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tModLoader v2025.10
A mod to make and play Terraria mods
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This is the complete list of members for ProjectileLoader, including all inherited members.
| AddModHook< T >(T hook) (defined in ProjectileLoader) | ProjectileLoader | static |
| AI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| CanCutTiles(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| CanDamage(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| CanHitNPC(Projectile projectile, NPC target) (defined in ProjectileLoader) | ProjectileLoader | static |
| CanHitPlayer(Projectile projectile, Player target) (defined in ProjectileLoader) | ProjectileLoader | static |
| CanHitPvp(Projectile projectile, Player target) (defined in ProjectileLoader) | ProjectileLoader | static |
| CanUseGrapple(int type, Player player) (defined in ProjectileLoader) | ProjectileLoader | static |
| Colliding(Projectile projectile, Rectangle projHitbox, Rectangle targetHitbox) (defined in ProjectileLoader) | ProjectileLoader | static |
| CutTiles(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| DrawHeldProjInFrontOfHeldItemAndArms(Projectile projectile, ref bool flag) (defined in ProjectileLoader) | ProjectileLoader | static |
| DrawOffset(Projectile projectile, ref int offsetX, ref int offsetY, ref float originX) (defined in ProjectileLoader) | ProjectileLoader | static |
| GetAlpha(Projectile projectile, Color lightColor) (defined in ProjectileLoader) | ProjectileLoader | static |
| GetProjectile(int type) | ProjectileLoader | static |
| GrappleCanLatchOnTo(Projectile projectile, Player player, int x, int y) (defined in ProjectileLoader) | ProjectileLoader | static |
| GrappleOutOfRange(float distance, Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| GrapplePullSpeed(Projectile projectile, Player player, ref float speed) (defined in ProjectileLoader) | ProjectileLoader | static |
| GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed) (defined in ProjectileLoader) | ProjectileLoader | static |
| GrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY) (defined in ProjectileLoader) | ProjectileLoader | static |
| Kill_Obsolete(Projectile projectile, int timeLeft) (defined in ProjectileLoader) | ProjectileLoader | static |
| MinionContactDamage(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox) (defined in ProjectileLoader) | ProjectileLoader | static |
| ModifyFishingLine(Projectile projectile, ref float polePosX, ref float polePosY, ref Color lineColor) (defined in ProjectileLoader) | ProjectileLoader | static |
| ModifyHitNPC(Projectile projectile, NPC target, ref NPC.HitModifiers modifiers) (defined in ProjectileLoader) | ProjectileLoader | static |
| ModifyHitPlayer(Projectile projectile, Player target, ref Player.HurtModifiers modifiers) (defined in ProjectileLoader) | ProjectileLoader | static |
| NumGrappleHooks(Projectile projectile, Player player, ref int numHooks) (defined in ProjectileLoader) | ProjectileLoader | static |
| OnHitNPC(Projectile projectile, NPC target, in NPC.HitInfo hit, int damageDone) (defined in ProjectileLoader) | ProjectileLoader | static |
| OnHitPlayer(Projectile projectile, Player target, in Player.HurtInfo hurtInfo) (defined in ProjectileLoader) | ProjectileLoader | static |
| OnKill(Projectile projectile, int timeLeft) (defined in ProjectileLoader) | ProjectileLoader | static |
| OnTileCollide(Projectile projectile, Vector2 oldVelocity) (defined in ProjectileLoader) | ProjectileLoader | static |
| PostAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| PostDraw(Projectile projectile, Color lightColor) (defined in ProjectileLoader) | ProjectileLoader | static |
| PreAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| PreDraw(Projectile projectile, ref Color lightColor) (defined in ProjectileLoader) | ProjectileLoader | static |
| PreDrawExtras(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| PreKill(Projectile projectile, int timeLeft) (defined in ProjectileLoader) | ProjectileLoader | static |
| ProjectileAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| ProjectileCount (defined in ProjectileLoader) | ProjectileLoader | static |
| ReadExtraAI(BinaryReader reader) (defined in ProjectileLoader) | ProjectileLoader | static |
| ReceiveExtraAI(Projectile projectile, byte[] extraAI) (defined in ProjectileLoader) | ProjectileLoader | static |
| SendExtraAI(BinaryWriter writer, byte[] extraAI) (defined in ProjectileLoader) | ProjectileLoader | static |
| ShouldUpdatePosition(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |
| TileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) (defined in ProjectileLoader) | ProjectileLoader | static |
| UseGrapple(Player player, ref int type) (defined in ProjectileLoader) | ProjectileLoader | static |
| WriteExtraAI(Projectile projectile) (defined in ProjectileLoader) | ProjectileLoader | static |