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tModLoader v2025.10
A mod to make and play Terraria mods
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This is the complete list of members for PlayerLoader, including all inherited members.
| AddModHook< T >(T hook) (defined in PlayerLoader) | PlayerLoader | static |
| AnglerQuestReward(Player player, float rareMultiplier, List< Item > rewardItems) (defined in PlayerLoader) | PlayerLoader | static |
| ApplyPotionDelay(Item item, Player player, int potionDelay) (defined in PlayerLoader) | PlayerLoader | static |
| ArmorSetBonusActivated(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| ArmorSetBonusHeld(Player player, int holdTime) (defined in PlayerLoader) | PlayerLoader | static |
| CanAutoReuseItem(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| CanBeHitByNPC(Player player, NPC npc, ref int cooldownSlot) (defined in PlayerLoader) | PlayerLoader | static |
| CanBeHitByProjectile(Player player, Projectile proj) (defined in PlayerLoader) | PlayerLoader | static |
| CanBeTeleportedTo(Player player, Vector2 teleportPosition, string context) (defined in PlayerLoader) | PlayerLoader | static |
| CanBuyItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| CanCatchNPC(Player player, NPC target, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| CanConsumeAmmo(Player player, Item weapon, Item ammo) (defined in PlayerLoader) | PlayerLoader | static |
| CanConsumeBait(Player player, Item bait) (defined in PlayerLoader) | PlayerLoader | static |
| CanHitNPC(Player player, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
| CanHitNPCWithItem(Player player, Item item, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
| CanHitNPCWithProj(Player player, Projectile proj, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
| CanHitPvp(Player player, Item item, Player target) (defined in PlayerLoader) | PlayerLoader | static |
| CanHitPvpWithProj(Projectile proj, Player target) (defined in PlayerLoader) | PlayerLoader | static |
| CanMeleeAttackCollideWithNPC(Player player, Item item, Rectangle meleeAttackHitbox, NPC target) (defined in PlayerLoader) | PlayerLoader | static |
| CanSellItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| CanShoot(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| CanShowExtraJumpVisuals(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
| CanStartExtraJump(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
| CanUseItem(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| CatchFish(Player player, FishingAttempt attempt, ref int itemDrop, ref int enemySpawn, ref AdvancedPopupRequest sonar, ref Vector2 sonarPosition) (defined in PlayerLoader) | PlayerLoader | static |
| ConsumableDodge(Player player, in Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
| CopyClientState(Player player, Player targetCopy) (defined in PlayerLoader) | PlayerLoader | static |
| DrawEffects(PlayerDrawSet drawInfo, ref float r, ref float g, ref float b, ref float a, ref bool fullBright) (defined in PlayerLoader) | PlayerLoader | static |
| DrawPlayer(Player player, Camera camera) (defined in PlayerLoader) | PlayerLoader | static |
| EmitEnchantmentVisualsAt(Player player, Projectile projectile, Vector2 boxPosition, int boxWidth, int boxHeight) (defined in PlayerLoader) | PlayerLoader | static |
| ExtraJumpVisuals(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
| FrameEffects(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| FreeDodge(Player player, in Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
| GetDyeTraderReward(Player player, List< int > rewardPool) (defined in PlayerLoader) | PlayerLoader | static |
| GetFishingLevel(Player player, Item fishingRod, Item bait, ref float fishingLevel) (defined in PlayerLoader) | PlayerLoader | static |
| GetHealLife(Player player, Item item, bool quickHeal, ref int healValue) (defined in PlayerLoader) | PlayerLoader | static |
| GetHealMana(Player player, Item item, bool quickHeal, ref int healValue) (defined in PlayerLoader) | PlayerLoader | static |
| GetModdedCraftingMaterials(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| GetStartingItems(Player player, IEnumerable< Item > vanillaItems, bool mediumCoreDeath=false) (defined in PlayerLoader) | PlayerLoader | static |
| HideDrawLayers(PlayerDrawSet drawInfo) (defined in PlayerLoader) | PlayerLoader | static |
| HoverSlot(Player player, Item[] inventory, int context, int slot) (defined in PlayerLoader) | PlayerLoader | static |
| ImmuneTo(Player player, PlayerDeathReason damageSource, int cooldownCounter, bool dodgeable) (defined in PlayerLoader) | PlayerLoader | static |
| Kill(Player player, double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource) (defined in PlayerLoader) | PlayerLoader | static |
| MeleeEffects(Player player, Item item, Rectangle hitbox) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyCaughtFish(Player player, Item fish) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyDrawInfo(ref PlayerDrawSet drawInfo) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyDrawLayerOrdering(IDictionary< PlayerDrawLayer, PlayerDrawLayer.Position > positions) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyExtraJumpDurationMultiplier(ExtraJump jump, Player player, ref float duration) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyFishingAttempt(Player player, ref FishingAttempt attempt) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyHitByNPC(Player player, NPC npc, ref Player.HurtModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyHitByProjectile(Player player, Projectile proj, ref Player.HurtModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyHitNPC(Player player, NPC target, ref NPC.HitModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyHitNPCWithItem(Player player, Item item, NPC target, ref NPC.HitModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyHitNPCWithProj(Player player, Projectile proj, NPC target, ref NPC.HitModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyHurt(Player player, ref Player.HurtModifiers modifiers) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyItemScale(Player player, Item item, ref float scale) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyLuck(Player player, ref float luck) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyManaCost(Player player, Item item, ref float reduce, ref float mult) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyMaxStats(Player player) | PlayerLoader | static |
| ModifyNurseHeal(Player player, NPC npc, ref int health, ref bool removeDebuffs, ref string chat) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyNursePrice(Player player, NPC npc, int health, bool removeDebuffs, ref int price) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyScreenPosition(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyShootStats(Player player, Item item, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyWeaponCrit(Player player, Item item, ref float crit) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyWeaponDamage(Player player, Item item, ref StatModifier damage) | PlayerLoader | static |
| ModifyWeaponKnockback(Player player, Item item, ref StatModifier knockback) (defined in PlayerLoader) | PlayerLoader | static |
| ModifyZoom(Player player, ref float zoom) (defined in PlayerLoader) | PlayerLoader | static |
| NaturalLifeRegen(Player player, ref float regen) (defined in PlayerLoader) | PlayerLoader | static |
| OnCatchNPC(Player player, NPC target, Item item, bool failed) (defined in PlayerLoader) | PlayerLoader | static |
| OnConsumeAmmo(Player player, Item weapon, Item ammo) (defined in PlayerLoader) | PlayerLoader | static |
| OnConsumeMana(Player player, Item item, int manaConsumed) (defined in PlayerLoader) | PlayerLoader | static |
| OnEnterWorld(int playerIndex) (defined in PlayerLoader) | PlayerLoader | static |
| OnEquipmentLoadoutSwitched(Player player, int oldLoadoutIndex, int loadoutIndex) (defined in PlayerLoader) | PlayerLoader | static |
| OnExtraJumpEnded(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
| OnExtraJumpRefreshed(ExtraJump jump, Player player) (defined in PlayerLoader) | PlayerLoader | static |
| OnExtraJumpStarted(ExtraJump jump, Player player, ref bool playSound) (defined in PlayerLoader) | PlayerLoader | static |
| OnHitAnything(Player player, float x, float y, Entity victim) (defined in PlayerLoader) | PlayerLoader | static |
| OnHitByNPC(Player player, NPC npc, in Player.HurtInfo hurtInfo) (defined in PlayerLoader) | PlayerLoader | static |
| OnHitByProjectile(Player player, Projectile proj, in Player.HurtInfo hurtInfo) (defined in PlayerLoader) | PlayerLoader | static |
| OnHitNPC(Player player, NPC target, in NPC.HitInfo hit, int damageDone) (defined in PlayerLoader) | PlayerLoader | static |
| OnHitNPCWithItem(Player player, Item item, NPC target, in NPC.HitInfo hit, int damageDone) (defined in PlayerLoader) | PlayerLoader | static |
| OnHitNPCWithProj(Player player, Projectile proj, NPC target, in NPC.HitInfo hit, int damageDone) (defined in PlayerLoader) | PlayerLoader | static |
| OnHurt(Player player, Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
| OnMissingMana(Player player, Item item, int manaNeeded) (defined in PlayerLoader) | PlayerLoader | static |
| OnPickup(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| OnRespawn(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PlayerConnect(int playerIndex) (defined in PlayerLoader) | PlayerLoader | static |
| PlayerDisconnect(int playerIndex) (defined in PlayerLoader) | PlayerLoader | static |
| PostBuyItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| PostHurt(Player player, Player.HurtInfo info) (defined in PlayerLoader) | PlayerLoader | static |
| PostItemCheck(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PostNurseHeal(Player player, NPC npc, int health, bool removeDebuffs, int price) (defined in PlayerLoader) | PlayerLoader | static |
| PostSavePlayer(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PostSellItem(Player player, NPC npc, Item[] shopInventory, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| PostUpdate(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PostUpdateBuffs(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PostUpdateEquips(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PostUpdateMiscEffects(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PostUpdateRunSpeeds(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PreItemCheck(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PreKill(Player player, double damage, int hitDirection, bool pvp, ref bool playSound, ref bool genGore, ref PlayerDeathReason damageSource) (defined in PlayerLoader) | PlayerLoader | static |
| PreModifyLuck(Player player, ref float luck) (defined in PlayerLoader) | PlayerLoader | static |
| PreSavePlayer(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PreUpdate(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PreUpdateBuffs(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| PreUpdateMovement(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| ProcessTriggers(Player player, TriggersSet triggersSet) (defined in PlayerLoader) | PlayerLoader | static |
| RefreshInfoAccessoriesFromTeamPlayers(Player player, Player otherPlayer) (defined in PlayerLoader) | PlayerLoader | static |
| ResetEffects(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| ResetInfoAccessories(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| ResetMaxStatsToVanilla(Player player) | PlayerLoader | static |
| SendClientChanges(Player player, Player clientPlayer) (defined in PlayerLoader) | PlayerLoader | static |
| SetControls(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| SetStartInventory(Player player, IList< Item > items) (defined in PlayerLoader) | PlayerLoader | static |
| ShiftClickSlot(Player player, Item[] inventory, int context, int slot) (defined in PlayerLoader) | PlayerLoader | static |
| Shoot(Player player, Item item, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) (defined in PlayerLoader) | PlayerLoader | static |
| SyncPlayer(Player player, int toWho, int fromWho, bool newPlayer) (defined in PlayerLoader) | PlayerLoader | static |
| TransformDrawData(ref PlayerDrawSet drawInfo) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateAutopause(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateBadLifeRegen(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateDead(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateDyes(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateEquips(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateLifeRegen(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateVisibleAccessories(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UpdateVisibleVanityAccessories(Player player) (defined in PlayerLoader) | PlayerLoader | static |
| UseAnimationMultiplier(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| UseSpeedMultiplier(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |
| UseTimeMultiplier(Player player, Item item) (defined in PlayerLoader) | PlayerLoader | static |