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tModLoader v2025.09
A mod to make and play Terraria mods
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This is the complete list of members for UnloadedChest, including all inherited members.
| AddMapEntry(Color color, LocalizedText name=null) | ModTile | |
| AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | ModTile | |
| AddToArray(ref int[] array) | ModTile | |
| AdjTiles | ModTile | |
| AdjustMultiTileVineParameters(int i, int j, ref float? overrideWindCycle, ref float windPushPowerX, ref float windPushPowerY, ref bool dontRotateTopTiles, ref float totalWindMultiplier, ref Texture2D glowTexture, ref Color glowColor) | ModTile | virtual |
| AnimateIndividualTile(int type, int i, int j, ref int frameXOffset, ref int frameYOffset) | ModTile | virtual |
| AnimateTile(ref int frame, ref int frameCounter) | ModTile | virtual |
| AnimationFrameHeight | ModTile | |
| AutoSelect(int i, int j, Item item) | ModTile | virtual |
| CanDrop(int i, int j) | ModTile | virtual |
| CanExplode(int i, int j) | ModBlockType | virtual |
| CanKillTile(int i, int j, ref bool blockDamaged) | ModTile | virtual |
| CanPlace(int i, int j) | ModBlockType | virtual |
| CanReplace(int i, int j, int tileTypeBeingPlaced) | ModTile | virtual |
| ChangeWaterfallStyle(ref int style) | ModTile | virtual |
| Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
| CloneNewInstances | ModType< TEntity, TModType > | protected |
| ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
| Convert(int i, int j, int conversionType) | ModBlockType | virtual |
| CreateDust(int i, int j, ref int type) | ModBlockType | virtual |
| CreateMapEntryName() | ModBlockType | |
| CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
| DefaultContainerName(int frameX, int frameY) | UnloadedChest | virtual |
| DrawEffects(int i, int j, SpriteBatch spriteBatch, ref TileDrawInfo drawData) | ModTile | virtual |
| DropCritterChance(int i, int j, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) | ModTile | virtual |
| DustType | ModBlockType | |
| EmitParticles(int i, int j, Tile tile, short tileFrameX, short tileFrameY, Color tileLight, bool visible) | ModTile | virtual |
| Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| FloorVisuals(Player player) | ModTile | virtual |
| FullName | ModType< TEntity, TModType > | |
| ModType.FullName | ModType< TEntity, TModType > | |
| GetItemDrops(int i, int j) | ModTile | virtual |
| GetMapOption(int i, int j) | UnloadedChest | virtual |
| GetTileFlameData(int i, int j, ref GameContent.Drawing.TileDrawing.TileFlameData tileFlameData) | ModTile | virtual |
| GetTorchLuck(Player player) | ModTile | virtual |
| HasSmartInteract(int i, int j, SmartInteractScanSettings settings) | ModTile | virtual |
| HasWalkDust() | ModTile | virtual |
| HighlightTexture | ModTile | |
| HitSound | ModBlockType | |
| HitWire(int i, int j) | ModTile | virtual |
| InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
| InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
| IsCloneable | ModType< TEntity, TModType > | |
| ModType.IsCloneable | ModType< TEntity, TModType > | |
| IsDoor (defined in ModTile) | ModTile | |
| IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
| IsLockedChest(int i, int j) | ModTile | virtual |
| IsTileBiomeSightable(int i, int j, ref Color sightColor) | ModTile | virtual |
| IsTileDangerous(int i, int j, Player player) | ModTile | virtual |
| IsTileSpelunkable(int i, int j) | ModTile | virtual |
| KillMultiTile(int i, int j, int frameX, int frameY) | ModTile | virtual |
| KillSound(int i, int j, bool fail) | ModBlockType | virtual |
| KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem) | ModTile | virtual |
| Load() | ModType< TEntity, TModType > | virtual |
| LocalizationCategory | ModTile | |
| LockChest(int i, int j, ref short frameXAdjustment, ref bool manual) | ModTile | virtual |
| MapChestName(string name, int i, int j) (defined in UnloadedChest) | UnloadedChest | static |
| MineResist | ModTile | |
| MinPick | ModTile | |
| Mod | ModType< TEntity, TModType > | |
| ModType.Mod | ModType< TEntity, TModType > | |
| ModifyFrameMerge(int i, int j, ref int up, ref int down, ref int left, ref int right, ref int upLeft, ref int upRight, ref int downLeft, ref int downRight) | ModTile | virtual |
| ModifyLight(int i, int j, ref float r, ref float g, ref float b) | ModBlockType | virtual |
| ModifySittingTargetInfo(int i, int j, ref TileRestingInfo info) | ModTile | virtual |
| ModifySleepingTargetInfo(int i, int j, ref TileRestingInfo info) | ModTile | virtual |
| ModifySmartInteractCoords(ref int width, ref int height, ref int frameWidth, ref int frameHeight, ref int extraY) | ModTile | virtual |
| MouseOver(int i, int j) | UnloadedTile | virtual |
| MouseOverFar(int i, int j) | ModTile | virtual |
| Name | ModType< TEntity, TModType > | |
| ModType.Name | ModType< TEntity, TModType > | |
| NearbyEffects(int i, int j, bool closer) | ModTile | virtual |
| NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
| NumDust(int i, int j, bool fail, ref int num) | ModBlockType | virtual |
| PlaceInWorld(int i, int j, Item item) | ModBlockType | virtual |
| PostDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
| PostDrawPlacementPreview(int i, int j, SpriteBatch spriteBatch, Rectangle frame, Vector2 position, Color color, bool validPlacement, SpriteEffects spriteEffects) | ModTile | virtual |
| PostSetDefaults() | ModTile | virtual |
| PostSetupTileMerge() | ModTile | virtual |
| PostTileFrame(int i, int j, int up, int down, int left, int right, int upLeft, int upRight, int downLeft, int downRight) | ModTile | virtual |
| PreDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
| PreDrawPlacementPreview(int i, int j, SpriteBatch spriteBatch, ref Rectangle frame, ref Vector2 position, ref Color color, bool validPlacement, ref SpriteEffects spriteEffects) | ModTile | virtual |
| PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| RandomUpdate(int i, int j) | ModBlockType | virtual |
| Register() | ModTile | protectedvirtual |
| RegisterItemDrop(int itemType, params int[] tileStyles) | ModTile | |
| ReplaceTile(int i, int j, int targetType, int targetStyle) | ModTile | virtual |
| RightClick(int i, int j) | ModTile | virtual |
| SetDrawPositions(int i, int j, ref int width, ref int offsetY, ref int height, ref short tileFrameX, ref short tileFrameY) | UnloadedChest | virtual |
| SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects) | ModTile | virtual |
| SetStaticDefaults() | UnloadedChest | virtual |
| SetupContent() | ModTile | virtual |
| Slope(int i, int j) | ModTile | virtual |
| SpecialDraw(int i, int j, SpriteBatch spriteBatch) | ModTile | virtual |
| Texture (defined in UnloadedChest) | UnloadedChest | |
| TileFrame(int i, int j, ref bool resetFrame, ref bool noBreak) | ModTile | virtual |
| Type | ModBlockType | |
| Unload() | ModType< TEntity, TModType > | virtual |
| UnlockChest(int i, int j, ref short frameXAdjustment, ref int dustType, ref bool manual) | ModTile | virtual |
| ValidateType() | ModType< TEntity, TModType > | protectedvirtual |
| VanillaFallbackOnModDeletion | ModBlockType | |
| WalkDust(ref int dustType, ref bool makeDust, ref Color color) | ModTile | virtual |