Terraria ModLoader  0.11.8.4
A mod to make and play Terraria mods
Terraria.ModLoader.ProjectileLoader Member List

This is the complete list of members for Terraria.ModLoader.ProjectileLoader, including all inherited members.

AddHook< F >(Expression< Func< GlobalProjectile, F >> func)Terraria.ModLoader.ProjectileLoaderprivatestatic
AI(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
CanCutTiles(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
CanDamage(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
CanHitNPC(Projectile projectile, NPC target)Terraria.ModLoader.ProjectileLoaderstatic
CanHitPlayer(Projectile projectile, Player target)Terraria.ModLoader.ProjectileLoaderstatic
CanHitPvp(Projectile projectile, Player target)Terraria.ModLoader.ProjectileLoaderstatic
CanUseGrapple(int type, Player player)Terraria.ModLoader.ProjectileLoaderstatic
Colliding(Projectile projectile, Rectangle projHitbox, Rectangle targetHitbox)Terraria.ModLoader.ProjectileLoaderstatic
CutTiles(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
DelegateGrapplePullSpeed(Projectile projectile, Player player, ref float speed)Terraria.ModLoader.ProjectileLoaderprivate
DelegateGrappleRetreatSpeed(Projectile projectile, Player player, ref float speed)Terraria.ModLoader.ProjectileLoaderprivate
DelegateGrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY)Terraria.ModLoader.ProjectileLoaderprivate
DelegateModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox)Terraria.ModLoader.ProjectileLoaderprivate
DelegateModifyHitNPC(Projectile projectile, NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection)Terraria.ModLoader.ProjectileLoaderprivate
DelegateModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)Terraria.ModLoader.ProjectileLoaderprivate
DelegateModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)Terraria.ModLoader.ProjectileLoaderprivate
DelegateNumGrappleHooks(Projectile projectile, Player player, ref int numHooks)Terraria.ModLoader.ProjectileLoaderprivate
DelegateTileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough)Terraria.ModLoader.ProjectileLoaderprivate
DelegateUseGrapple(Player player, ref int type)Terraria.ModLoader.ProjectileLoaderprivate
DrawHeldProjInFrontOfHeldItemAndArms(Projectile projectile, ref bool flag)Terraria.ModLoader.ProjectileLoaderstatic
DrawOffset(Projectile projectile, ref int offsetX, ref int offsetY, ref float originX)Terraria.ModLoader.ProjectileLoaderstatic
GetAlpha(Projectile projectile, Color lightColor)Terraria.ModLoader.ProjectileLoaderstatic
GetProjectile(int type)Terraria.ModLoader.ProjectileLoaderstatic
GrappleOutOfRange(float distance, Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
GrapplePullSpeed(Projectile projectile, Player player, ref float speed)Terraria.ModLoader.ProjectileLoaderstatic
GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed)Terraria.ModLoader.ProjectileLoaderstatic
GrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY)Terraria.ModLoader.ProjectileLoaderstatic
HasMethod(Type t, string method, params Type[] args)Terraria.ModLoader.ProjectileLoaderprivatestatic
HookAITerraria.ModLoader.ProjectileLoaderprivatestatic
HookCanCutTilesTerraria.ModLoader.ProjectileLoaderprivatestatic
HookCanDamageTerraria.ModLoader.ProjectileLoaderprivatestatic
HookCanHitNPCTerraria.ModLoader.ProjectileLoaderprivatestatic
HookCanHitPlayerTerraria.ModLoader.ProjectileLoaderprivatestatic
HookCanHitPvpTerraria.ModLoader.ProjectileLoaderprivatestatic
HookCanUseGrappleTerraria.ModLoader.ProjectileLoaderprivatestatic
HookCollidingTerraria.ModLoader.ProjectileLoaderprivatestatic
HookCutTilesTerraria.ModLoader.ProjectileLoaderprivatestatic
HookDrawBehindTerraria.ModLoader.ProjectileLoaderprivatestatic
HookGetAlphaTerraria.ModLoader.ProjectileLoaderprivatestatic
HookGrapplePullSpeedTerraria.ModLoader.ProjectileLoaderprivatestatic
HookGrappleRetreatSpeedTerraria.ModLoader.ProjectileLoaderprivatestatic
HookGrappleTargetPointTerraria.ModLoader.ProjectileLoaderprivatestatic
HookKillTerraria.ModLoader.ProjectileLoaderprivatestatic
HookMinionContactDamageTerraria.ModLoader.ProjectileLoaderprivatestatic
HookModifyDamageHitboxTerraria.ModLoader.ProjectileLoaderprivatestatic
HookModifyHitNPCTerraria.ModLoader.ProjectileLoaderprivatestatic
HookModifyHitPlayerTerraria.ModLoader.ProjectileLoaderprivatestatic
HookModifyHitPvpTerraria.ModLoader.ProjectileLoaderprivatestatic
HookNumGrappleHooksTerraria.ModLoader.ProjectileLoaderprivatestatic
HookOnHitNPCTerraria.ModLoader.ProjectileLoaderprivatestatic
HookOnHitPlayerTerraria.ModLoader.ProjectileLoaderprivatestatic
HookOnHitPvpTerraria.ModLoader.ProjectileLoaderprivatestatic
HookOnTileCollideTerraria.ModLoader.ProjectileLoaderprivatestatic
HookPostAITerraria.ModLoader.ProjectileLoaderprivatestatic
HookPostDrawTerraria.ModLoader.ProjectileLoaderprivatestatic
HookPreAITerraria.ModLoader.ProjectileLoaderprivatestatic
HookPreDrawTerraria.ModLoader.ProjectileLoaderprivatestatic
HookPreDrawExtrasTerraria.ModLoader.ProjectileLoaderprivatestatic
HookPreKillTerraria.ModLoader.ProjectileLoaderprivatestatic
hooksTerraria.ModLoader.ProjectileLoaderprivatestatic
HookSetDefaultsTerraria.ModLoader.ProjectileLoaderprivatestatic
HookShouldUpdatePositionTerraria.ModLoader.ProjectileLoaderprivatestatic
HookSingleGrappleHookTerraria.ModLoader.ProjectileLoaderprivatestatic
HookTileCollideStyleTerraria.ModLoader.ProjectileLoaderprivatestatic
HookUseGrappleTerraria.ModLoader.ProjectileLoaderprivatestatic
Kill(Projectile projectile, int timeLeft)Terraria.ModLoader.ProjectileLoaderstatic
MinionContactDamage(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox)Terraria.ModLoader.ProjectileLoaderstatic
ModifyHitNPC(Projectile projectile, NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection)Terraria.ModLoader.ProjectileLoaderstatic
ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)Terraria.ModLoader.ProjectileLoaderstatic
ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)Terraria.ModLoader.ProjectileLoaderstatic
nextProjectileTerraria.ModLoader.ProjectileLoaderprivatestatic
NumGrappleHooks(Projectile projectile, Player player, ref int numHooks)Terraria.ModLoader.ProjectileLoaderstatic
OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)Terraria.ModLoader.ProjectileLoaderstatic
OnHitPlayer(Projectile projectile, Player target, int damage, bool crit)Terraria.ModLoader.ProjectileLoaderstatic
OnHitPvp(Projectile projectile, Player target, int damage, bool crit)Terraria.ModLoader.ProjectileLoaderstatic
OnTileCollide(Projectile projectile, Vector2 oldVelocity)Terraria.ModLoader.ProjectileLoaderstatic
PostAI(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
PostDraw(Projectile projectile, SpriteBatch spriteBatch, Color lightColor)Terraria.ModLoader.ProjectileLoaderstatic
PreAI(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
PreDraw(Projectile projectile, SpriteBatch spriteBatch, Color lightColor)Terraria.ModLoader.ProjectileLoaderstatic
PreDrawExtras(Projectile projectile, SpriteBatch spriteBatch)Terraria.ModLoader.ProjectileLoaderstatic
PreKill(Projectile projectile, int timeLeft)Terraria.ModLoader.ProjectileLoaderstatic
ProjectileAI(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
ProjectileCountTerraria.ModLoader.ProjectileLoaderstatic
ReadExtraAI(BinaryReader reader, BitsByte flags)Terraria.ModLoader.ProjectileLoaderstatic
ReceiveExtraAI(Projectile projectile, byte[] extraAI)Terraria.ModLoader.ProjectileLoaderstatic
SendExtraAI(Projectile projectile, ref BitsByte flags)Terraria.ModLoader.ProjectileLoaderstatic
ShouldUpdatePosition(Projectile projectile)Terraria.ModLoader.ProjectileLoaderstatic
SingleGrappleHook(int type, Player player)Terraria.ModLoader.ProjectileLoaderstatic
TileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough)Terraria.ModLoader.ProjectileLoaderstatic
UseGrapple(Player player, ref int type)Terraria.ModLoader.ProjectileLoaderstatic