| AddMapEntry(Color color, LocalizedText name=null) | ModWall | |
| AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | ModWall | |
| AnimateWall(ref byte frame, ref byte frameCounter) | ModWall | virtual |
| CanBeTeleportedTo(int i, int j, Player player, string context) | ModWall | virtual |
| CanExplode(int i, int j) | ModBlockType | virtual |
| CanPlace(int i, int j) | ModBlockType | virtual |
| Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
| CloneNewInstances | ModType< TEntity, TModType > | protected |
| ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
| Convert(int i, int j, int conversionType) | ModBlockType | virtual |
| CreateDust(int i, int j, ref int type) | ModBlockType | virtual |
| CreateMapEntryName() | ModBlockType | |
| CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
| Drop(int i, int j, ref int type) | ModWall | virtual |
| DustType | ModBlockType | |
| Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| FullName | ModType< TEntity, TModType > | |
| ModType.FullName | ModType< TEntity, TModType > | |
| GetMapOption(int i, int j) | ModBlockType | virtual |
| HitSound | ModBlockType | |
| InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
| InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
| IsCloneable | ModType< TEntity, TModType > | |
| ModType.IsCloneable | ModType< TEntity, TModType > | |
| IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
| KillSound(int i, int j, bool fail) | ModBlockType | virtual |
| KillWall(int i, int j, ref bool fail) | ModWall | virtual |
| Load() | ModType< TEntity, TModType > | virtual |
| LocalizationCategory | ModWall | |
| Mod | ModType< TEntity, TModType > | |
| ModType.Mod | ModType< TEntity, TModType > | |
| ModifyLight(int i, int j, ref float r, ref float g, ref float b) | ModBlockType | virtual |
| Name | ModType< TEntity, TModType > | |
| ModType.Name | ModType< TEntity, TModType > | |
| NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
| NumDust(int i, int j, bool fail, ref int num) | ModBlockType | virtual |
| PlaceInWorld(int i, int j, Item item) | ModBlockType | virtual |
| PostDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
| PreDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
| PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
| RandomUpdate(int i, int j) | ModBlockType | virtual |
| Register() | ModWall | protectedvirtual |
| RegisterItemDrop(int itemType) | ModWall | |
| SetStaticDefaults() | UnloadedWall | virtual |
| SetupContent() | ModWall | virtual |
| Texture (defined in UnloadedWall) | UnloadedWall | |
| Type | ModBlockType | |
| Unload() | ModType< TEntity, TModType > | virtual |
| ValidateType() | ModType< TEntity, TModType > | protectedvirtual |
| VanillaFallbackOnModDeletion | ModBlockType | |
| WallFrame(int i, int j, bool randomizeFrame, ref int style, ref int frameNumber) | ModWall | virtual |