ApplyTo(Projectile proj, bool walking) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
CustomAnimation (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
CustomAnimationCode(Projectile proj, bool walking) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
NotSelected (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
Offset (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
Selected (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
SpriteDirection (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
WhenNotSelected(int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
WhenSelected(int? startFrame=null, int? frameCount=null, int? delayPerFrame=null, bool? bounceLoop=null) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
WithCode(CustomAnimationCode customAnimation) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
WithOffset(Vector2 offset) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
WithOffset(float x, float y) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |
WithSpriteDirection(int spriteDirection) (defined in SettingsForCharacterPreview) | SettingsForCharacterPreview | |