AddMapEntry(Color color, LocalizedText name=null) | ModWall | |
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc) | ModWall | |
AnimateWall(ref byte frame, ref byte frameCounter) | ModWall | virtual |
CanExplode(int i, int j) | ModBlockType | virtual |
CanPlace(int i, int j) | ModBlockType | virtual |
Clone(TEntity newEntity) | ModType< TEntity, TModType > | virtual |
CloneNewInstances | ModType< TEntity, TModType > | protected |
ModType.CloneNewInstances | ModType< TEntity, TModType > | protected |
CreateDust(int i, int j, ref int type) | ModBlockType | virtual |
CreateMapEntryName() | ModBlockType | |
CreateTemplateEntity() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | protectedpure virtual |
Drop(int i, int j, ref int type) | ModWall | virtual |
DustType | ModBlockType | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
Entity (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
FullName | ModType< TEntity, TModType > | |
ModType.FullName | ModType< TEntity, TModType > | |
GetMapOption(int i, int j) | ModBlockType | virtual |
HitSound | ModBlockType | |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
InitTemplateInstance() | ModType< TEntity, TModType > | protectedvirtual |
IsCloneable | ModType< TEntity, TModType > | |
ModType.IsCloneable | ModType< TEntity, TModType > | |
IsLoadingEnabled(Mod mod) | ModType< TEntity, TModType > | virtual |
KillSound(int i, int j, bool fail) | ModBlockType | virtual |
KillWall(int i, int j, ref bool fail) | ModWall | virtual |
Load() | ModType< TEntity, TModType > | virtual |
LocalizationCategory | ModWall | |
Mod | ModType< TEntity, TModType > | |
ModType.Mod | ModType< TEntity, TModType > | |
ModifyLight(int i, int j, ref float r, ref float g, ref float b) | ModBlockType | virtual |
Name | ModType< TEntity, TModType > | |
ModType.Name | ModType< TEntity, TModType > | |
NewInstance(TEntity entity) | ModType< TEntity, TModType > | virtual |
NumDust(int i, int j, bool fail, ref int num) | ModBlockType | virtual |
PlaceInWorld(int i, int j, Item item) | ModBlockType | virtual |
PostDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
PreDraw(int i, int j, SpriteBatch spriteBatch) | ModBlockType | virtual |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
PrettyPrintName() (defined in ModType< TEntity, TModType >) | ModType< TEntity, TModType > | |
RandomUpdate(int i, int j) | ModBlockType | virtual |
Register() | ModWall | protectedvirtual |
RegisterItemDrop(int itemType) | ModWall | |
SetStaticDefaults() | UnloadedWall | virtual |
SetupContent() | ModWall | virtual |
Texture (defined in UnloadedWall) | UnloadedWall | |
Type | ModBlockType | |
Unload() | ModType< TEntity, TModType > | virtual |
ValidateType() | ModType< TEntity, TModType > | protectedvirtual |
VanillaFallbackOnModDeletion | ModBlockType | |
WallFrame(int i, int j, bool randomizeFrame, ref int style, ref int frameNumber) | ModWall | virtual |