tModLoader v2024.09
A mod to make and play Terraria mods
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This is the complete list of members for TileDrawing, including all inherited members.
AddSpecialLegacyPoint(Point p) (defined in TileDrawing) | TileDrawing | |
AddSpecialLegacyPoint(int x, int y) (defined in TileDrawing) | TileDrawing | |
ClearCachedTileDraws(bool solidLayer) (defined in TileDrawing) | TileDrawing | |
Draw(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) (defined in TileDrawing) | TileDrawing | |
DrawLiquidBehindTiles(int waterStyleOverride=-1) (defined in TileDrawing) | TileDrawing | |
EmitLivingTreeLeaf(int i, int j, int leafGoreType) | TileDrawing | |
EmitLivingTreeLeaf_Below(int x, int y, int leafGoreType) | TileDrawing | |
EmitLivingTreeLeaf_Sideways(int x, int y, int leafGoreType) | TileDrawing | |
GetBigAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing) | TileDrawing | static |
GetSmallAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing) | TileDrawing | static |
GetTileDrawData(int x, int y, Tile tileCache, ushort typeCache, ref short tileFrameX, ref short tileFrameY, out int tileWidth, out int tileHeight, out int tileTop, out int halfBrickHeight, out int addFrX, out int addFrY, out SpriteEffects tileSpriteEffect, out Texture2D glowTexture, out Rectangle glowSourceRect, out Color glowColor) (defined in TileDrawing) | TileDrawing | |
GetTileDrawTexture(Tile tile, int tileX, int tileY) (defined in TileDrawing) | TileDrawing | |
GetTileDrawTexture(Tile tile, int tileX, int tileY, int paintOverride) (defined in TileDrawing) | TileDrawing | |
GetTileOutlineInfo(int x, int y, ushort typeCache, ref Color tileLight, ref Texture2D highlightTexture, ref Color highlightColor) (defined in TileDrawing) | TileDrawing | |
GetTreeVariant(int x, int y) (defined in TileDrawing) | TileDrawing | static |
GetWaterAnimalCageFrame(int x, int y, int tileFrameX, int tileFrameY) (defined in TileDrawing) | TileDrawing | static |
GetWindCycle(int x, int y, double windCounter) | TileDrawing | |
GetWindGridPush(int i, int j, int pushAnimationTimeTotal, float pushForcePerFrame) | TileDrawing | |
GetWindGridPushComplex(int i, int j, int pushAnimationTimeTotal, float totalPushForce, int loops, bool flipDirectionPerLoop) | TileDrawing | |
IsTileDangerous(int tileX, int tileY, Player player) | TileDrawing | static |
IsVisible(Tile tile) | TileDrawing | static |
PostDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in TileDrawing) | TileDrawing | |
PreDrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets) (defined in TileDrawing) | TileDrawing | |
PrepareForAreaDrawing(int firstTileX, int lastTileX, int firstTileY, int lastTileY, bool prepareLazily) (defined in TileDrawing) | TileDrawing | |
PreparePaintForTilesOnScreen() (defined in TileDrawing) | TileDrawing | |
ShouldSwayInWind(int x, int y, Tile tileCache) | TileDrawing | |
SpecificHacksForCapture() (defined in TileDrawing) | TileDrawing | |
TileDrawing(TilePaintSystemV2 paintSystem) (defined in TileDrawing) | TileDrawing | |
Update() (defined in TileDrawing) | TileDrawing | |
Wind | TileDrawing |