Terraria ModLoader  0.11.8.4
A mod to make and play Terraria mods
Terraria.ModLoader.ModProjectile Member List

This is the complete list of members for Terraria.ModLoader.ModProjectile, including all inherited members.

AI()Terraria.ModLoader.ModProjectilevirtual
aiTypeTerraria.ModLoader.ModProjectile
Autoload(ref string name)Terraria.ModLoader.ModProjectilevirtual
AutoStaticDefaults()Terraria.ModLoader.ModProjectilevirtual
CanCutTiles()Terraria.ModLoader.ModProjectilevirtual
CanDamage()Terraria.ModLoader.ModProjectilevirtual
CanHitNPC(NPC target)Terraria.ModLoader.ModProjectilevirtual
CanHitPlayer(Player target)Terraria.ModLoader.ModProjectilevirtual
CanHitPvp(Player target)Terraria.ModLoader.ModProjectilevirtual
CanUseGrapple(Player player)Terraria.ModLoader.ModProjectilevirtual
Clone()Terraria.ModLoader.ModProjectilevirtual
CloneNewInstancesTerraria.ModLoader.ModProjectile
Colliding(Rectangle projHitbox, Rectangle targetHitbox)Terraria.ModLoader.ModProjectilevirtual
cooldownSlotTerraria.ModLoader.ModProjectile
CutTiles()Terraria.ModLoader.ModProjectilevirtual
DisplayNameTerraria.ModLoader.ModProjectile
DrawBehind(int index, List< int > drawCacheProjsBehindNPCsAndTiles, List< int > drawCacheProjsBehindNPCs, List< int > drawCacheProjsBehindProjectiles, List< int > drawCacheProjsOverWiresUI)Terraria.ModLoader.ModProjectilevirtual
drawHeldProjInFrontOfHeldItemAndArmsTerraria.ModLoader.ModProjectile
drawOffsetXTerraria.ModLoader.ModProjectile
drawOriginOffsetXTerraria.ModLoader.ModProjectile
drawOriginOffsetYTerraria.ModLoader.ModProjectile
GetAlpha(Color lightColor)Terraria.ModLoader.ModProjectilevirtual
GlowTextureTerraria.ModLoader.ModProjectile
GrapplePullSpeed(Player player, ref float speed)Terraria.ModLoader.ModProjectilevirtual
GrappleRange()Terraria.ModLoader.ModProjectilevirtual
GrappleRetreatSpeed(Player player, ref float speed)Terraria.ModLoader.ModProjectilevirtual
GrappleTargetPoint(Player player, ref float grappleX, ref float grappleY)Terraria.ModLoader.ModProjectilevirtual
Kill(int timeLeft)Terraria.ModLoader.ModProjectilevirtual
MinionContactDamage()Terraria.ModLoader.ModProjectilevirtual
modTerraria.ModLoader.ModProjectile
ModifyDamageHitbox(ref Rectangle hitbox)Terraria.ModLoader.ModProjectilevirtual
ModifyHitNPC(NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection)Terraria.ModLoader.ModProjectilevirtual
ModifyHitPlayer(Player target, ref int damage, ref bool crit)Terraria.ModLoader.ModProjectilevirtual
ModifyHitPvp(Player target, ref int damage, ref bool crit)Terraria.ModLoader.ModProjectilevirtual
ModProjectile()Terraria.ModLoader.ModProjectile
NameTerraria.ModLoader.ModProjectile
NewInstance(Projectile projectileClone)Terraria.ModLoader.ModProjectilevirtual
NumGrappleHooks(Player player, ref int numHooks)Terraria.ModLoader.ModProjectilevirtual
OnHitNPC(NPC target, int damage, float knockback, bool crit)Terraria.ModLoader.ModProjectilevirtual
OnHitPlayer(Player target, int damage, bool crit)Terraria.ModLoader.ModProjectilevirtual
OnHitPvp(Player target, int damage, bool crit)Terraria.ModLoader.ModProjectilevirtual
OnTileCollide(Vector2 oldVelocity)Terraria.ModLoader.ModProjectilevirtual
PostAI()Terraria.ModLoader.ModProjectilevirtual
PostDraw(SpriteBatch spriteBatch, Color lightColor)Terraria.ModLoader.ModProjectilevirtual
PreAI()Terraria.ModLoader.ModProjectilevirtual
PreDraw(SpriteBatch spriteBatch, Color lightColor)Terraria.ModLoader.ModProjectilevirtual
PreDrawExtras(SpriteBatch spriteBatch)Terraria.ModLoader.ModProjectilevirtual
PreKill(int timeLeft)Terraria.ModLoader.ModProjectilevirtual
projectileTerraria.ModLoader.ModProjectile
ReceiveExtraAI(BinaryReader reader)Terraria.ModLoader.ModProjectilevirtual
SendExtraAI(BinaryWriter writer)Terraria.ModLoader.ModProjectilevirtual
SetDefaults()Terraria.ModLoader.ModProjectilevirtual
SetStaticDefaults()Terraria.ModLoader.ModProjectilevirtual
ShouldUpdatePosition()Terraria.ModLoader.ModProjectilevirtual
SingleGrappleHook(Player player)Terraria.ModLoader.ModProjectilevirtual
TextureTerraria.ModLoader.ModProjectile
TileCollideStyle(ref int width, ref int height, ref bool fallThrough)Terraria.ModLoader.ModProjectilevirtual
UseGrapple(Player player, ref int type)Terraria.ModLoader.ModProjectilevirtual