| AI() | ModProjectile | virtual |
| AIType | ModProjectile | |
| AutoStaticDefaults() | ModProjectile | virtual |
| CanCutTiles() | ModProjectile | virtual |
| CanDamage() | ModProjectile | virtual |
| CanHitNPC(NPC target) | ModProjectile | virtual |
| CanHitPlayer(Player target) | ModProjectile | virtual |
| CanHitPvp(Player target) | ModProjectile | virtual |
| CanUseGrapple(Player player) | ModProjectile | virtual |
| Clone(TEntity newEntity) | ModType< Projectile, ModProjectile > | virtual |
| CloneNewInstances | ModType< Projectile, ModProjectile > | protected |
| Colliding(Rectangle projHitbox, Rectangle targetHitbox) | ModProjectile | virtual |
| CooldownSlot | ModProjectile | |
| CreateTemplateEntity() (defined in ModProjectile) | ModProjectile | protectedvirtual |
| CutTiles() | ModProjectile | virtual |
| DisplayName | ModProjectile | |
| DrawBehind(int index, List< int > behindNPCsAndTiles, List< int > behindNPCs, List< int > behindProjectiles, List< int > overPlayers, List< int > overWiresUI) | ModProjectile | virtual |
| DrawHeldProjInFrontOfHeldItemAndArms | ModProjectile | |
| DrawOffsetX | ModProjectile | |
| DrawOriginOffsetX | ModProjectile | |
| DrawOriginOffsetY | ModProjectile | |
| EmitEnchantmentVisualsAt(Vector2 boxPosition, int boxWidth, int boxHeight) | ModProjectile | virtual |
| FullName | ModType< Projectile, ModProjectile > | |
| GetAlpha(Color lightColor) | ModProjectile | virtual |
| GlowTexture | ModProjectile | |
| GrappleCanLatchOnTo(Player player, int x, int y) | ModProjectile | virtual |
| GrapplePullSpeed(Player player, ref float speed) | ModProjectile | virtual |
| GrappleRange() | ModProjectile | virtual |
| GrappleRetreatSpeed(Player player, ref float speed) | ModProjectile | virtual |
| GrappleTargetPoint(Player player, ref float grappleX, ref float grappleY) | ModProjectile | virtual |
| InitTemplateInstance() | ModType< Projectile, ModProjectile > | protectedvirtual |
| InitTemplateInstance() | ModType< Projectile, ModProjectile > | protected |
| IsCloneable | ModType< Projectile, ModProjectile > | |
| IsLoadingEnabled(Mod mod) | ModType< Projectile, ModProjectile > | virtual |
| Kill(int timeLeft) (defined in ModProjectile) | ModProjectile | virtual |
| Load() | ModType< Projectile, ModProjectile > | virtual |
| LocalizationCategory | ModProjectile | |
| MinionContactDamage() | ModProjectile | virtual |
| Mod | ModType< Projectile, ModProjectile > | |
| ModifyDamageHitbox(ref Rectangle hitbox) | ModProjectile | virtual |
| ModifyFishingLine(ref Vector2 lineOriginOffset, ref Color lineColor) (defined in ModProjectile) | ModProjectile | virtual |
| ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers) | ModProjectile | virtual |
| ModifyHitPlayer(Player target, ref Player.HurtModifiers modifiers) | ModProjectile | virtual |
| Name | ModType< Projectile, ModProjectile > | |
| NewInstance(TEntity entity) | ModType< Projectile, ModProjectile > | virtual |
| NumGrappleHooks(Player player, ref int numHooks) | ModProjectile | virtual |
| OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone) | ModProjectile | virtual |
| OnHitPlayer(Player target, Player.HurtInfo info) | ModProjectile | virtual |
| OnKill(int timeLeft) | ModProjectile | virtual |
| OnSpawn(IEntitySource source) | ModProjectile | virtual |
| OnTileCollide(Vector2 oldVelocity) | ModProjectile | virtual |
| PostAI() | ModProjectile | virtual |
| PostDraw(Color lightColor) | ModProjectile | virtual |
| PreAI() | ModProjectile | virtual |
| PreDraw(ref Color lightColor) | ModProjectile | virtual |
| PreDrawExtras() | ModProjectile | virtual |
| PreKill(int timeLeft) | ModProjectile | virtual |
| PrepareBombToBlow() | ModProjectile | virtual |
| Projectile | ModProjectile | |
| ReceiveExtraAI(BinaryReader reader) | ModProjectile | virtual |
| Register() | ModProjectile | protectedvirtual |
| SendExtraAI(BinaryWriter writer) | ModProjectile | virtual |
| SetDefaults() | ModProjectile | virtual |
| SetStaticDefaults() | ModType< Projectile, ModProjectile > | virtual |
| SetupContent() | ModProjectile | virtual |
| ShouldUpdatePosition() | ModProjectile | virtual |
| Texture | ModProjectile | |
| TileCollideStyle(ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) | ModProjectile | virtual |
| Type | ModProjectile | |
| Unload() | ModType< Projectile, ModProjectile > | virtual |
| UseGrapple(Player player, ref int type) | ModProjectile | virtual |
| ValidateType() | ModType< Projectile, ModProjectile > | protectedvirtual |