVertexColors_Sparkle(ref VertexColors colors, float opacity, int x, int y, bool top) (defined in LiquidRenderer) | LiquidRenderer | static |
| SetWaveMaskData(ref Texture2D texture) (defined in LiquidRenderer) | LiquidRenderer | |
| Update(GameTime gameTime) (defined in LiquidRenderer) | LiquidRenderer | |
| VISCOSITY_MASK | LiquidRenderer | static |
| WATERFALL_LENGTH | LiquidRenderer | static |
| WaveFilters (defined in LiquidRenderer) | LiquidRenderer |