Terraria ModLoader  0.11.7.8
A mod to make and play Terraria mods
ConfigAttributes.cs File Reference

Go to the source code of this file.

Classes

class  Terraria.ModLoader.Config.BackgroundColorAttribute
 Specifies a background color to be used for the property, field, or class in the ModConfig UI. More...
 
class  Terraria.ModLoader.Config.ColorHSLSliderAttribute
 Add this attribute to a Color item and the UI will present a Hue, Saturation, and Lightness sliders rather than Red, Green, and Blue sliders. Pass in false to skip Saturation and Lightness. More...
 
class  Terraria.ModLoader.Config.ColorNoAlphaAttribute
 Add this attribute to a Color item and Alpha will not be presented in the UI and will remain as 255 unless manually edited. More...
 
class  Terraria.ModLoader.Config.CustomModConfigItemAttribute
 Use this attribute to specify a custom UI element to be used for the annotated property, field, or class in the ModConfig UI. More...
 
class  Terraria.ModLoader.Config.DefaultDictionaryKeyValueAttribute
 Defines the default key value to be added when using the ModConfig UI to add elements to a Dictionary. Works the same as System.ComponentModel.DefaultValueAttribute, but can't inherit from it because it would break when deserializing any data structure annotated with it. This attribute compliments DefaultListValueAttribute when used annotating a Dictionary. More...
 
class  Terraria.ModLoader.Config.DefaultListValueAttribute
 Defines the default value to be added when using the ModConfig UI to add elements to a Collection (List, Set, or Dictionary value). Works the same as System.ComponentModel.DefaultValueAttribute, but can't inherit from it because it would break when deserializing any data structure annotated with it. More...
 
class  Terraria.ModLoader.Config.DrawTicksAttribute
 Add this attribute and the sliders will show white tick marks at each increment. More...
 
class  Terraria.ModLoader.Config.HeaderAttribute
 This attribute adds a label above this property or field in the ModConfig UI that acts as a header. Use this to delineate sections within your config. Note that fields will be in order, and properties will be in order, but fields and properties will not be interleaved together in the source code order. More...
 
class  Terraria.ModLoader.Config.IncrementAttribute
 Use this to set an increment for sliders. The slider will move by the amount assigned. Remember that this is just a UI suggestion and manual editing of config files can specify other values, so validate your values. Defaults are: float: 0.01f - byte/int/uint: 1 More...
 
class  Terraria.ModLoader.Config.JsonDefaultDictionaryKeyValueAttribute
 Similar to JsonDefaultListValueAttribute, but for assigning to the Dictionary Key rather than the Value. More...
 
class  Terraria.ModLoader.Config.JsonDefaultListValueAttribute
 Similar to DefaultListValueAttribute but for reference types. It uses a json string that will be used populate new instances list elements. Defines the default value, expressed as json, to be added when using the ModConfig UI to add elements to a Collection (List, Set, or Dictionary value). More...
 
class  Terraria.ModLoader.Config.JsonDefaultValueAttribute
 Similar to DefaultValueAttribute but for reference types. It uses a json string that will be used populate this element when initialized. Defines the default value, expressed as json, to be used to populate an object with the NullAllowed attribute. Modders should only use this in conjuction with NullAllowed, as simply initializing the field with a default value is preferred. More...
 
class  Terraria.ModLoader.Config.LabelAttribute
 This attribute sets a label for the property, field, or class for use in the ModConfig UI. Starting the label with $ means the label should be interpreted as a Localization key. More...
 
class  Terraria.ModLoader.Config.NullAllowedAttribute
 This attribute means the annotated item can possibly be null. This will allow the UI to make the item null. It is up to the modder to make sure the item isn't null in the ModConfig constructor and nested classes. More...
 
class  Terraria.ModLoader.Config.OptionStringsAttribute
 By default, string fields will provide the user with a text input field. Use this attribute to restrict strings to a selection of options. More...
 
class  Terraria.ModLoader.Config.RangeAttribute
 Specifies a range for primitive data values. Without this, default min and max are as follows: float: 0, 1 - int/uint: 0, 100 - byte: 0, 255 More...
 
class  Terraria.ModLoader.Config.ReloadRequiredAttribute
 This attribute hints that changing the value of the annotated property or field will put the config in a state that requires a reload. An overridden ModConfig.NeedsReload can further validate if more complex logic is needed. More...
 
class  Terraria.ModLoader.Config.SeparatePageAttribute
 This specifies that the annotated item will appear as a button that leads to a separate page in the UI. Use this to organize hierarchies. More...
 
class  Terraria.ModLoader.Config.SliderAttribute
 Affects whether this data will be presented as a slider of an input field. Add this attribute to use a slider. Currently only affects data of type int. More...
 
class  Terraria.ModLoader.Config.SliderColorAttribute
 Specifies a slider color for ModConfig elements that use a slider. The default color is white. More...
 
class  Terraria.ModLoader.Config.TooltipAttribute
 This attribute sets a hover tooltip for the annotated property or field to be shown in the ModConfig UI. This can be longer and more descriptive than Label. Starting the tooltip with $ means the tooltip should be interpreted as a Localization key. More...
 

Namespaces

namespace  Terraria.ModLoader.Config