1 using Microsoft.Xna.Framework.Audio;
13 public SoundEffect sound {
21 public virtual SoundEffectInstance
PlaySound(ref SoundEffectInstance soundInstance,
float volume,
float pan,
SoundType type) {
This class allows you to customize how a sound you add is played. To use this, pass an instance to Mo...
SoundType
This is an enum of the types of sound you can add to the game. This is used for determining whether a...
virtual SoundEffectInstance PlaySound(ref SoundEffectInstance soundInstance, float volume, float pan, SoundType type)
Override this hook to customize how this sound is played. If this sound is already currently playing...