Terraria ModLoader  0.11.8.4
A mod to make and play Terraria mods
Terraria.ModLoader.GlobalTile Member List

This is the complete list of members for Terraria.ModLoader.GlobalTile, including all inherited members.

AddModCactus(int soilType, ModCactus cactus)Terraria.ModLoader.GlobalTile
AddModPalmTree(int soilType, ModPalmTree palmTree)Terraria.ModLoader.GlobalTile
AddModTree(int soilType, ModTree tree)Terraria.ModLoader.GlobalTile
AddToArray(ref int[] array, int type)Terraria.ModLoader.GlobalTile
AdjTiles(int type)Terraria.ModLoader.GlobalTilevirtual
AnimateTile()Terraria.ModLoader.GlobalTilevirtual
Autoload(ref string name)Terraria.ModLoader.GlobalTilevirtual
AutoSelect(int i, int j, int type, Item item)Terraria.ModLoader.GlobalTilevirtual
CanExplode(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
CanKillTile(int i, int j, int type, ref bool blockDamaged)Terraria.ModLoader.GlobalTilevirtual
CanPlace(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
ChangeWaterfallStyle(int type, ref int style)Terraria.ModLoader.GlobalTilevirtual
CreateDust(int i, int j, int type, ref int dustType)Terraria.ModLoader.GlobalTilevirtual
Dangersense(int i, int j, int type, Player player)Terraria.ModLoader.GlobalTilevirtual
DrawEffects(int i, int j, int type, SpriteBatch spriteBatch, ref Color drawColor, ref int nextSpecialDrawIndex)Terraria.ModLoader.GlobalTilevirtual
Drop(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance)Terraria.ModLoader.GlobalTilevirtual
FloorVisuals(int type, Player player)Terraria.ModLoader.GlobalTilevirtual
HitWire(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
KillSound(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem)Terraria.ModLoader.GlobalTilevirtual
modTerraria.ModLoader.GlobalTile
ModifyLight(int i, int j, int type, ref float r, ref float g, ref float b)Terraria.ModLoader.GlobalTilevirtual
MouseOver(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
MouseOverFar(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
NameTerraria.ModLoader.GlobalTile
NearbyEffects(int i, int j, int type, bool closer)Terraria.ModLoader.GlobalTilevirtual
NumDust(int i, int j, int type, bool fail, ref int num)Terraria.ModLoader.GlobalTilevirtual
PlaceInWorld(int i, int j, Item item)Terraria.ModLoader.GlobalTilevirtual
PostDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalTilevirtual
PreDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalTilevirtual
PreHitWire(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
RandomUpdate(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
RightClick(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
SaplingGrowthType(int type, ref int style)Terraria.ModLoader.GlobalTilevirtual
SetDefaults()Terraria.ModLoader.GlobalTilevirtual
SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects)Terraria.ModLoader.GlobalTilevirtual
Slope(int i, int j, int type)Terraria.ModLoader.GlobalTilevirtual
SpecialDraw(int i, int j, int type, SpriteBatch spriteBatch)Terraria.ModLoader.GlobalTilevirtual
TileFrame(int i, int j, int type, ref bool resetFrame, ref bool noBreak)Terraria.ModLoader.GlobalTilevirtual