tModLoader v2024.09
A mod to make and play Terraria mods
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This is the complete list of members for IAudioSystem, including all inherited members.
IsTrackPlaying(int trackIndex) (defined in IAudioSystem) | IAudioSystem | |
LoadCue(int cueIndex, string cueName) (defined in IAudioSystem) | IAudioSystem | |
LoadFromSources() (defined in IAudioSystem) | IAudioSystem | |
PauseAll() (defined in IAudioSystem) | IAudioSystem | |
PrepareWaveBank() (defined in IAudioSystem) | IAudioSystem | |
ResumeAll() (defined in IAudioSystem) | IAudioSystem | |
Update() (defined in IAudioSystem) | IAudioSystem | |
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume) (defined in IAudioSystem) | IAudioSystem | |
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume) (defined in IAudioSystem) | IAudioSystem | |
UpdateAudioEngine() (defined in IAudioSystem) | IAudioSystem | |
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade) (defined in IAudioSystem) | IAudioSystem | |
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) (defined in IAudioSystem) | IAudioSystem | |
UpdateMisc() (defined in IAudioSystem) | IAudioSystem | |
UseSources(List< IContentSource > sources) (defined in IAudioSystem) | IAudioSystem |